arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 2409.11951cs.CVcs.GR

GaussianHeads:从粗到细表示端到端学习可驱动的高斯头部头像

GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations

Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区);Imperial College London(伦敦帝国理工学院);Flawless AI(Flawless AI公司)

Kartik Teotia, Hyeongwoo Kim, Pablo Garrido, Marc Habermann, Mohamed Elgharib, Christian Theobalt

AI总结:

提出GaussianHeads,一种从粗到细的层级表示方法,端到端学习可驱动头部头像,实现实时高保真渲染和复杂表情泛化。

摘要:

实时渲染人类头部头像,是增强现实、视频游戏和电影等众多计算机图形应用的基石。近期方法在精心校准的多视角设置中,采用计算高效的几何基元来解决这一挑战。尽管能生成照片级逼真的头部渲染,但往往难以表现诸如口腔内部和剧烈变化的头部姿态等复杂运动变化。我们提出一种新方法,从多视角图像中实时生成高度动态且可变形的人类头部头像。我们方法的核心是一种层级化的头部模型表示,能够捕捉面部表情和头部运动的复杂动态。首先,利用从原始输入帧中提取的丰富面部特征,我们学习变形模板网格的粗略面部几何。然后,在变形后的表面上初始化3D高斯,并在精细步骤中优化其位置。我们在一个端到端框架中,将这种从粗到细的面部头像模型与头部姿态一起作为可学习参数进行训练。这不仅能够通过视频输入实现可控的面部动画,还能对具有挑战性的面部表情(如大运动变化下的舌头变形和精细牙齿结构)进行高保真新视角合成。此外,它促使学习到的头部头像在推理时泛化到新的面部表情和头部姿态。我们在不同数据集上,将我们的方法与相关方法进行比较,涵盖多个身份主体的具有挑战性的面部表情序列,以展示其性能。我们还通过演示一个跨身份的面部表演迁移应用,展示了我们方法的潜在应用。

英文摘要:

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient geometry primitives in a carefully calibrated multi-view setup. Albeit producing photorealistic head renderings, it often fails to represent complex motion changes such as the mouth interior and strongly varying head poses. We propose a new method to generate highly dynamic and deformable human head avatars from multi-view imagery in real-time. At the core of our method is a hierarchical representation of head models that allows to capture the complex dynamics of facial expressions and head movements. First, with rich facial features extracted from raw input frames, we learn to deform the coarse facial geometry of the template mesh. We then initialize 3D Gaussians on the deformed surface and refine their positions in a fine step. We train this coarse-to-fine facial avatar model along with the head pose as a learnable parameter in an end-to-end framework. This enables not only controllable facial animation via video inputs, but also high-fidelity novel view synthesis of challenging facial expressions, such as tongue deformations and fine-grained teeth structure under large motion changes. Moreover, it encourages the learned head avatar to generalize towards new facial expressions and head poses at inference time. We demonstrate the performance of our method with comparisons against the related methods on different datasets, spanning challenging facial expression sequences across multiple identities. We also show the potential application of our approach by demonstrating a cross-identity facial performance transfer application.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