The average-reward formulation of reinforcement learning (RL) has drawn increased interest in recent years for its ability to solve temporally-extended problems without relying on discounting. Meanwhile, in the discounted setting, algorithms with entropy regularization have been developed, leading to improvements over deterministic methods. Despite the distinct benefits of these approaches, deep RL algorithms for the entropy-regularized average-reward objective have not been developed. While policy-gradient based approaches have recently been presented for the average-reward literature, the corresponding actor-critic framework remains less explored. In this paper, we introduce an average-reward soft actor-critic algorithm to address these gaps in the field. We validate our method by comparing with existing average-reward algorithms on standard RL benchmarks, achieving superior performance for the average-reward criterion.
In this paper, we describe NeurIPS 2019 Learning to Move - Walk Around challenge physics-based environment and present our solution to this competition which scored 1303.727 mean reward points and took 3rd place. Our method combines recent advances from both continuous- and discrete-action space reinforcement learning, such as Soft Actor-Critic and Recurrent Experience Replay in Distributed Reinforcement Learning. We trained our agent in two stages: to move somewhere at the first stage and to follow the target velocity field at the second stage. We also introduce novel Q-function split techniq…
Providing densely shaped reward functions for RL algorithms is often exceedingly challenging, motivating the development of RL algorithms that can learn from easier-to-specify sparse reward functions. This sparsity poses new exploration challenges. One common way to address this problem is using demonstrations to provide initial signal about regions of the state space with high rewards. However, prior RL from demonstrations algorithms introduce significant complexity and many hyperparameters, making them hard to implement and tune. We introduce Monte Carlo Augmented Actor Critic (MCAC), a para…
DSAC: Distributional Soft Actor-Critic for Risk-Sensitive Reinforcement Learning
Department of Automation, Tsinghua University(清华大学自动化系);School of Engineering and Applied Science, Columbia University(哥伦比亚大学工程与应用科学学院);School of Business, Sun Yat-sen University(中山大学商学院);Stern School of Business, New York University(纽约大学斯特恩商学院)
Artificial Intelligence Research Center of National Innovation Institute of Defense Technology(国防科技创新研究院人工智能研究中心);Tianjin Artificial Intelligence Innovation Center(天津人工智能创新中心)
In this paper, we consider the problem of actor-critic reinforcement learning. Firstly, we extend the actor-critic architecture to actor-critic-N architecture by introducing more critics beyond rewards. Secondly, we combine the reward-based critic with a potential-field-based critic to formulate the proposed potential field guided actor-critic reinforcement learning approach (actor-critic-2). This can be seen as a combination of the model-based gradients and the model-free gradients in policy improvement. State with large potential field often contains a strong prior information, such as point…
North Carolina State University(北卡罗来纳州立大学);University of Alberta(阿尔伯塔大学);University of New Mexico(新墨西哥大学);University of Michigan(密歇根大学)
We develop an off-policy actor-critic algorithm for learning an optimal policy from a training set composed of data from multiple individuals. This algorithm is developed with a view towards its use in mobile health.
Our effort is toward unifying GAN and DRL algorithms into a unifying AI model (AGI or general-purpose AI or artificial general intelligence which has general-purpose applications to: (A) offline learning (of stored data) like GAN in (un/semi-/fully-)SL setting such as big data analytics (mining) and visualization; (B) online learning (of real or simulated devices) like DRL in RL setting (with/out environment reward) such as (real or simulated) robotics and control; Our core proposal is adding an (generative/predictive) environment model to the actor-critic (model-free) architecture which resul…
In this paper, we present a new intrinsically motivated actor-critic algorithm for learning continuous motor skills directly from raw visual input. Our neural architecture is composed of a critic and an actor network. Both networks receive the hidden representation of a deep convolutional autoencoder which is trained to reconstruct the visual input, while the centre-most hidden representation is also optimized to estimate the state value. Separately, an ensemble of predictive world models generates, based on its learning progress, an intrinsic reward signal which is combined with the extrinsic…
It is difficult to be able to imitate well in unknown states from a small amount of expert data and sampling data. Supervised learning methods such as Behavioral Cloning do not require sampling data, but usually suffer from distribution shift. The methods based on reinforcement learning, such as inverse reinforcement learning and generative adversarial imitation learning (GAIL), can learn from only a few expert data. However, they often need to interact with the environment. Soft Q imitation learning addressed the problems, and it was shown that it could learn efficiently by combining Behavior…
Massachusetts Institute of Technology(麻省理工学院);Higher Institute for Applied Sciences and Technology(应用科学与技术高等学院)
In this work, we propose Behavior-Guided Actor-Critic (BAC), an off-policy actor-critic deep RL algorithm. BAC mathematically formulates the behavior of the policy through autoencoders by providing an accurate estimation of how frequently each state-action pair was visited while taking into consideration state dynamics that play a crucial role in determining the trajectories produced by the policy. The agent is encouraged to change its behavior consistently towards less-visited state-action pairs while attaining good performance by maximizing the expected discounted sum of rewards, resulting i…
Courant Institute of Mathematical Sciences, New York University(纽约大学柯朗数学科学研究所);Google Brain(谷歌大脑)
