There is a growing interest in the application of Reinforcement Learning (RL) techniques to AI planning with the aim to come up with general policies. Typically, the mapping of the transition model of AI planning to the state transition system of a Markov Decision Process is established by assuming a one-to-one correspondence of the respective action spaces. In this paper, we introduce the concept of meta-operator as the result of simultaneously applying multiple planning operators, and we show that including meta-operators in the RL action space enables new planning perspectives to be addressed using RL, such as parallel planning. Our research aims to analyze the performance and complexity of including meta-operators in the RL process, concretely in domains where satisfactory outcomes have not been previously achieved using usual generalized planning models. The main objective of this article is thus to pave the way towards a redefinition of the RL action space in a manner that is more closely aligned with the planning perspective.
Width-based algorithms search for solutions through a general definition of state novelty. These algorithms have been shown to result in state-of-the-art performance in classical planning, and have been successfully applied to model-based and model-free settings where the dynamics of the problem are given through simulation engines. Width-based algorithms performance is understood theoretically through the notion of planning width, providing polynomial guarantees on their runtime and memory consumption. To facilitate synergies across research communities, this paper summarizes the area of widt…
We introduce a learning method called ``gradient-based reinforcement planning'' (GREP). Unlike traditional DP methods that improve their policy backwards in time, GREP is a gradient-based method that plans ahead and improves its policy before it actually acts in the environment. We derive formulas for the exact policy gradient that maximizes the expected future reward and confirm our ideas with numerical experiments.
Humans learn to play video games significantly faster than the state-of-the-art reinforcement learning (RL) algorithms. People seem to build simple models that are easy to learn to support planning and strategic exploration. Inspired by this, we investigate two issues in leveraging model-based RL for sample efficiency. First we investigate how to perform strategic exploration when exact planning is not feasible and empirically show that optimistic Monte Carlo Tree Search outperforms posterior sampling methods. Second we show how to learn simple deterministic models to support fast learning usi…
Deep reinforcement learning (DRL) has gained great success by learning directly from high-dimensional sensory inputs, yet is notorious for the lack of interpretability. Interpretability of the subtasks is critical in hierarchical decision-making as it increases the transparency of black-box-style DRL approach and helps the RL practitioners to understand the high-level behavior of the system better. In this paper, we introduce symbolic planning into DRL and propose a framework of Symbolic Deep Reinforcement Learning (SDRL) that can handle both high-dimensional sensory inputs and symbolic planni…
Two common approaches to sequential decision-making are AI planning (AIP) and reinforcement learning (RL). Each has strengths and weaknesses. AIP is interpretable, easy to integrate with symbolic knowledge, and often efficient, but requires an up-front logical domain specification and is sensitive to noise; RL only requires specification of rewards and is robust to noise but is sample inefficient and not easily supplied with external knowledge. We propose an integrative approach that combines high-level planning with RL, retaining interpretability, transfer, and efficiency, while allowing for …
Smart Information Flow Technologies(智能信息流技术公司);Tufts University(塔夫茨大学)
Symbolic planning models allow decision-making agents to sequence actions in arbitrary ways to achieve a variety of goals in dynamic domains. However, they are typically handcrafted and tend to require precise formulations that are not robust to human error. Reinforcement learning (RL) approaches do not require such models, and instead learn domain dynamics by exploring the environment and collecting rewards. However, RL approaches tend to require millions of episodes of experience and often learn policies that are not easily transferable to other tasks. In this paper, we address one aspect of…
Advances in unmanned aerial vehicle (UAV) design have opened up applications as varied as surveillance, firefighting, cellular networks, and delivery applications. Additionally, due to decreases in cost, systems employing fleets of UAVs have become popular. The uniqueness of UAVs in systems creates a novel set of trajectory or path planning and coordination problems. Environments include many more points of interest (POIs) than UAVs, with obstacles and no-fly zones. We introduce REPlanner, a novel multi-agent reinforcement learning algorithm inspired by economic transactions to distribute task…
In agent control issues, the idea of combining reinforcement learning and planning has attracted much attention. Two methods focus on micro and macro action respectively. Their advantages would show together if there is a good cooperation between them. An essential for the cooperation is to find an appropriate boundary, assigning different functions to each method. Such boundary could be represented by parameters in a planning algorithm. In this paper, we create an optimization strategy for planning parameters, through analysis to the connection of reaction and planning; we also create a non-g…
Facebook AI Research(脸书人工智能研究院);UC Berkeley(加州大学伯克利分校)
