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arXiv 2408.02110cs.CV

AvatarPose: 从稀疏多视角视频中估计近距离人体交互的化身引导三维姿态

AvatarPose: Avatar-guided 3D Pose Estimation of Close Human Interaction from Sparse Multi-view Videos

ETH Zürich(苏黎世联邦理工学院);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)

Feichi Lu, Zijian Dong, Jie Song, Otmar Hilliges

AI总结:

针对多视角下近距离交互人体姿态估计难题,本文提出利用个性化隐式神经化身作为先验,通过分层体积渲染重建化身并直接优化三维姿态,同时引入碰撞损失处理穿透,在公共数据集上取得最优性能。

摘要:

尽管人体运动捕捉取得了进展,现有的多视角方法在估计多个近距离互动人体的三维姿态和形状时仍面临挑战。这一困难源于对精确二维关节点估计的依赖,而当人们近距离互动时,由于遮挡和身体接触,这些估计难以获得。为解决这一问题,我们提出了一种新方法,利用每个个体的个性化隐式神经化身作为先验,显著提高了这一具有挑战性的姿态估计任务的鲁棒性和精度。具体而言,化身通过分层体积渲染从稀疏多视角视频中高效重建。重建的化身先验允许基于颜色和轮廓渲染损失直接优化三维姿态,绕过了与噪声二维检测相关的问题。为了处理相互穿透,我们在化身重叠形状区域上提出了一种碰撞损失,以添加穿透约束。此外,三维姿态和化身以交替方式优化。我们的实验结果表明,在多个公共数据集上达到了最先进的性能。

英文摘要:

Despite progress in human motion capture, existing multi-view methods often face challenges in estimating the 3D pose and shape of multiple closely interacting people. This difficulty arises from reliance on accurate 2D joint estimations, which are hard to obtain due to occlusions and body contact when people are in close interaction. To address this, we propose a novel method leveraging the personalized implicit neural avatar of each individual as a prior, which significantly improves the robustness and precision of this challenging pose estimation task. Concretely, the avatars are efficiently reconstructed via layered volume rendering from sparse multi-view videos. The reconstructed avatar prior allows for the direct optimization of 3D poses based on color and silhouette rendering loss, bypassing the issues associated with noisy 2D detections. To handle interpenetration, we propose a collision loss on the overlapping shape regions of avatars to add penetration constraints. Moreover, both 3D poses and avatars are optimized in an alternating manner. Our experimental results demonstrate state-of-the-art performance on several public datasets.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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