arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2405.08005math.OCcs.AIcs.GTcs.LGstat.ML
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具有代表性玩家的图子均值场博弈:分析与学习算法

Graphon Mean Field Games with a Representative Player: Analysis and Learning Algorithm

Columbia University(哥伦比亚大学);Data Science Institute, Columbia University(哥伦比亚大学数据科学研究所)

Fuzhong Zhou, Chenyu Zhang, Xu Chen, Xuan Di

AI总结:

本文提出基于代表性玩家的图子均值场博弈框架,证明图子均衡的存在唯一性并用于近似网络有限玩家博弈,同时开发在线无预言机学习算法并给出样本复杂度分析。

摘要:

我们提出了一种在连续状态和动作空间上的离散时间图子博弈表述,利用一个代表性玩家来研究智能体之间具有异质交互的随机博弈。与广泛采用的连续统玩家表述相比,该表述在哲学和数学上都具有优势。我们在温和假设下证明了图子均衡的存在性和唯一性,并证明该均衡可用于为网络上的有限玩家博弈构造近似解,而有限玩家博弈由于维度灾难而难以分析和求解。我们开发了一种在线无预言机学习算法来数值求解该均衡,并为其收敛性提供了样本复杂度分析。

英文摘要:

We propose a discrete time graphon game formulation on continuous state and action spaces using a representative player to study stochastic games with heterogeneous interaction among agents. This formulation admits both philosophical and mathematical advantages, compared to a widely adopted formulation using a continuum of players. We prove the existence and uniqueness of the graphon equilibrium with mild assumptions, and show that this equilibrium can be used to construct an approximate solution for finite player game on networks, which is challenging to analyze and solve due to curse of dimensionality. An online oracle-free learning algorithm is developed to solve the equilibrium numerically, and sample complexity analysis is provided for its convergence.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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