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arXiv 2402.08321cs.LGstat.ML

使用混合正则化器的优化式探索:部分监测中具有对抗鲁棒性的对数遗憾

Exploration by Optimization with Hybrid Regularizers: Logarithmic Regret with Adversarial Robustness in Partial Monitoring

The University of Tokyo(东京大学);NEC Corporation(日本电气公司);Kyoto University(京都大学)

Taira Tsuchiya, Shinji Ito, Junya Honda

AI总结:

针对部分监测中ExO在随机环境下遗憾退化的问题,提出混合正则化器框架与新BOBW算法,显著改进局部可观测博弈界,并首次为全局可观测博弈给出$O(\log T)$随机遗憾。

摘要:

部分监测是一个处理有限反馈在线决策问题的通用框架。为了从此类有限反馈中做出决策,有必要找到合适的探索分布。最近,一种为此目的的强大方法——“优化式探索”(ExO)被提出;它在对抗环境中结合跟随正则化领导者,为广泛的在线决策问题实现了最优界。然而,在随机环境中直接应用ExO会显著降低遗憾界。为在局部可观测博弈中解决这一问题,我们首先建立了带有混合正则化器的ExO新框架和分析。这一进展使我们能够显著改进现有两全其美(BOBW)算法的遗憾界,该算法在随机和对抗环境中均达到近乎最优的界。特别地,我们推导出$O(\sum_{a \neq a^*} k^2 m^2 \log T / Δ_a)$的随机遗憾界,其中$k$、$m$和$T$分别是动作数、观测数和轮数,$a^*$是最优动作,$Δ_a$是动作$a$的次优差距。该界比现有BOBW界大约小$Θ(k^2 \log T)$倍。此外,对于全局可观测博弈,我们提供了一种新的BOBW算法,首次具有$O(\log T)$随机界。

英文摘要:

Partial monitoring is a generic framework of online decision-making problems with limited feedback. To make decisions from such limited feedback, it is necessary to find an appropriate distribution for exploration. Recently, a powerful approach for this purpose, \emph{exploration by optimization} (ExO), was proposed, which achieves optimal bounds in adversarial environments with follow-the-regularized-leader for a wide range of online decision-making problems. However, a naive application of ExO in stochastic environments significantly degrades regret bounds. To resolve this issue in locally observable games, we first establish a new framework and analysis for ExO with a hybrid regularizer. This development allows us to significantly improve existing regret bounds of best-of-both-worlds (BOBW) algorithms, which achieves nearly optimal bounds both in stochastic and adversarial environments. In particular, we derive a stochastic regret bound of $O(\sum_{a \neq a^*} k^2 m^2 \log T / Δ_a)$, where $k$, $m$, and $T$ are the numbers of actions, observations and rounds, $a^*$ is an optimal action, and $Δ_a$ is the suboptimality gap for action $a$. This bound is roughly $Θ(k^2 \log T)$ times smaller than existing BOBW bounds. In addition, for globally observable games, we provide a new BOBW algorithm with the first $O(\log T)$ stochastic bound.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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