Lookahead search has been a critical component of recent AI successes, such as in the games of chess, go, and poker. However, the search methods used in these games, and in many other settings, are tabular. Tabular search methods do not scale well with the size of the search space, and this problem is exacerbated by stochasticity and partial observability. In this work we replace tabular search with online model-based fine-tuning of a policy neural network via reinforcement learning, and show that this approach outperforms state-of-the-art search algorithms in benchmark settings. In particular…
TU Delft(代尔夫特理工大学);Leiden University(莱顿大学);Southeast University(东南大学)
Planning and reinforcement learning are two key approaches to sequential decision making. Multi-step approximate real-time dynamic programming, a recently successful algorithm class of which AlphaZero [Silver et al., 2018] is an example, combines both by nesting planning within a learning loop. However, the combination of planning and learning introduces a new question: how should we balance time spend on planning, learning and acting? The importance of this trade-off has not been explicitly studied before. We show that it is actually of key importance, with computational results indicating th…
Beijing Institute of Technology(北京理工大学);George Mason University(乔治梅森大学)
Scene Rearrangement Planning (SRP) is an interior task proposed recently. The previous work defines the action space of this task with handcrafted coarse-grained actions that are inflexible to be used for transforming scene arrangement and intractable to be deployed in practice. Additionally, this new task lacks realistic indoor scene rearrangement data to feed popular data-hungry learning approaches and meet the needs of quantitative evaluation. To address these problems, we propose a fine-grained action definition for SRP and introduce a large-scale scene rearrangement dataset. We also propo…
Technion - Israel Institute of Technology(以色列理工学院)
A hallmark of intelligence is the ability to deduce general principles from examples, which are correct beyond the range of those observed. Generalized Planning deals with finding such principles for a class of planning problems, so that principles discovered using small instances of a domain can be used to solve much larger instances of the same domain. In this work we study the use of Deep Reinforcement Learning and Graph Neural Networks to learn such generalized policies and demonstrate that they can generalize to instances that are orders of magnitude larger than those they were trained on…
Fraunhofer Institute for Integrated Circuits IIS(弗劳恩霍夫集成电路研究所 IIS);Friedrich-Alexander-University Erlangen-Nuremberg (FAU)(弗里德里希-亚历山大-埃尔兰根-纽伦堡大学(FAU))
This paper presents a novel motion and trajectory planning algorithm for nonholonomic mobile robots that uses recent advances in deep reinforcement learning. Starting from a random initial state, i.e., position, velocity and orientation, the robot reaches an arbitrary target state while taking both kinematic and dynamic constraints into account. Our deep reinforcement learning agent not only processes a continuous state space it also executes continuous actions, i.e., the acceleration of wheels and the adaptation of the steering angle. We evaluate our motion and trajectory planning on a mobile…
Bayes-optimal behavior, while well-defined, is often difficult to achieve. Recent advances in the use of Monte-Carlo tree search (MCTS) have shown that it is possible to act near-optimally in Markov Decision Processes (MDPs) with very large or infinite state spaces. Bayes-optimal behavior in an unknown MDP is equivalent to optimal behavior in the known belief-space MDP, although the size of this belief-space MDP grows exponentially with the amount of history retained, and is potentially infinite. We show how an agent can use one particular MCTS algorithm, Forward Search Sparse Sampling (FSSS),…
McGill University(麦吉尔大学);Mila;Université de Montréal(蒙特利尔大学);DeepMind
We present an end-to-end, model-based deep reinforcement learning agent which dynamically attends to relevant parts of its state during planning. The agent uses a bottleneck mechanism over a set-based representation to force the number of entities to which the agent attends at each planning step to be small. In experiments, we investigate the bottleneck mechanism with several sets of customized environments featuring different challenges. We consistently observe that the design allows the planning agents to generalize their learned task-solving abilities in compatible unseen environments by at…
INESC-ID / Instituto Superior Técnico(INESC-ID / 里斯本高等理工学院)
The model-based reinforcement learning paradigm, which uses planning algorithms and neural network models, has recently achieved unprecedented results in diverse applications, leading to what is now known as deep reinforcement learning. These agents are quite complex and involve multiple components, factors that can create challenges for research. In this work, we propose a new modular software architecture suited for these types of agents, and a set of building blocks that can be easily reused and assembled to construct new model-based reinforcement learning agents. These building blocks incl…
Despite significant progress in general AI planning, certain domains remain out of reach of current AI planning systems. Sokoban is a PSPACE-complete planning task and represents one of the hardest domains for current AI planners. Even domain-specific specialized search methods fail quickly due to the exponential search complexity on hard instances. Our approach based on deep reinforcement learning augmented with a curriculum-driven method is the first one to solve hard instances within one day of training while other modern solvers cannot solve these instances within any reasonable time limit…
