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arXiv 2402.18699cs.RO
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面向缓解点云噪声影响的基于由粗到细可供性的关节物体操作

Articulated Object Manipulation with Coarse-to-fine Affordance for Mitigating the Effect of Point Cloud Noise

Hyperplane Lab, School of CS, Peking University(北京大学计算机学院超平面实验室);National Key Laboratory for Multimedia Information Processing(多媒体信息处理国家重点实验室);Huawei(华为)

Suhan Ling, Yian Wang, Shiguang Wu, Yuzheng Zhuang, Tianyi Xu, Yu Li, Chang Liu, Hao Dong

AI总结:

针对仿真训练的点级可供性模型难以适配现实含噪点云的问题,提出由粗到细的两阶段可供性学习流程,利用近距扫描低噪特性实现关节物体精准操作,在仿真与真实场景中均优于现有方法。

摘要:

3D关节物体因几何形态多样、功能结构复杂,其操作任务本身就具有挑战性。点级可供性(point-level affordance)可预测每个点的可操作评分,进而给出最佳交互点,已在关节物体操作中展现出优异的性能与泛化能力。但目前仍存在一个关键挑战:现有研究均使用仿真环境生成的理想点云训练模型,这类模型无法直接应用于现实世界存在噪声的点云场景。\n为解决这一问题,我们利用现实扫描点云的特性——当相机距离物体越近时,采集到的点云噪声越小。据此,我们提出一种全新的由粗到细可供性学习流程,分两个阶段缓解点云噪声的影响:第一阶段,在包含完整物体的远距离含噪点云上学习可供性,给出近似操作位置;随后,将相机移动到该近似位置前方,扫描噪声更低、具备精确局部几何结构的点云用于操作,并在该点云上学习可供性,输出细粒度的最终动作。\n我们通过模拟真实扫描的大规模仿真含噪点云与真实场景对所提方法进行了全面评估,结果表明该方法性能优于现有方法,有效验证了其在解决现实世界含噪点云问题上的有效性。

英文摘要:

3D articulated objects are inherently challenging for manipulation due to the varied geometries and intricate functionalities associated with articulated objects.Point-level affordance, which predicts the per-point actionable score and thus proposes the best point to interact with, has demonstrated excellent performance and generalization capabilities in articulated object manipulation. However, a significant challenge remains: while previous works use perfect point cloud generated in simulation, the models cannot directly apply to the noisy point cloud in the real-world. To tackle this challenge, we leverage the property of real-world scanned point cloud that, the point cloud becomes less noisy when the camera is closer to the object. Therefore, we propose a novel coarse-to-fine affordance learning pipeline to mitigate the effect of point cloud noise in two stages. In the first stage, we learn the affordance on the noisy far point cloud which includes the whole object to propose the approximated place to manipulate. Then, we move the camera in front of the approximated place, scan a less noisy point cloud containing precise local geometries for manipulation, and learn affordance on such point cloud to propose fine-grained final actions. The proposed method is thoroughly evaluated both using large-scale simulated noisy point clouds mimicking real-world scans, and in the real world scenarios, with superiority over existing methods, demonstrating the effectiveness in tackling the noisy real-world point cloud problem.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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