We identify two issues with the family of algorithms based on the Adversarial Imitation Learning framework. The first problem is implicit bias present in the reward functions used in these algorithms. While these biases might work well for some environments, they can also lead to sub-optimal behavior in others. Secondly, even though these algorithms can learn from few expert demonstrations, they require a prohibitively large number of interactions with the environment in order to imitate the expert for many real-world applications. In order to address these issues, we propose a new algorithm c…
Hierarchical Soft Actor-Critic for Sparse-Reward Long-Horizon Reinforcement Learning
National Engineering School of Tunis, University of Tunis El Manar(突尼斯艾尔玛纳尔大学突尼斯国立工程师学校);University of Tripoli(的黎波里大学);University of Picardie Jules Verne Amiens(亚眠皮卡第朱尔斯·凡尔纳大学)
Princeton University(普林斯顿大学);US Army Research Laboratory(美国陆军研究实验室);DeepMind(深度思维)
We posit a new mechanism for cooperation in multi-agent reinforcement learning (MARL) based upon any nonlinear function of the team's long-term state-action occupancy measure, i.e., a \emph{general utility}. This subsumes the cumulative return but also allows one to incorporate risk-sensitivity, exploration, and priors. % We derive the {\bf D}ecentralized {\bf S}hadow Reward {\bf A}ctor-{\bf C}ritic (DSAC) in which agents alternate between policy evaluation (critic), weighted averaging with neighbors (information mixing), and local gradient updates for their policy parameters (actor). DSAC aug…
U.S. Army Research Laboratory(美国陆军研究实验室);University of Maryland(马里兰大学);JP Morgan Chase AI Research(摩根大通人工智能研究院)
Many existing reinforcement learning (RL) methods employ stochastic gradient iteration on the back end, whose stability hinges upon a hypothesis that the data-generating process mixes exponentially fast with a rate parameter that appears in the step-size selection. Unfortunately, this assumption is violated for large state spaces or settings with sparse rewards, and the mixing time is unknown, making the step size inoperable. In this work, we propose an RL methodology attuned to the mixing time by employing a multi-level Monte Carlo estimator for the critic, the actor, and the average reward e…
Actor critic methods with sparse rewards in model-based deep reinforcement learning typically require a deterministic binary reward function that reflects only two possible outcomes: if, for each step, the goal has been achieved or not. Our hypothesis is that we can influence an agent to learn faster by applying an external environmental pressure during training, which adversely impacts its ability to get higher rewards. As such, we deviate from the classical paradigm of sparse rewards and add a uniformly sampled reward value to the baseline reward to show that (1) sample efficiency of the tra…
University of Texas at Austin(得克萨斯大学奥斯汀分校);Microsoft Research(微软研究院)
Policy gradient algorithms typically combine discounted future rewards with an estimated value function, to compute the direction and magnitude of parameter updates. However, for most Reinforcement Learning tasks, humans can provide additional insight to constrain the policy learning. We introduce a general method to incorporate multiple different feedback channels into a single policy gradient loss. In our formulation, the Multi-Preference Actor Critic (M-PAC), these different types of feedback are implemented as constraints on the policy. We use a Lagrangian relaxation to satisfy these const…
INRIA Lille - Nord Europe(法国国立信息学及其应用研究院里尔-北欧中心);Adobe Research(奥多比研究院);INRIA Lille(法国国立信息学及其应用研究院里尔中心)
In many sequential decision-making problems we may want to manage risk by minimizing some measure of variability in rewards in addition to maximizing a standard criterion. Variance related risk measures are among the most common risk-sensitive criteria in finance and operations research. However, optimizing many such criteria is known to be a hard problem. In this paper, we consider both discounted and average reward Markov decision processes. For each formulation, we first define a measure of variability for a policy, which in turn gives us a set of risk-sensitive criteria to optimize. For ea…
University of Oxford(牛津大学);Microsoft Research Montreal(微软研究院蒙特利尔分院)
We investigate the discounting mismatch in actor-critic algorithm implementations from a representation learning perspective. Theoretically, actor-critic algorithms usually have discounting for both actor and critic, i.e., there is a $γ^t$ term in the actor update for the transition observed at time $t$ in a trajectory and the critic is a discounted value function. Practitioners, however, usually ignore the discounting ($γ^t$) for the actor while using a discounted critic. We investigate this mismatch in two scenarios. In the first scenario, we consider optimizing an undiscounted objective $(γ…
Carnegie Mellon University(卡内基梅隆大学);MIT Media Lab(麻省理工学院媒体实验室);Adobe(奥多比公司)
The two-time scale nature of SAC, which is an actor-critic algorithm, is characterised by the fact that the critic estimate has not converged for the actor at any given time, but since the critic learns faster than the actor, it ensures eventual consistency between the two. Various strategies have been introduced in literature to learn better gradient estimates to help achieve better convergence. Since gradient estimates depend upon the critic, we posit that improving the critic can provide a better gradient estimate for the actor at each time. Utilizing this, we propose Soft Actor Retrospecti…
Adversarial Imitation Learning (AIL) is a class of popular state-of-the-art Imitation Learning algorithms commonly used in robotics. In AIL, an artificial adversary's misclassification is used as a reward signal that is optimized by any standard Reinforcement Learning (RL) algorithm. Unlike most RL settings, the reward in AIL is $differentiable$ but current model-free RL algorithms do not make use of this property to train a policy. The reward is AIL is also shaped since it comes from an adversary. We leverage the differentiability property of the shaped AIL reward function and formulate a cla…
Nara Institute of Science and Technology(奈良先端科学技术大学院大学)