Reinforcement learning and symbolic planning have both been used to build intelligent autonomous agents. Reinforcement learning relies on learning from interactions with real world, which often requires an unfeasibly large amount of experience. Symbolic planning relies on manually crafted symbolic knowledge, which may not be robust to domain uncertainties and changes. In this paper we present a unified framework {\em PEORL} that integrates symbolic planning with hierarchical reinforcement learning (HRL) to cope with decision-making in a dynamic environment with uncertainties. Symbolic plans ar…
Leiden Institute of Advanced Computer Science, Leiden University(莱顿大学莱顿高级计算机科学研究所);TU Delft(代尔夫特理工大学)
Sequential decision making, commonly formalized as optimization of a Markov Decision Process, is a key challenge in artificial intelligence. Two successful approaches to MDP optimization are reinforcement learning and planning, which both largely have their own research communities. However, if both research fields solve the same problem, then we might be able to disentangle the common factors in their solution approaches. Therefore, this paper presents a unifying algorithmic framework for reinforcement learning and planning (FRAP), which identifies underlying dimensions on which MDP planning …
Beijing Institute of Control Engineering(北京控制工程研究所);City University of Hong Kong(香港城市大学);Qian Xuesen Laboratory of Space Technology(钱学森空间技术实验室);Tsinghua University(清华大学)
Reinforcement learning methods as a promising technique have achieved superior results in the motion planning of free-floating space robots. However, due to the increase in planning dimension and the intensification of system dynamics coupling, the motion planning of dual-arm free-floating space robots remains an open challenge. In particular, the current study cannot handle the task of capturing a non-cooperative object due to the lack of the pose constraint of the end-effectors. To address the problem, we propose a novel algorithm, EfficientLPT, to facilitate RL-based methods to improve plan…
In this work, a novel, end-to-end motion planning method is proposed for quadrotor navigation in cluttered environments. The proposed method circumvents the explicit sensing-reconstructing-planning in contrast to conventional navigation algorithms. It uses raw depth images obtained from a front-facing camera and directly generates local motion plans in the form of smooth motion primitives that move a quadrotor to a goal by avoiding obstacles. Promising training and testing results are presented in both AirSim simulations and real flights with DJI F330 Quadrotor equipped with Intel RealSense D4…
Saarland University(萨尔大学);German Research Center for Artificial Intelligence(德国人工智能研究中心)
We present a novel hybrid learning method, HyLEAR, for solving the collision-free navigation problem for self-driving cars in POMDPs. HyLEAR leverages interposed learning to embed knowledge of a hybrid planner into a deep reinforcement learner to faster determine safe and comfortable driving policies. In particular, the hybrid planner combines pedestrian path prediction and risk-aware path planning with driving-behavior rule-based reasoning such that the driving policies also take into account, whenever possible, the ride comfort and a given set of driving-behavior rules. Our experimental perf…
Reinforcement learning is an appropriate and successful method to robustly perform low-level robot control under noisy conditions. Symbolic action planning is useful to resolve causal dependencies and to break a causally complex problem down into a sequence of simpler high-level actions. A problem with the integration of both approaches is that action planning is based on discrete high-level action- and state spaces, whereas reinforcement learning is usually driven by a continuous reward function. However, recent advances in reinforcement learning, specifically, universal value function approx…
Model-based planning is often thought to be necessary for deep, careful reasoning and generalization in artificial agents. While recent successes of model-based reinforcement learning (MBRL) with deep function approximation have strengthened this hypothesis, the resulting diversity of model-based methods has also made it difficult to track which components drive success and why. In this paper, we seek to disentangle the contributions of recent methods by focusing on three questions: (1) How does planning benefit MBRL agents? (2) Within planning, what choices drive performance? (3) To what exte…
Autonomous navigation is challenging for mobile robots, especially in an unknown environment. Commonly, the robot requires multiple sensors to map the environment, locate itself, and make a plan to reach the target. However, reinforcement learning methods offer an alternative to map-free navigation tasks by learning the optimal actions to take. In this article, deep reinforcement learning agents are implemented using variants of the deep Q networks method, the D3QN and rainbow algorithms, for both the obstacle avoidance and the goal-oriented navigation task. The agents are trained and evaluate…
Although reinforcement learning has seen tremendous success recently, this kind of trial-and-error learning can be impractical or inefficient in complex environments. The use of demonstrations, on the other hand, enables agents to benefit from expert knowledge rather than having to discover the best action to take through exploration. In this survey, we discuss the advantages of using demonstrations in sequential decision making, various ways to apply demonstrations in learning-based decision making paradigms (for example, reinforcement learning and planning in the learned models), and how to …
Self-driving vehicles must be able to act intelligently in diverse and difficult environments, marked by high-dimensional state spaces, a myriad of optimization objectives and complex behaviors. Traditionally, classical optimization and search techniques have been applied to the problem of self-driving; but they do not fully address operations in environments with high-dimensional states and complex behaviors. Recently, imitation learning has been proposed for the task of self-driving; but it is labor-intensive to obtain enough training data. Reinforcement learning has been proposed as a way t…
