In this work, we systematically study music generation conditioned solely on the video. First, we present a large-scale dataset comprising 360K video-music pairs, including various genres such as movie trailers, advertisements, and documentaries. Furthermore, we propose VidMuse, a simple framework for generating music aligned with video inputs. VidMuse stands out by producing high-fidelity music that is both acoustically and semantically aligned with the video. By incorporating local and global visual cues, VidMuse enables the creation of musically coherent audio tracks that consistently match the video content through Long-Short-Term modeling. Through extensive experiments, VidMuse outperforms existing models in terms of audio quality, diversity, and audio-visual alignment. The code and datasets are available at https://vidmuse.github.io/.
Many social media users prefer consuming content in the form of videos rather than text. However, in order for content creators to produce videos with a high click-through rate, much editing is needed to match the footage to the music. This posts additional challenges for more amateur video makers. Therefore, we propose a novel attention-based model VMT (Video-Music Transformer) that automatically generates piano scores from video frames. Using music generated from models also prevent potential copyright infringements that often come with using existing music. To the best of our knowledge, the…
MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室);Massachusetts Institute of Technology(麻省理工学院)
In this paper, we introduce Foley Music, a system that can synthesize plausible music for a silent video clip about people playing musical instruments. We first identify two key intermediate representations for a successful video to music generator: body keypoints from videos and MIDI events from audio recordings. We then formulate music generation from videos as a motion-to-MIDI translation problem. We present a Graph$-$Transformer framework that can accurately predict MIDI event sequences in accordance with the body movements. The MIDI event can then be converted to realistic music using an …
Beihang University(北京航空航天大学);Charterhouse School(查特豪斯公学);Sea AI Lab
In this work, we address the task of video background music generation. Some previous works achieve effective music generation but are unable to generate melodious music tailored to a particular video, and none of them considers the video-music rhythmic consistency. To generate the background music that matches the given video, we first establish the rhythmic relations between video and background music. In particular, we connect timing, motion speed, and motion saliency from video with beat, simu-note density, and simu-note strength from music, respectively. We then propose CMT, a Controllabl…
Doctoral Program in Electrical and Computer Engineering(电子与计算机工程博士项目);Faculty of Engineering, University of Porto(葡萄牙波尔图大学工程学院);Faculty of Science and Technology, University of Coimbra(科英布拉大学科学与技术学院);Frost School of Music, University of Miami(迈阿密大学弗罗斯特音乐学院);Faculty of Science and Technology, NOVA University Lisbon(里斯本NOVA大学科学与技术学院);ISEP, Polytechnic of Porto(波尔图理工学院ISEP)
GVMGen: A General Video-to-Music Generation Model with Hierarchical Attentions
College of Computer Science and Technology, Zhejiang University(浙江大学计算机科学与技术学院);Shanghai Conservatory of Music(上海音乐学院);School of Design and Fashion, Zhejiang University of Science and Technology(浙江科技学院设计与服装学院)
National University of Singapore(新加坡国立大学);Singapore University of Technology and Design(新加坡科技设计大学);Goethe University Frankfurt(法兰克福大学)
Although media content is increasingly produced, distributed, and consumed in multiple combinations of modalities, how individual modalities contribute to the perceived emotion of a media item remains poorly understood. In this paper we present MusicVideos (MuVi), a novel dataset for affective multimedia content analysis to study how the auditory and visual modalities contribute to the perceived emotion of media. The data were collected by presenting music videos to participants in three conditions: music, visual, and audiovisual. Participants annotated the music videos for valence and arousal…
Existing multi-instrumental datasets tend to be biased toward pop and classical music. In addition, they generally lack high-level annotations such as emotion tags. In this paper, we propose YM2413-MDB, an 80s FM video game music dataset with multi-label emotion annotations. It includes 669 audio and MIDI files of music from Sega and MSX PC games in the 80s using YM2413, a programmable sound generator based on FM. The collected game music is arranged with a subset of 15 monophonic instruments and one drum instrument. They were converted from binary commands of the YM2413 sound chip. Each song …
Illinois Institute of Technology(伊利诺伊理工学院);Snap Inc.(Snap公司);Princeton University(普林斯顿大学)
We present Dance2Music-GAN (D2M-GAN), a novel adversarial multi-modal framework that generates complex musical samples conditioned on dance videos. Our proposed framework takes dance video frames and human body motions as input, and learns to generate music samples that plausibly accompany the corresponding input. Unlike most existing conditional music generation works that generate specific types of mono-instrumental sounds using symbolic audio representations (e.g., MIDI), and that usually rely on pre-defined musical synthesizers, in this work we generate dance music in complex styles (e.g.,…
VidMusician: Video-to-Music Generation with Semantic-Rhythmic Alignment via Hierarchical Visual Features
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);WeChat, Tencent Inc.(腾讯公司微信业务)
AutoMV: An Automatic Multi-Agent System for Music Video Generation
Beijing University of Posts and Telecommunications(北京邮电大学);Nanjing University(南京大学);Queen Mary University of London(伦敦大学女王学院);Hong Kong University of Science and Technology(香港科技大学);University of Manchester(曼彻斯特大学)
Up to now, only limited research has been conducted on cross-modal retrieval of suitable music for a specified video or vice versa. Moreover, much of the existing research relies on metadata such as keywords, tags, or associated description that must be individually produced and attached posterior. This paper introduces a new content-based, cross-modal retrieval method for video and music that is implemented through deep neural networks. We train the network via inter-modal ranking loss such that videos and music with similar semantics end up close together in the embedding space. However, if …
