When engaging in conversations, dialogue agents in a virtual simulation environment may exhibit their own emotional states that are unrelated to the immediate conversational context, a phenomenon known as self-emotion. This study explores how such self-emotion affects the agents' behaviors in dialogue strategies and decision-making within a large language model (LLM)-driven simulation framework. In a dialogue strategy prediction experiment, we analyze the dialogue strategy choices employed by agents both with and without self-emotion, comparing them to those of humans. The results show that incorporating self-emotion helps agents exhibit more human-like dialogue strategies. In an independent experiment comparing the performance of models fine-tuned on GPT-4 generated dialogue datasets, we demonstrate that self-emotion can lead to better overall naturalness and humanness. Finally, in a virtual simulation environment where agents have discussions on multiple topics, we show that self-emotion of agents can significantly influence the decision-making process of the agents, leading to approximately a 50% change in decisions.
Affective Multimodal Agents with Proactive Knowledge Grounding for Emotionally Aligned Marketing Dialogue
Hunan Police Academy, Department of Criminal Investigation(湖南警察学院犯罪侦查系);Business College, California State University(加州州立大学长滩分校商学院);Northwestern University(西北大学);AI Agent Lab, Vokram Group(Vokram集团AI代理实验室);Beijing University of Technology(北京理工大学);Zheng Zhou University of Light Industry(郑州轻工业大学)
DialogueLLM: Context and Emotion Knowledge-Tuned Large Language Models for Emotion Recognition in Conversations
The Hong Kong Polytechnic University(香港理工大学);Zhengzhou University of Light Industry(郑州轻工业大学);Hebei University of Technology(河北工业大学);Halmstad University(哈尔姆斯塔德大学);Copenhagen University(哥本哈根大学);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳))
EmplifAI: a Fine-grained Dataset for Japanese Empathetic Medical Dialogues in 28 Emotion Labels
Kyoto Institute of Technology, Japan(京都技术大学);National Institute of Information and Communications Technology (NICT), Japan(信息通信技术国家研究所);Kyoto University, Japan(京都大学);Nara Institute of Science and Technology, Japan(奈良科学技术大学)
Dialogue Quality and Emotion Annotations for Customer Support Conversations
INESC-ID(INESC-ID(葡萄牙国家系统与计算机工程研究所));Instituto Superior Técnico, University of Lisbon(里斯本大学高等技术学院);Faculdade de Letras, University of Lisbon(里斯本大学文学院);Unbabel(Unbabel公司);Carnegie Mellon University(卡内基梅隆大学);Phrase(Phrase公司)
MoodBench 1.0: An Evaluation Benchmark for Emotional Companionship Dialogue Systems
School of Software;Microelectronics,Peking University QingDao Institute of Software, Colledge of Computer Science;Technology,China University of Petroleum (East China) BeiJing BeiJing China;QingDao Institute of Software, Colledge of Computer Science;Technology,China University of Petroleum (East China) QingDao ShanDong China;Microelectronics,Peking University BeiJing BeiJing China;R\&D Center,Quwan Guangzhou Guangdong China;Technology,China University of Petroleum (East China);Microelectronics,Peking University;R\&D Center,Quwan
PRISMA: Preference-Reinforced Self-Training Approach for Interpretable Emotionally Intelligent Negotiation Dialogues
Department of Computer Science and Engineering, Indian Institute of Technology Patna, India(印度理工学院帕纳瓦分校计算机科学与工程系);School of Artificial Intelligence and Data Science, Indian Institute of Technology Jodhpur, India(印度理工学院朱道尔分校人工智能与数据科学学院)
Feel the Difference? A Comparative Analysis of Emotional Arcs in Real and LLM-Generated CBT Sessions
Department of Computer Science, Shantou University(汕头大学计算机科学系);Department of Automation, Tsinghua University(清华大学自动化系);BNRIST, Tsinghua University(清华大学脑科学与类脑智能研究院)
EiCAP: Beyond Fluency, Probing and Improving Emotional Intelligence in LLMs via Psychologically Grounded Multi-Turn Dialogue
Qatar Computing Research Institute (QCRI), Hamad Bin Khalifa University(卡塔尔计算研究所(QCRI),哈马德·本·卡伊夫大学);University of Illinois Urbana-Champaign (UIUC)(伊利诺伊大学厄巴纳-香槟分校)
From Triggers to Emotions: A CPM-Grounded Appraisal Multi-Agent for Dynamic Emotional Evolution in Persona-Based Dialogue
National Centre for Computer Animation(国家计算机动画中心);Information Hub(信息中心);Key Laboratory of Child Cognition & Behavior Development of Hainan Province(海南省儿童认知与行为发展重点实验室);Chief Technology Officer(首席技术官);School of Health and Care(健康与护理学院)