Geometry-aware modules are widely applied in recent deep learning architectures for scene representation and rendering. However, these modules require intrinsic camera information that might not be obtained accurately. In this paper, we propose a Spatial Transformation Routing (STR) mechanism to model the spatial properties without applying any geometric prior. The STR mechanism treats the spatial transformation as the message passing process, and the relation between the view poses and the routing weights is modeled by an end-to-end trainable neural network. Besides, an Occupancy Concept Mapping (OCM) framework is proposed to provide explainable rationals for scene-fusion processes. We conducted experiments on several datasets and show that the proposed STR mechanism improves the performance of the Generative Query Network (GQN). The visualization results reveal that the routing process can pass the observed information from one location of some view to the associated location in the other view, which demonstrates the advantage of the proposed model in terms of spatial cognition.
Understanding the 3-dimensional structure of the world is a core challenge in computer vision and robotics. Neural rendering approaches learn an implicit 3D model by predicting what a camera would see from an arbitrary viewpoint. We extend existing neural rendering to more complex, higher dimensional scenes than previously possible. We propose Epipolar Cross Attention (ECA), an attention mechanism that leverages the geometry of the scene to perform efficient non-local operations, requiring only $O(n)$ comparisons per spatial dimension instead of $O(n^2)$. We introduce three new simulated datas…
We consider learning based methods for visual localization that do not require the construction of explicit maps in the form of point clouds or voxels. The goal is to learn an implicit representation of the environment at a higher, more abstract level. We propose to use a generative approach based on Generative Query Networks (GQNs, Eslami et al. 2018), asking the following questions: 1) Can GQN capture more complex scenes than those it was originally demonstrated on? 2) Can GQN be used for localization in those scenes? To study this approach we consider procedurally generated Minecraft worlds…
University of Oulu(奥卢大学);Tampere University(坦佩雷大学)
This paper addresses the problem of novel view synthesis by means of neural rendering, where we are interested in predicting the novel view at an arbitrary camera pose based on a given set of input images from other viewpoints. Using the known query pose and input poses, we create an ordered set of observations that leads to the target view. Thus, the problem of single novel view synthesis is reformulated as a sequential view prediction task. In this paper, the proposed Transformer-based Generative Query Network (T-GQN) extends the neural-rendering methods by adding two new concepts. First, we…
University of California, San Diego(加州大学圣地亚哥分校);Adobe Research(Adobe研究院)
We propose a deep inverse rendering framework for indoor scenes. From a single RGB image of an arbitrary indoor scene, we create a complete scene reconstruction, estimating shape, spatially-varying lighting, and spatially-varying, non-Lambertian surface reflectance. To train this network, we augment the SUNCG indoor scene dataset with real-world materials and render them with a fast, high-quality, physically-based GPU renderer to create a large-scale, photorealistic indoor dataset. Our inverse rendering network incorporates physical insights -- including a spatially-varying spherical Gaussian …
HumanMaterial: Human Material Estimation from a Single Image via Progressive Training
School of Computer Science, Wuhan University(武汉大学计算机学院);Faculty of Engineering and IT, University of Technology Sydney Ultimo(新南威尔士大学Ultimo分校工程与信息技术学院)
Translating renderings (e. g. PDFs, scans) into hierarchical document structures is extensively demanded in the daily routines of many real-world applications. However, a holistic, principled approach to inferring the complete hierarchical structure of documents is missing. As a remedy, we developed "DocParser": an end-to-end system for parsing the complete document structure - including all text elements, nested figures, tables, and table cell structures. Our second contribution is to provide a dataset for evaluating hierarchical document structure parsing. Our third contribution is to propos…
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
Shanghai Jiao Tong University(上海交通大学);Shanghai AI Laboratory(上海人工智能实验室);The University of Science and Technology of China(中国科学技术大学);Brown University(布朗大学);The Chinese University of Hong Kong(香港中文大学);Tongji University(同济大学)
In this paper, we propose a generic neural-based hair rendering pipeline that can synthesize photo-realistic images from virtual 3D hair models. Unlike existing supervised translation methods that require model-level similarity to preserve consistent structure representation for both real images and fake renderings, our method adopts an unsupervised solution to work on arbitrary hair models. The key component of our method is a shared latent space to encode appearance-invariant structure information of both domains, which generates realistic renderings conditioned by extra appearance inputs. T…
CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);Shandong University(山东大学);TuSimple(图森未来);University of Science and Technology Beijing(北京科技大学)
GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);The Chinese University of Hong Kong(香港中文大学);University of Science and Technology of China(中国科学技术大学);Cornell University(康奈尔大学)
FlexDrive: Toward Trajectory Flexibility in Driving Scene Reconstruction and Rendering
Multimedia Laboratory, The Chinese University of Hong Kong(香港中文大学多媒体实验室);Centre for Perceptual and Interactive Intelligence, Hong Kong(香港感知与交互智能中心);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Beihang University(北京航空航天大学)
Few-shot NeRF by Adaptive Rendering Loss Regularization
Nanyang Technological University(南洋理工大学);Huazhong University of Science and Technology(华中科技大学);Centre for Frontier AI Research(前沿人工智能研究中心);A*STAR(新加坡科技研究局)
A polarization camera has great potential for 3D reconstruction since the angle of polarization (AoP) of reflected light is related to an object's surface normal. In this paper, we propose a novel 3D reconstruction method called Polarimetric Multi-View Inverse Rendering (Polarimetric MVIR) that effectively exploits geometric, photometric, and polarimetric cues extracted from input multi-view color polarization images. We first estimate camera poses and an initial 3D model by geometric reconstruction with a standard structure-from-motion and multi-view stereo pipeline. We then refine the initia…