This thesis combines audio-analysis with computer vision to approach Music Information Retrieval (MIR) tasks from a multi-modal perspective. This thesis focuses on the information provided by the visual layer of music videos and how it can be harnessed to augment and improve tasks of the MIR research domain. The main hypothesis of this work is based on the observation that certain expressive categories such as genre or theme can be recognized on the basis of the visual content alone, without the sound being heard. This leads to the hypothesis that there exists a visual language that is used to…
Shanghai Jiao Tong University(上海交通大学);Music Tech Lab, DynamiX(音乐科技实验室,DynamiX);Shanghai AI Laboratory(上海人工智能实验室);Beijing Film Academy(北京电影学院);Tsinghua University(清华大学);McGill University(麦吉尔大学);The Chinese University of Hong Kong(香港中文大学)
This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of training examples, corresponding to his preferred musical style. The system generates various musical layers, following the standard layering strategy currently used by composers designing video game music. To adapt the music generated to the game play and to the player(s) situation, we are using an arousal-valence model of emotions, in order to control the…
Adobe(奥多比);Facebook AI Research(脸书人工智能研究院);Georgia Tech(佐治亚理工学院)
Dance and music typically go hand in hand. The complexities in dance, music, and their synchronisation make them fascinating to study from a computational creativity perspective. While several works have looked at generating dance for a given music, automatically generating music for a given dance remains under-explored. This capability could have several creative expression and entertainment applications. We present some early explorations in this direction. We present a search-based offline approach that generates music after processing the entire dance video and an online approach that uses…
Video Soundtrack Generation by Aligning Emotions and Temporal Boundaries
Institute for Systems and Computer Engineering, Technology and Science (INESC TEC)(系统与计算机工程研究所(INESC TEC));ISEP, Polytechnic of Porto, School of Engineering(里斯本理工学院工程学院)
We propose a novel system that takes as an input body movements of a musician playing a musical instrument and generates music in an unsupervised setting. Learning to generate multi-instrumental music from videos without labeling the instruments is a challenging problem. To achieve the transformation, we built a pipeline named 'Multi-instrumentalistNet' (MI Net). At its base, the pipeline learns a discrete latent representation of various instruments music from log-spectrogram using a Vector Quantized Variational Autoencoder (VQ-VAE) with multi-band residual blocks. The pipeline is then traine…
Multimodal Music Generation with Explicit Bridges and Retrieval Augmentation
Shanghai Jiao Tong University(上海交通大学);Shanghai AI Laboratory(上海人工智能实验室);University of Edinburgh(爱丁堡大学);Meitu Inc(美图公司);The Chinese University of Hong Kong(香港中文大学);Beihang University(北京航空航天大学)
Music-driven choreography is a challenging problem with a wide variety of industrial applications. Recently, many methods have been proposed to synthesize dance motions from music for a single dancer. However, generating dance motion for a group remains an open problem. In this paper, we present $\rm AIOZ-GDANCE$, a new large-scale dataset for music-driven group dance generation. Unlike existing datasets that only support single dance, our new dataset contains group dance videos, hence supporting the study of group choreography. We propose a semi-autonomous labeling method with humans in the l…
School of Electronics Engineering, Kyungpook National University(庆北国立大学电子工程学院)
Generating music with emotion similar to that of an input video is a very relevant issue nowadays. Video content creators and automatic movie directors benefit from maintaining their viewers engaged, which can be facilitated by producing novel material eliciting stronger emotions in them. Moreover, there's currently a demand for more empathetic computers to aid humans in applications such as augmenting the perception ability of visually and/or hearing impaired people. Current approaches overlook the video's emotional characteristics in the music generation step, only consider static images ins…
There has been significant progress in the music generation technique utilizing deep learning. However, it is still hard for musicians and artists to use these techniques in their daily music-making practice. This paper proposes a Variational Autoencoder\cite{Kingma2014}(VAE)-based rhythm generation system, in which musicians can train a deep learning model only by selecting target MIDI files, then generate various rhythms with the model. The author has implemented the system as a plugin software for a DAW (Digital Audio Workstation), namely a Max for Live device for Ableton Live. Selected pro…
Indian Institute of Information Technology, Sri City(斯里城印度信息技术学院)
Realistic music generation has always remained as a challenging problem as it may lack structure or rationality. In this work, we propose a deep learning based music generation method in order to produce old style music particularly JAZZ with rehashed melodic structures utilizing a Bi-directional Long Short Term Memory (Bi-LSTM) Neural Network with Attention. Owing to the success in modelling long-term temporal dependencies in sequential data and its success in case of videos, Bi-LSTMs with attention serve as the natural choice and early utilization in music generation. We validate in our expe…
LIM – Music Informatics Laboratory Department of Computer Science University of Milan(米兰大学计算机科学系LIM - 音乐信息学实验室)
Towards improving the performance in various music information processing tasks, recent studies exploit different modalities able to capture diverse aspects of music. Such modalities include audio recordings, symbolic music scores, mid-level representations, motion, and gestural data, video recordings, editorial or cultural tags, lyrics and album cover arts. This paper critically reviews the various approaches adopted in Music Information Processing and Retrieval and highlights how multimodal algorithms can help Music Computing applications. First, we categorize the related literature based on…
Deep Learning models have shown very promising results in automatically composing polyphonic music pieces. However, it is very hard to control such models in order to guide the compositions towards a desired goal. We are interested in controlling a model to automatically generate music with a given sentiment. This paper presents a generative Deep Learning model that can be directed to compose music with a given sentiment. Besides music generation, the same model can be used for sentiment analysis of symbolic music. We evaluate the accuracy of the model in classifying sentiment of symbolic musi…