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arXiv 2407.04070cs.HCcs.AI
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自动驾驶中真实与虚拟现实场景下人车交互的行为差距评估

Behavioural gap assessment of human-vehicle interaction in real and virtual reality-based scenarios in autonomous driving

Universidad de Alcalá(阿尔卡拉大学);European Commission, Joint Research Centre(欧盟委员会联合研究中心)

Sergio. Martín Serrano, Rubén Izquierdo, Iván García Daza, Miguel Ángel Sotelo, D. Fernández Llorca

AI总结:

本文提出“行为差距”概念并构建人行横道数字孪生,通过N=18实地实验结合问卷与行为分析,定量评估行人在真实与VR场景中与自动驾驶车辆交互的行为差异,发现VR中参与者更谨慎好奇且界面显著影响其行为。

摘要:

在自动驾驶研究领域,沉浸式虚拟现实(VR)技术的使用十分广泛,以便在安全且受控的条件下开展各类研究。然而,只有当参与者在模拟环境中的行为与其在真实环境中的行动一致时,这种方法才有效且可靠。在本文中,我们提出了一种首创性的方法,用于评估我们称之为“行为差距”的概念,该概念刻画了参与者在参与VR实验时与在等效真实世界情境中的行为差异。为此,我们为一条既有人行横道构建了数字孪生,并开展了一项实地实验(N=18),以研究行人与自动驾驶车辆在真实和模拟驾驶条件下的交互。在实验中,行人在不同驾驶风格和外部人机界面(eHMI)存在的情况下尝试过马路。通过结合基于问卷的行为分析方法和行为分析方法,我们开发了一种定量方法来实证评估行为差距,以此作为验证从在模拟VR环境中交互的真实受试者处获得的数据的机制。结果表明,参与者在VR中更加谨慎和好奇,这影响了他们的速度和决策,并且VR界面显著影响了他们的行为。

英文摘要:

In the field of autonomous driving research, the use of immersive virtual reality (VR) techniques is widespread to enable a variety of studies under safe and controlled conditions. However, this methodology is only valid and consistent if the conduct of participants in the simulated setting mirrors their actions in an actual environment. In this paper, we present a first and innovative approach to evaluating what we term the behavioural gap, a concept that captures the disparity in a participant's conduct when engaging in a VR experiment compared to an equivalent real-world situation. To this end, we developed a digital twin of a pre-existed crosswalk and carried out a field experiment (N=18) to investigate pedestrian-autonomous vehicle interaction in both real and simulated driving conditions. In the experiment, the pedestrian attempts to cross the road in the presence of different driving styles and an external Human-Machine Interface (eHMI). By combining survey-based and behavioural analysis methodologies, we develop a quantitative approach to empirically assess the behavioural gap, as a mechanism to validate data obtained from real subjects interacting in a simulated VR-based environment. Results show that participants are more cautious and curious in VR, affecting their speed and decisions, and that VR interfaces significantly influence their actions.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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