arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2402.02431cs.CVcs.LG
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学习相互激励以实现手对手和人与人交互识别

Learning Mutual Excitation for Hand-to-Hand and Human-to-Human Interaction Recognition

State Key Laboratory of General Artificial Intelligence, Peking University(北京大学通用人工智能省重点实验室);OPPO AI Center(OPPO人工智能中心);Sony R&D Center China(索尼中国研发中心);Peng Cheng Laboratory(鹏城实验室)

Mengyuan Liu, Chen Chen, Songtao Wu, Fanyang Meng, Hong Liu

AI总结:

针对交互动作识别中独立实体后期融合难以建模相互语义关系的问题,提出相互激励图卷积网络,通过相互拓扑与特征激励模块逐步学习成对实体间的相互信息,在多个数据集上优于现有方法。

摘要:

识别交互动作(包括手对手交互和人与人交互)因其在视频分析和人机交互领域的各种应用而受到越来越多的关注。鉴于图卷积在从骨架数据建模拓扑感知特征方面的成功,近期方法通常在独立实体上进行图卷积,并使用后期融合进行交互动作识别,这几乎无法建模成对实体之间的相互语义关系。为此,我们提出了一种相互激励图卷积网络(me-GCN),通过堆叠相互激励图卷积(me-GC)层构建。具体而言,me-GC使用相互拓扑激励模块首先从各个实体中提取邻接矩阵,然后自适应地建模它们之间的相互约束。此外,me-GC扩展了上述思路,并进一步使用相互特征激励模块来提取和合并来自成对实体的深度特征。与图卷积相比,我们提出的me-GCN在图卷积操作的每一层和每个阶段逐步学习相互信息。在具有挑战性的手对手交互数据集(即Assembely101数据集)和两个大规模人与人交互数据集(即NTU60-Interaction和NTU120-Interaction)上的大量实验一致验证了所提方法的优越性,其性能优于基于GCN和Transformer的最先进方法。

英文摘要:

Recognizing interactive actions, including hand-to-hand interaction and human-to-human interaction, has attracted increasing attention for various applications in the field of video analysis and human-robot interaction. Considering the success of graph convolution in modeling topology-aware features from skeleton data, recent methods commonly operate graph convolution on separate entities and use late fusion for interactive action recognition, which can barely model the mutual semantic relationships between pairwise entities. To this end, we propose a mutual excitation graph convolutional network (me-GCN) by stacking mutual excitation graph convolution (me-GC) layers. Specifically, me-GC uses a mutual topology excitation module to firstly extract adjacency matrices from individual entities and then adaptively model the mutual constraints between them. Moreover, me-GC extends the above idea and further uses a mutual feature excitation module to extract and merge deep features from pairwise entities. Compared with graph convolution, our proposed me-GC gradually learns mutual information in each layer and each stage of graph convolution operations. Extensive experiments on a challenging hand-to-hand interaction dataset, i.e., the Assembely101 dataset, and two large-scale human-to-human interaction datasets, i.e., NTU60-Interaction and NTU120-Interaction consistently verify the superiority of our proposed method, which outperforms the state-of-the-art GCN-based and Transformer-based methods.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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