The oscillating performance of off-policy learning and persisting errors in the actor-critic (AC) setting call for algorithms that can conservatively learn to suit the stability-critical applications better. In this paper, we propose a novel off-policy AC algorithm cautious actor-critic (CAC). The name cautious comes from the doubly conservative nature that we exploit the classic policy interpolation from conservative policy iteration for the actor and the entropy-regularization of conservative value iteration for the critic. Our key observation is the entropy-regularized critic facilitates an…
In traditional reinforcement learning, an agent maximizes the reward collected during its interaction with the environment by approximating the optimal policy through the estimation of value functions. Typically, given a state s and action a, the corresponding value is the expected discounted sum of rewards. The optimal action is then chosen to be the action a with the largest value estimated by value function. However, recent developments have shown both theoretical and experimental evidence of superior performance when value function is replaced with value distribution in context of deep Q l…
Actor-Critic based approaches were among the first to address reinforcement learning in a general setting. Recently, these algorithms have gained renewed interest due to their generality, good convergence properties, and possible biological relevance. In this paper, we introduce an online temporal difference based actor-critic algorithm which is proved to converge to a neighborhood of a local maximum of the average reward. Linear function approximation is used by the critic in order estimate the value function, and the temporal difference signal, which is passed from the critic to the actor. T…
We study the problem of off-policy critic evaluation in several variants of value-based off-policy actor-critic algorithms. Off-policy actor-critic algorithms require an off-policy critic evaluation step, to estimate the value of the new policy after every policy gradient update. Despite enormous success of off-policy policy gradients on control tasks, existing general methods suffer from high variance and instability, partly because the policy improvement depends on gradient of the estimated value function. In this work, we present a new way of off-policy policy evaluation in actor-critic, ba…
University of Alberta(阿尔伯塔大学);Stanford University(斯坦福大学);Google Brain(谷歌大脑)
Actor-critic (AC) methods are ubiquitous in reinforcement learning. Although it is understood that AC methods are closely related to policy gradient (PG), their precise connection has not been fully characterized previously. In this paper, we explain the gap between AC and PG methods by identifying the exact adjustment to the AC objective/gradient that recovers the true policy gradient of the cumulative reward objective (PG). Furthermore, by viewing the AC method as a two-player Stackelberg game between the actor and critic, we show that the Stackelberg policy gradient can be recovered as a sp…
Recognition of human environment with computer systems always was a big deal in artificial intelligence. In this area handwriting recognition and conceptualization of it to computer is an important area in it. In the past years with growth of machine learning in artificial intelligence, efforts to using this technique increased. In this paper is tried to using fuzzy controller, to optimizing amount of reward of reinforcement learning for recognition of handwritten digits. For this aim first a sample of every digit with 10 standard computer fonts, given to actor and then actor is trained. In th…
Recently, there are many trials to apply reinforcement learning in asset allocation for earning more stable profits. In this paper, we compare performance between several reinforcement learning algorithms - actor-only, actor-critic and PPO models. Furthermore, we analyze each models' character and then introduce the advanced algorithm, so called Reward clipping model. It seems that the Reward Clipping model is better than other existing models in finance domain, especially portfolio optimization - it has strength both in bull and bear markets. Finally, we compare the performance for these mode…
During recent years, deep reinforcement learning (DRL) has made successful incursions into complex decision-making applications such as robotics, autonomous driving or video games. Off-policy algorithms tend to be more sample-efficient than their on-policy counterparts, and can additionally benefit from any off-policy data stored in the replay buffer. Expert demonstrations are a popular source for such data: the agent is exposed to successful states and actions early on, which can accelerate the learning process and improve performance. In the past, multiple ideas have been proposed to make go…
University of Cambridge(剑桥大学);Google(谷歌);Google Research(谷歌研究院)
One of the most challenging aspects of real-world reinforcement learning (RL) is the multitude of unpredictable and ever-changing distractions that could divert an agent from what was tasked to do in its training environment. While an agent could learn from reward signals to ignore them, the complexity of the real-world can make rewards hard to acquire, or, at best, extremely sparse. A recent class of self-supervised methods have shown promise that reward-free adaptation under challenging distractions is possible. However, previous work focused on a short one-episode adaptation setting. In thi…
Department of Electrical and Computer Engineering, Princeton University(普林斯顿大学电气与计算机工程系)
Off-policy Actor-Critic algorithms have demonstrated phenomenal experimental performance but still require better explanations. To this end, we show its policy evaluation error on the distribution of transitions decomposes into: a Bellman error, a bias from policy mismatch, and a variance term from sampling. By comparing the magnitude of bias and variance, we explain the success of the Emphasizing Recent Experience sampling and 1/age weighted sampling. Both sampling strategies yield smaller bias and variance and are hence preferable to uniform sampling.