State Key Lab of CAD&CG, Zhejiang University(浙江大学CAD&CG国家重点实验室);Google(谷歌);The Chinese University of Hong Kong(香港中文大学)
Implicit neural rendering techniques have shown promising results for novel view synthesis. However, existing methods usually encode the entire scene as a whole, which is generally not aware of the object identity and limits the ability to the high-level editing tasks such as moving or adding furniture. In this paper, we present a novel neural scene rendering system, which learns an object-compositional neural radiance field and produces realistic rendering with editing capability for a clustered and real-world scene. Specifically, we design a novel two-pathway architecture, in which the scene…
We introduce a camera pipeline for rendering visually pleasing photographs in low light conditions, as part of the NTIRE2022 Night Photography Rendering challenge. Given the nature of the task, where the objective is verbally defined by an expert photographer instead of relying on explicit ground truth images, we design an handcrafted solution, characterized by a shallow structure and by a low parameter count. Our pipeline exploits a local light enhancer as a form of high dynamic range correction, followed by a global adjustment of the image histogram to prevent washed-out results. We proporti…
ShanghaiTech University(上海科技大学);Degene;Google(谷歌);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与影像工程研究中心)
4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse multi-view RGB cameras. In this paper, we propose NeuralHumanFVV, a real-time neural human performance capture and rendering system to generate both high-quality geometry and photo-realistic texture of human activities in arbitrary novel views. We propose a neural geometry generation scheme with a hierarchical sampling strategy for real-time implicit geometry infere…
We introduce DoubleField, a novel framework combining the merits of both surface field and radiance field for high-fidelity human reconstruction and rendering. Within DoubleField, the surface field and radiance field are associated together by a shared feature embedding and a surface-guided sampling strategy. Moreover, a view-to-view transformer is introduced to fuse multi-view features and learn view-dependent features directly from high-resolution inputs. With the modeling power of DoubleField and the view-to-view transformer, our method significantly improves the reconstruction quality of b…
Tsinghua University(清华大学);Beijing Institute of Technology(北京理工大学)
Existing state-of-the-art novel view synthesis methods rely on either fairly accurate 3D geometry estimation or sampling of the entire space for neural volumetric rendering, which limit the overall efficiency. In order to improve the rendering efficiency by reducing sampling points without sacrificing rendering quality, we propose to build a novel view synthesis framework based on learned MVS priors that enables general, fast and photo-realistic view synthesis simultaneously. Specifically, fewer but important points are sampled under the guidance of depth probability distributions extracted fr…
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
Huawei Noah’s Ark Lab(华为诺亚实验室);The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));Shenzhen Institutes of Advanced Technology(深圳先进技术研究院);The University of Hong Kong(香港大学);Huawei Embodied Intelligence Lab(华为具身智能实验室)
Synthesizing free-view photo-realistic images is an important task in multimedia. With the development of advanced driver assistance systems~(ADAS) and their applications in autonomous vehicles, experimenting with different scenarios becomes a challenge. Although the photo-realistic street scenes can be synthesized by image-to-image translation methods, which cannot produce coherent scenes due to the lack of 3D information. In this paper, a large-scale neural rendering method is proposed to synthesize the autonomous driving scene~(READ), which makes it possible to synthesize large-scale drivin…
Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting
College of Computer Science, Zhejiang University(浙江大学计算机科学与技术学院);Department of Computer Science and Engineering, The Hong Kong University of Science and Technology(香港科技大学计算机科学与工程系)
Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with our work. Triangle meshes have difficulty modeling thin structures like hair, volumetric representations like Neural Volumes are too low-resolution given a reasonable memory budget, and high-resolution implicit representations like Neural Radiance Fields are too slow for use in real-time applications. We present Mixture of Volumetric Primitives (MVP), a representation for rendering dynamic 3D content that combines the…
We propose a framework for learning neural scene representations directly from images, without 3D supervision. Our key insight is that 3D structure can be imposed by ensuring that the learned representation transforms like a real 3D scene. Specifically, we introduce a loss which enforces equivariance of the scene representation with respect to 3D transformations. Our formulation allows us to infer and render scenes in real time while achieving comparable results to models requiring minutes for inference. In addition, we introduce two challenging new datasets for scene representation and neural…
The University of Hong Kong(香港大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Texas A&M University(德州农工大学)
We present a novel neural surface reconstruction method, called NeuS, for reconstructing objects and scenes with high fidelity from 2D image inputs. Existing neural surface reconstruction approaches, such as DVR and IDR, require foreground mask as supervision, easily get trapped in local minima, and therefore struggle with the reconstruction of objects with severe self-occlusion or thin structures. Meanwhile, recent neural methods for novel view synthesis, such as NeRF and its variants, use volume rendering to produce a neural scene representation with robustness of optimization, even for high…
ShanghaiTech University(上海科技大学);NeuDim Digital Technology (Shanghai) Co.,Ltd.(纽迪姆数字科技(上海)有限公司);DGene Digital Technology Co., Ltd.(帝晶数字科技有限公司);KU Leuven(鲁汶大学)
We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper, we present a comprehensive neural approach for high-quality reconstruction, compression, and rendering of human performances from dense multi-view videos. Our core intuition is to bridge the traditional animated mesh workflow with a new class of highly efficient neural techniques. We first introduce a neural surface reconstructor for high-quality surface ge…
Adaptive Time-step Training for Enhancing Spike-Based Neural Radiance Fields
School of Information Science and Technology, ShanghaiTech University(信息科学与技术学院,上海科技大学);Guangdong Institute of Intelligence Science and Technology(广东智能科学与技术研究院)