arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2402.06752cs.CVcs.GR

用于3D隐式表示的定向网格编码器

Oriented-grid Encoder for 3D Implicit Representations

Mitsubishi Electric Research Labs (MERL)(三菱电机研究实验室);Instituto Superior Técnico(高等技术学院)

Arihant Gaur, G. Dias Pais, Pedro Miraldo

AI总结:

本文提出一种3D定向网格编码器,通过圆柱体积插值和局部特征聚合显式利用表面法线与局部平滑度,在多数据集上实现更快收敛和更锐利的3D表面,达到最先进性能。

摘要:

编码3D点是基于学习的隐式场景表示的首要步骤之一。使用从多分辨率网格邻居中收集信息的特征已被证明是该任务的最佳几何编码器。然而,现有技术并未利用大多数物体或场景的某些特征,例如表面法线和局部平滑度。本文首次在3D几何编码器中显式利用这些3D特征。与以往使用多级细节、规则立方体网格和三线性插值的工作不同,我们提出了3D定向网格,并采用一种新颖的圆柱体积插值来建模局部平面不变性。此外,我们显式引入局部特征聚合,用于特征正则化和平滑圆柱插值特征。我们在ABC、Thingi10k、ShapeNet和Matterport3D上评估了该方法,用于物体和场景表示。与使用规则网格相比,我们的几何编码器在更少步骤内收敛,并获得更锐利的3D表面。与现有技术相比,我们的方法取得了最先进的结果。

英文摘要:

Encoding 3D points is one of the primary steps in learning-based implicit scene representation. Using features that gather information from neighbors with multi-resolution grids has proven to be the best geometric encoder for this task. However, prior techniques do not exploit some characteristics of most objects or scenes, such as surface normals and local smoothness. This paper is the first to exploit those 3D characteristics in 3D geometric encoders explicitly. In contrast to prior work on using multiple levels of details, regular cube grids, and trilinear interpolation, we propose 3D-oriented grids with a novel cylindrical volumetric interpolation for modeling local planar invariance. In addition, we explicitly include a local feature aggregation for feature regularization and smoothing of the cylindrical interpolation features. We evaluate our approach on ABC, Thingi10k, ShapeNet, and Matterport3D, for object and scene representation. Compared to the use of regular grids, our geometric encoder is shown to converge in fewer steps and obtain sharper 3D surfaces. When compared to the prior techniques, our method gets state-of-the-art results.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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