arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2409.08486cs.HC
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AI能提示人类吗?多模态智能体提示玩家游戏行为并展示后果以提升可持续性意识

Can AI Prompt Humans? Multimodal Agents Prompt Players' Game Actions and Show Consequences to Raise Sustainability Awareness

Qinshi Zhang, Ruoyu Wen, Latisha Besariani Hendra, Zijian Ding, Ray LC

AI总结:

本研究开发了基于生成式AI的游戏EcoEcho,利用多模态智能体提示玩家行动并展示环境后果,以提升可持续性意识;实验显示玩家预期可持续行为显著增加,但态度改善有限。

摘要:

不可持续的行为因其长期且往往不明确的后果而难以预防。游戏通过创造人工环境,使玩家能够立即体验其行为的后果,为这一问题提供了有前景的解决方案。为探索这一潜力,我们开发了EcoEcho,一款基于生成式AI的游戏,利用多模态智能体来提升可持续性意识。这些智能体与玩家进行自然对话,提示他们采取游戏内行动,从而产生可见的环境影响。我们采用混合方法对23名参与者评估了EcoEcho。结果显示,游戏后玩家预期的可持续行为显著增加,尽管对可持续性的态度仅略有改善。这一发现凸显了多模态智能体和行动-后果机制在有效激励现实世界行为改变(如提升环境可持续性意识)方面的潜力。

英文摘要:

Unsustainable behaviors are challenging to prevent due to their long-term, often unclear consequences. Games offer a promising solution by creating artificial environments where players can immediately experience the outcomes of their actions. To explore this potential, we developed EcoEcho, a GenAI-powered game leveraging multimodal agents to raise sustainability awareness. These agents engage players in natural conversations, prompting them to take in-game actions that lead to visible environmental impacts. We evaluated EcoEcho using a mixed-methods approach with 23 participants. Results show a significant increase in intended sustainable behaviors post-game, although attitudes towards sustainability only slightly improved. This finding highlights the potential of multimodal agents and action-consequence mechanics to effectively motivate real-world behavioral changes such as raising environmental sustainability awareness.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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