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arXiv 2409.08613cs.CV

稠密点云至关重要:面向稀疏视角场景重建的Dust-GS

Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpoints

East China University of Science and Technology(华东理工大学);University of Washington(华盛顿大学);University of Copenhagen(哥本哈根大学)

Shan Chen, Jiale Zhou, Lei Li

AI总结:

针对稀疏视角下3DGS场景重建受初始点云质量和输入图像数量限制的问题,提出Dust-GS框架,通过创新点云初始化与自适应深度掩码混合策略,在更少输入图像下实现更优重建效果。

摘要:

3D Gaussian Splatting(3DGS,三维高斯泼溅)已在场景合成与新视角合成任务中展现出卓越性能。通常,3D高斯基元的初始化依赖于从运动恢复结构(SfM)方法得到的点云。然而,在需要从稀疏视角进行场景重建的场景中,3DGS的效果会因初始点云质量不佳和输入图像数量有限而受到显著限制。本研究提出了Dust-GS,这是一种专门为克服3DGS在稀疏视角条件下的局限性而设计的新型框架。Dust-GS并非仅依赖SfM,而是引入了一种创新的点云初始化技术,即便在输入数据稀疏的情况下依然有效。我们的方法采用混合策略,整合了自适应基于深度的掩码技术,从而提升了重建场景的精度与细节。在多个基准数据集上开展的大量实验表明,在稀疏视角场景下,Dust-GS的表现优于传统3DGS方法,能够以更少的输入图像实现更优的场景重建质量。

英文摘要:

3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in scene synthesis and novel view synthesis tasks. Typically, the initialization of 3D Gaussian primitives relies on point clouds derived from Structure-from-Motion (SfM) methods. However, in scenarios requiring scene reconstruction from sparse viewpoints, the effectiveness of 3DGS is significantly constrained by the quality of these initial point clouds and the limited number of input images. In this study, we present Dust-GS, a novel framework specifically designed to overcome the limitations of 3DGS in sparse viewpoint conditions. Instead of relying solely on SfM, Dust-GS introduces an innovative point cloud initialization technique that remains effective even with sparse input data. Our approach leverages a hybrid strategy that integrates an adaptive depth-based masking technique, thereby enhancing the accuracy and detail of reconstructed scenes. Extensive experiments conducted on several benchmark datasets demonstrate that Dust-GS surpasses traditional 3DGS methods in scenarios with sparse viewpoints, achieving superior scene reconstruction quality with a reduced number of input images.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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