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arXiv 2407.18878cs.LG

基于演员-评论家方法的平均奖励强化学习的更优全局收敛性分析

A Sharper Global Convergence Analysis for Average Reward Reinforcement Learning via an Actor-Critic Approach

School of Industrial Engineering, Purdue University(普渡大学工业工程学院)

Swetha Ganesh, Washim Uddin Mondal, Vaneet Aggarwal

AI总结:

本文提出MLMC-NAC算法,首次在不依赖混合时间与命中时间知识的情况下,为平均奖励MDP实现与状态空间大小无关的全局收敛速率,解决了现有方法的可扩展性与迭代复杂度问题。

摘要:

本文研究具有一般策略参数化的平均奖励强化学习。该问题现有的最先进(SOTA)保证要么是次优的,要么受到若干挑战的阻碍,包括相对于状态-动作空间大小的可扩展性差、迭代复杂度高,以及对混合时间和命中时间知识的依赖。为了解决这些局限性,我们提出了一种基于多层蒙特卡洛的自然演员-评论家(MLMC-NAC)算法。我们的工作首次在不需要混合时间和命中时间知识的情况下,实现了平均奖励马尔可夫决策过程(MDP)的 $\tilde{\mathcal{O}}(1/\sqrt{T})$ 全局收敛速率(其中 $T$ 为时间跨度长度)。此外,该收敛速率不随状态空间的大小而扩展,因此甚至适用于无限状态空间。

英文摘要:

This work examines average-reward reinforcement learning with general policy parametrization. Existing state-of-the-art (SOTA) guarantees for this problem are either suboptimal or hindered by several challenges, including poor scalability with respect to the size of the state-action space, high iteration complexity, and dependence on knowledge of mixing times and hitting times. To address these limitations, we propose a Multi-level Monte Carlo-based Natural Actor-Critic (MLMC-NAC) algorithm. Our work is the first to achieve a global convergence rate of $\tilde{\mathcal{O}}(1/\sqrt{T})$ for average-reward Markov Decision Processes (MDPs) (where $T$ is the horizon length), without requiring the knowledge of mixing and hitting times. Moreover, the convergence rate does not scale with the size of the state space, therefore even being applicable to infinite state spaces.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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