Georgia Institute of Technology(佐治亚理工学院);Pacific Northwest National Laboratory(太平洋西北国家实验室)
One of the key challenges to deep reinforcement learning (deep RL) is to ensure safety at both training and testing phases. In this work, we propose a novel technique of unsupervised action planning to improve the safety of on-policy reinforcement learning algorithms, such as trust region policy optimization (TRPO) or proximal policy optimization (PPO). We design our safety-aware reinforcement learning by storing all the history of "recovery" actions that rescue the agent from dangerous situations into a separate "safety" buffer and finding the best recovery action when the agent encounters si…
School of Informatics(信息学院);University of Edinburgh(爱丁堡大学)
We present and evaluate a new model for Natural Language Generation (NLG) in Spoken Dialogue Systems, based on statistical planning, given noisy feedback from the current generation context (e.g. a user and a surface realiser). We study its use in a standard NLG problem: how to present information (in this case a set of search results) to users, given the complex trade- offs between utterance length, amount of information conveyed, and cognitive load. We set these trade-offs by analysing existing MATCH data. We then train a NLG pol- icy using Reinforcement Learning (RL), which adapts its behav…
In this paper, we tackle the problem of Unmanned Aerial (UA V) path planning in complex and uncertain environments by designing a Model Predictive Control (MPC), based on a Long-Short-Term Memory (LSTM) network integrated into the Deep Deterministic Policy Gradient algorithm. In the proposed solution, LSTM-MPC operates as a deterministic policy within the DDPG network, and it leverages a predicting pool to store predicted future states and actions for improved robustness and efficiency. The use of the predicting pool also enables the initialization of the critic network, leading to improved co…
In this paper a deep reinforcement based multi-agent path planning approach is introduced. The experiments are realized in a simulation environment and in this environment different multi-agent path planning problems are produced. The produced problems are actually similar to a vehicle routing problem and they are solved using multi-agent deep reinforcement learning. In the simulation environment, the model is trained on different consecutive problems in this way and, as the time passes, it is observed that the model's performance to solve a problem increases. Always the same simulation enviro…
For autonomous vehicles, effective behavior planning is crucial to ensure safety of the ego car. In many urban scenarios, it is hard to create sufficiently general heuristic rules, especially for challenging scenarios that some new human drivers find difficult. In this work, we propose a behavior planning structure based on reinforcement learning (RL) which is capable of performing autonomous vehicle behavior planning with a hierarchical structure in simulated urban environments. Application of the hierarchical structure allows the various layers of the behavior planning system to be satisfied…
By planning through a learned dynamics model, model-based reinforcement learning (MBRL) offers the prospect of good performance with little environment interaction. However, it is common in practice for the learned model to be inaccurate, impairing planning and leading to poor performance. This paper aims to improve planning with an importance sampling framework that accounts and corrects for discrepancy between the true and learned dynamics. This framework also motivates an alternative objective for fitting the dynamics model: to minimize the variance of value estimation during planning. We d…
NEC Corporation(日本电气股份有限公司);National Institute of Advanced Industrial Science and Technology(产业技术综合研究所);The University of Tokyo(东京大学)
One of the key challenges in applying reinforcement learning to real-life problems is that the amount of train-and-error required to learn a good policy increases drastically as the task becomes complex. One potential solution to this problem is to combine reinforcement learning with automated symbol planning and utilize prior knowledge on the domain. However, existing methods have limitations in their applicability and expressiveness. In this paper we propose a hierarchical reinforcement learning method based on abductive symbolic planning. The planner can deal with user-defined evaluation fu…
University of Eastern Finland(东芬兰大学);Shenzhen Technology University(深圳技术大学)
We investigate and analyze principles of typical motion planning algorithms. These include traditional planning algorithms, supervised learning, optimal value reinforcement learning, policy gradient reinforcement learning. Traditional planning algorithms we investigated include graph search algorithms, sampling-based algorithms, and interpolating curve algorithms. Supervised learning algorithms include MSVM, LSTM, MCTS and CNN. Optimal value reinforcement learning algorithms include Q learning, DQN, double DQN, dueling DQN. Policy gradient algorithms include policy gradient method, actor-criti…
With the impact of real-time processing being realized in the recent past, the need for efficient implementations of reinforcement learning algorithms has been on the rise. Albeit the numerous advantages of Bellman equations utilized in RL algorithms, they are not without the large search space of design parameters. This research aims to shed light on the design space exploration associated with reinforcement learning parameters, specifically that of Policy Iteration. Given the large computational expenses of fine-tuning the parameters of reinforcement learning algorithms, we propose an auto-t…