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arXiv 2406.19600cs.HC
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虚拟城市实地研究:使用基于情境的界面原型评估城市交互设计

Virtual Urban Field Studies: Evaluating Urban Interaction Design Using Context-Based Interface Prototypes

Robert Dongas, Kazjon Grace, Samuel Gillespie, Marius Hoggenmueller, Martin Tomitsch, Stewart Worrall

AI总结:

本文提出虚拟城市实地研究(VUFS)方法,结合混合现实与基于情境的界面原型,用于高保真、低成本地评估自动驾驶汽车与行人交互的听觉界面设计,并通过临场感测量验证其有效性。

摘要:

在本研究中,我们提出通过基于情境的界面原型使用虚拟城市实地研究(VUFS)来评估听觉界面的交互设计。虚拟实地测试利用混合现实技术,将真实世界测试的保真度与实验室测试的低成本和快速性相结合。在本文中,我们将这一概念应用于快速测试自动驾驶汽车(AV)与行人交互的声音设计,并具有高度的真实感和保真度。我们还提出使用经过心理测量学验证的临场感测量来验证VUFS的逼真性。通过混合定性和定量方法,我们分析了用户在我们的VUFS原型中的临场感感知及其与原型有效性的关系。我们还考察了高阶Ambisonic空间音频的使用及其对临场感的影响。我们的结果为如何设计VUFS以促进临场感提供了见解,并为如何利用这一点提供了设计指南。

英文摘要:

In this study, we propose the use of virtual urban field studies (VUFS) through context-based interface prototypes for evaluating the interaction design of auditory interfaces. Virtual field tests use mixed-reality technologies to combine the fidelity of real-world testing with the affordability and speed of testing in the lab. In this paper, we apply this concept to rapidly test sound designs for autonomous vehicle (AV)--pedestrian interaction with a high degree of realism and fidelity. We also propose the use of psychometrically validated measures of presence in validating the verisimilitude of VUFS. Using mixed qualitative and quantitative methods, we analysed users' perceptions of presence in our VUFS prototype and the relationship to our prototype's effectiveness. We also examined the use of higher-order ambisonic spatialised audio and its impact on presence. Our results provide insights into how VUFS can be designed to facilitate presence as well as design guidelines for how this can be leveraged.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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