Learning from Demonstration (LfD) has emerged as a crucial method for robots to acquire new skills. However, when given suboptimal task trajectory demonstrations with shape characteristics reflecting human preferences but subpar dynamic attributes such as slow motion, robots not only need to mimic the behaviors but also optimize the dynamic performance. In this work, we leverage optimization-based methods to search for a superior-performing trajectory whose shape is similar to that of the demonstrated trajectory. Specifically, we use Dynamic Time Warping (DTW) to quantify the difference between two trajectories and combine it with additional performance metrics, such as collision cost, to construct the cost function. Moreover, we develop a multi-policy version of the Stochastic Trajectory Optimization for Motion Planning (STOMP), called MSTOMP, which is more stable and robust to parameter changes. To deal with the jitter in the demonstrated trajectory, we further utilize the gain-controlling method in the frequency domain to denoise the demonstration and propose a computationally more efficient metric, called Mean Square Error in the Spectrum (MSES), that measures the trajectories' differences in the frequency domain. We also theoretically highlight the connections between the time domain and the frequency domain methods. Finally, we verify our method in both simulation experiments and real-world experiments, showcasing its improved optimization performance and stability compared to existing methods.
Data efficiency in robotic skill acquisition is crucial for operating robots in varied small-batch assembly settings. To operate in such environments, robots must have robust obstacle avoidance and versatile goal conditioning acquired from only a few simple demonstrations. Existing approaches, however, fall short of these requirements. Deep reinforcement learning (RL) enables a robot to learn complex manipulation tasks but is often limited to small task spaces in the real world due to sample inefficiency and safety concerns. Motion planning (MP) can generate collision-free paths in obstructed …
Yale University(耶鲁大学);Technische Universität Darmstadt(达姆施塔特工业大学)
Substantial advancements to model-based reinforcement learning algorithms have been impeded by the model-bias induced by the collected data, which generally hurts performance. Meanwhile, their inherent sample efficiency warrants utility for most robot applications, limiting potential damage to the robot and its environment during training. Inspired by information theoretic model predictive control and advances in deep reinforcement learning, we introduce Model Predictive Actor-Critic (MoPAC), a hybrid model-based/model-free method that combines model predictive rollouts with policy optimizatio…
Australian Centre for Field Robotics(澳大利亚野外机器人中心);The University of Sydney(悉尼大学)
Trajectory optimization of sensing robots to actively gather information of targets has received much attention in the past. It is well-known that under the assumption of linear Gaussian target dynamics and sensor models the stochastic Active Information Acquisition problem is equivalent to a deterministic optimal control problem. However, the above-mentioned assumptions regarding the target dynamic model are limiting. In real-world scenarios, the target may be subject to disturbances whose models or statistical properties are hard or impossible to obtain. Typical scenarios include abrupt mane…
Georgia Inst. of Technology(佐治亚理工学院);University of Massachusetts Lowell(马萨诸塞大学洛厄尔分校)
We propose a learning framework, named Multi-Coordinate Cost Balancing (MCCB), to address the problem of acquiring point-to-point movement skills from demonstrations. MCCB encodes demonstrations simultaneously in multiple differential coordinates that specify local geometric properties. MCCB generates reproductions by solving a convex optimization problem with a multi-coordinate cost function and linear constraints on the reproductions, such as initial, target, and via points. Further, since the relative importance of each coordinate system in the cost function might be unknown for a given ski…
The automatic and efficient discovery of skills, without supervision, for long-living autonomous agents, remains a challenge of Artificial Intelligence. Intrinsically Motivated Goal Exploration Processes give learning agents a human-inspired mechanism to sequentially select goals to achieve. This approach gives a new perspective on the lifelong learning problem, with promising results on both simulated and real-world experiments. Until recently, those algorithms were restricted to domains with experimenter-knowledge, since the Goal Space used by the agents was built on engineered feature extra…
Tactile Active Inference Reinforcement Learning for Efficient Robotic Manipulation Skill Acquisition
Research Center for Intelligent Robotics, School of Astronautics, Northwestern Polytechnical University(西北工业大学航天学院智能机器人研究中心);National Key Laboratory of Aerospace Flight Dynamics, Northwestern Polytechnical University(西北工业大学航空航天飞行动力学全国重点实验室)