The Ohio State University(俄亥俄州立大学);The Ohio State University Wexner Medical Center(俄亥俄州立大学韦克斯纳医学中心)
Despite intense efforts in basic and clinical research, an individualized ventilation strategy for critically ill patients remains a major challenge. Recently, dynamic treatment regime (DTR) with reinforcement learning (RL) on electronic health records (EHR) has attracted interest from both the healthcare industry and machine learning research community. However, most learned DTR policies might be biased due to the existence of confounders. Although some treatment actions non-survivors received may be helpful, if confounders cause the mortality, the training of RL models guided by long-term ou…
University of Southern California(南加州大学);Google AI(谷歌人工智能)
Reinforcement learning in multi-agent scenarios is important for real-world applications but presents challenges beyond those seen in single-agent settings. We present an actor-critic algorithm that trains decentralized policies in multi-agent settings, using centrally computed critics that share an attention mechanism which selects relevant information for each agent at every timestep. This attention mechanism enables more effective and scalable learning in complex multi-agent environments, when compared to recent approaches. Our approach is applicable not only to cooperative settings with sh…
Zhejiang University of Science and Technology(浙江科技大学)
Hyper-parameter optimization is a crucial problem in machine learning as it aims to achieve the state-of-the-art performance in any model. Great efforts have been made in this field, such as random search, grid search, Bayesian optimization. In this paper, we model hyper-parameter optimization process as a Markov decision process, and tackle it with reinforcement learning. A novel hyper-parameter optimization method based on soft actor critic and hierarchical mixture regularization has been proposed. Experiments show that the proposed method can obtain better hyper-parameters in a shorter time…
This technical report is devoted to explaining how the actor loss of soft actor critic is obtained, as well as the associated gradient estimate. It gives the necessary mathematical background to derive all the presented equations, from the theoretical actor loss to the one implemented in practice. This necessitates a comparison of the reparameterization trick used in soft actor critic with the nabla log trick, which leads to open questions regarding the most efficient method to use.
In this paper we propose a hybrid architecture of actor-critic algorithms for reinforcement learning in parameterized action space, which consists of multiple parallel sub-actor networks to decompose the structured action space into simpler action spaces along with a critic network to guide the training of all sub-actor networks. While this paper is mainly focused on parameterized action space, the proposed architecture, which we call hybrid actor-critic, can be extended for more general action spaces which has a hierarchical structure. We present an instance of the hybrid actor-critic archite…
Soft Actor-Critic is a state-of-the-art reinforcement learning algorithm for continuous action settings that is not applicable to discrete action settings. Many important settings involve discrete actions, however, and so here we derive an alternative version of the Soft Actor-Critic algorithm that is applicable to discrete action settings. We then show that, even without any hyperparameter tuning, it is competitive with the tuned model-free state-of-the-art on a selection of games from the Atari suite.
One of the preeminent obstacles to scaling multi-agent reinforcement learning to large numbers of agents is assigning credit to individual agents' actions. In this paper, we address this credit assignment problem with an approach that we call \textit{partial reward decoupling} (PRD), which attempts to decompose large cooperative multi-agent RL problems into decoupled subproblems involving subsets of agents, thereby simplifying credit assignment. We empirically demonstrate that decomposing the RL problem using PRD in an actor-critic algorithm results in lower variance policy gradient estimates,…