The model-based reinforcement learning paradigm, which uses planning algorithms and neural network models, has recently achieved unprecedented results in diverse applications, leading to what is now known as deep reinforcement learning. These agents are quite complex and involve multiple components, factors that can create challenges for research. In this work, we propose a new modular software architecture suited for these types of agents, and a set of building blocks that can be easily reused and assembled to construct new model-based reinforcement learning agents. These building blocks include planning algorithms, policies, and loss functions.
We illustrate the use of this architecture by combining several of these building blocks to implement and test agents that are optimized to three different test environments: Cartpole, Minigrid, and Tictactoe. One particular planning algorithm, made available in our implementation and not previously used in reinforcement learning, which we called averaged minimax, achieved good results in the three tested environments.
Experiments performed with this architecture have shown that the best combination of planning algorithm, policy, and loss function is heavily problem dependent. This result provides evidence that the proposed architecture, which is modular and reusable, is useful for reinforcement learning researchers who want to study new environments and techniques.
The University of Iowa(爱荷华大学);University of Oxford(牛津大学);University of Science and Technology of China(中国科学技术大学)
This paper investigates the motion planning of autonomous dynamical systems modeled by Markov decision processes (MDP) with unknown transition probabilities over continuous state and action spaces. Linear temporal logic (LTL) is used to specify high-level tasks over infinite horizon, which can be converted into a limit deterministic generalized Büchi automaton (LDGBA) with several accepting sets. The novelty is to design an embedded product MDP (EP-MDP) between the LDGBA and the MDP by incorporating a synchronous tracking-frontier function to record unvisited accepting sets of the automaton, a…
The aim of this paper is to provide a sound framework for addressing a difficult problem: the automatic construction of an autonomous agent's modular architecture. We combine results from two apparently uncorrelated domains: Autonomous planning through Markov Decision Processes and a General Data Clustering Approach using a kernel-like method. Our fundamental idea is that the former is a good framework for addressing autonomy whereas the latter allows to tackle self-organizing problems.
Many real-world tasks, from house-cleaning to cooking, can be formulated as multi-object rearrangement problems -- where an agent needs to get specific objects into appropriate goal states. For such problems, we focus on the setting that assumes a pre-specified goal state, availability of perfect manipulation and object recognition capabilities, and a static map of the environment but unknown initial location of objects to be rearranged. Our goal is to enable home-assistive intelligent agents to efficiently plan for rearrangement under such partial observability. This requires efficient trade-…
University of Maryland, Baltimore County(马里兰大学巴尔的摩县分校);Carnegie Mellon University(卡内基梅隆大学);Georgia Institute of Technology(佐治亚理工学院);University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);Simmons University(西蒙斯大学)
We introduce an algorithm for model-based hierarchical reinforcement learning to acquire self-contained transition and reward models suitable for probabilistic planning at multiple levels of abstraction. We call this framework Planning with Abstract Learned Models (PALM). By representing subtasks symbolically using a new formal structure, the lifted abstract Markov decision process (L-AMDP), PALM learns models that are independent and modular. Through our experiments, we show how PALM integrates planning and execution, facilitating a rapid and efficient learning of abstract, hierarchical model…
We present a novel modular architecture for StarCraft II AI. The architecture splits responsibilities between multiple modules that each control one aspect of the game, such as build-order selection or tactics. A centralized scheduler reviews macros suggested by all modules and decides their order of execution. An updater keeps track of environment changes and instantiates macros into series of executable actions. Modules in this framework can be optimized independently or jointly via human design, planning, or reinforcement learning. We apply deep reinforcement learning techniques to training…
Several approaches have been developed for answering users' specific questions about AI behavior and for assessing their core functionality in terms of primitive executable actions. However, the problem of summarizing an AI agent's broad capabilities for a user is comparatively new. This paper presents an algorithm for discovering from scratch the suite of high-level "capabilities" that an AI system with arbitrary internal planning algorithms/policies can perform. It computes conditions describing the applicability and effects of these capabilities in user-interpretable terms. Starting from a …
AIT Lab, Department of Computer Science, ETH Zurich(苏黎世联邦理工学院计算机科学系AIT实验室)
We present HiDe, a novel hierarchical reinforcement learning architecture that successfully solves long horizon control tasks and generalizes to unseen test scenarios. Functional decomposition between planning and low-level control is achieved by explicitly separating the state-action spaces across the hierarchy, which allows the integration of task-relevant knowledge per layer. We propose an RL-based planner to efficiently leverage the information in the planning layer of the hierarchy, while the control layer learns a goal-conditioned control policy. The hierarchy is trained jointly but allo…
Autonomous vehicle (AV) stacks are typically built in a modular fashion, with explicit components performing detection, tracking, prediction, planning, control, etc. While modularity improves reusability, interpretability, and generalizability, it also suffers from compounding errors, information bottlenecks, and integration challenges. To overcome these challenges, a prominent approach is to convert the AV stack into an end-to-end neural network and train it with data. While such approaches have achieved impressive results, they typically lack interpretability and reusability, and they eschew…
Extreme weather events have an enormous impact on society and are expected to become more frequent and severe with climate change. In this context, resilience planning becomes crucial for risk mitigation and coping with these extreme events. Machine learning techniques can play a critical role in resilience planning through the generation of realistic extreme weather event scenarios that can be used to evaluate possible mitigation actions. This paper proposes a modular framework that relies on interchangeable components to produce extreme weather event scenarios. We discuss possible alternativ…