We introduce a novel paradigm for robot pro- gramming with which we aim to make robot programming more accessible for unexperienced users. In order to do so we incorporate two major components in one single framework: autonomous skill acquisition by robotic playing and visual programming. Simple robot program skeletons solving a task for one specific situation, so-called basic behaviours, are provided by the user. The robot then learns how to solve the same task in many different situations by autonomous playing which reduces the barrier for unexperienced robot programmers. Programmers can use…
German Aerospace Center (DLR)(德国航空航天中心);Technical University of Munich(慕尼黑工业大学)
Efficient skill acquisition, representation, and on-line adaptation to different scenarios has become of fundamental importance for assistive robotic applications. In the past decade, dynamical systems (DS) have arisen as a flexible and robust tool to represent learned skills and to generate motion trajectories. This work presents a novel approach to incrementally modify the dynamics of a generic autonomous DS when new demonstrations of a task are provided. A control input is learned from demonstrations to modify the trajectory of the system while preserving the stability properties of the res…
RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills
University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);Massachusetts Institute of Technology(麻省理工学院);National University of Singapore(新加坡国立大学);NVIDIA(英伟达);MIT-IBM Watson AI Lab(麻省理工-IBM沃森人工智能实验室)
Uni-Skill: Building Self-Evolving Skill Repository for Generalizable Robotic Manipulation
Key Laboratory of AI Safety of CAS(中国科学院人工智能安全重点实验室);Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学)
Hunan University(湖南大学);New Jersey Institute of Technology(新泽西理工学院)
Object manipulation is a basic element in everyday human lives. Robotic manipulation has progressed from maneuvering single-rigid-body objects with firm grasping to maneuvering soft objects and handling contact-rich actions. Meanwhile, technologies such as robot learning from demonstration have enabled humans to intuitively train robots. This paper discusses a new level of robotic learning-based manipulation. In contrast to the single form of learning from demonstration, we propose a multiform learning approach that integrates additional forms of skill acquisition, including adaptive learning …
Quality-Diversity (QD) algorithms are powerful exploration algorithms that allow robots to discover large repertoires of diverse and high-performing skills. However, QD algorithms are sample inefficient and require millions of evaluations. In this paper, we propose Dynamics-Aware Quality-Diversity (DA-QD), a framework to improve the sample efficiency of QD algorithms through the use of dynamics models. We also show how DA-QD can then be used for continual acquisition of new skill repertoires. To do so, we incrementally train a deep dynamics model from experience obtained when performing skill …
SPECI: Skill Prompts based Hierarchical Continual Imitation Learning for Robot Manipulation
State Key Laboratory of Multimodal Artificial Intelligence Systems, Institute of Automation, Chinese Academy of Sciences(多模态人工智能系统国家重点实验室,自动化研究所,中国科学院);School of Artificial Intelligence, University of Chinese Academy of Sciences(人工智能学院,中国科学院大学)
University of Innsbruck(因斯布鲁克大学);Max Planck Institute for Physics Munich(慕尼黑马克斯·普朗克物理学研究所);University of Konstanz(康斯坦茨大学)
We treat the problem of autonomous acquisition of manipulation skills where problem-solving strategies are initially available only for a narrow range of situations. We propose to extend the range of solvable situations by autonomous playing with the object. By applying previously-trained skills and behaviours, the robot learns how to prepare situations for which a successful strategy is already known. The information gathered during autonomous play is additionally used to learn an environment model. This model is exploited for active learning and the creative generation of novel preparatory b…
University of Pennsylvania(宾夕法尼亚大学);University of Michigan(密歇根大学)
Emerging applications of collaborative autonomy, such as Multi-Target Tracking, Unknown Map Exploration, and Persistent Surveillance, require robots plan paths to navigate an environment while maximizing the information collected via on-board sensors. In this paper, we consider such information acquisition tasks but in adversarial environments, where attacks may temporarily disable the robots' sensors. We propose the first receding horizon algorithm, aiming for robust and adaptive multi-robot planning against any number of attacks, which we call Resilient Active Information acquisitioN (RAIN).…
University of California, Berkeley(加州大学伯克利分校);Embodied Intelligence;OpenAI;International Computer Science Institute (ICSI)(国际计算机科学研究所(ICSI))
Imitation learning is a powerful paradigm for robot skill acquisition. However, obtaining demonstrations suitable for learning a policy that maps from raw pixels to actions can be challenging. In this paper we describe how consumer-grade Virtual Reality headsets and hand tracking hardware can be used to naturally teleoperate robots to perform complex tasks. We also describe how imitation learning can learn deep neural network policies (mapping from pixels to actions) that can acquire the demonstrated skills. Our experiments showcase the effectiveness of our approach for learning visuomotor ski…