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arXiv 2402.02147cs.GT
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用于在多团队博弈中达成团队纳什均衡的团队虚拟博弈

Team-Fictitious Play for Reaching Team-Nash Equilibrium in Multi-team Games

Ahmed Said Donmez, Yuksel Arslantas, Muhammed O. Sayin

AI总结:

针对多团队博弈中自利团队能否达成团队纳什均衡的问题,提出带动作更新惯性的团队虚拟博弈方法,证明其在零和势团队博弈中可逼近均衡,拓展至多团队马尔可夫博弈并验证了性能。

摘要:

多团队博弈在机器人技术与资源管理领域十分常见,其场景中团队成员会协同努力,针对其他团队做出联合最优响应。团队纳什均衡(Team-Nash equilibrium,TNE)可预测这类协调互动的结果,但自利智能体组成的团队能否达成TNE仍是待解问题。我们提出了团队虚拟博弈(Team-Fictitious Play,Team-FP),这是虚拟博弈的一种新变体:智能体在动作更新时带有一定惯性,会基于团队成员的上一步动作以及对其他团队形成的信念做出响应。该设计对于团队协调至关重要,是经典虚拟博弈动力学未覆盖的特性。我们聚焦于零和势团队博弈(zero-sum potential team games,ZSPTGs),这类博弈中团队可两两互动,但团队成员的收益未必相同。我们证明Team-FP可在ZSPTGs中逼近TNE,且误差边界可量化。我们还将Team-FP动力学拓展至多团队马尔可夫博弈,覆盖基于模型和无模型两种场景。我们的收敛分析依托最优耦合引理与随机微分包含近似方法,解决了对手策略演化带来的非平稳性挑战。本研究夯实了用TNE预测去中心化团队行为的理论基础,也为多团队环境下的团队学习提供了实用规则。我们开展了大量Team-FP动力学仿真实验,将其性能与平滑虚拟博弈、乘法权重更新等其他被广泛研究的动力学进行了对比,还进一步探究了不同参数对收敛速度的影响。

英文摘要:

Multi-team games, prevalent in robotics and resource management, involve team members striving for a joint best response against other teams. Team-Nash equilibrium (TNE) predicts the outcomes of such coordinated interactions. However, can teams of self-interested agents reach TNE? We introduce Team-Fictitious Play (Team-FP), a new variant of fictitious play where agents respond to the last actions of team members and the beliefs formed about other teams with some inertia in action updates. This design is essential in team coordination beyond the classical fictitious play dynamics. We focus on zero-sum potential team games (ZSPTGs) where teams can interact pairwise while the team members do not necessarily have identical payoffs. We show that Team-FP reaches near TNE in ZSPTGs with a quantifiable error bound. We extend Team-FP dynamics to multi-team Markov games for model-based and model-free cases. The convergence analysis tackles the challenge of non-stationarity induced by evolving opponent strategies based on the optimal coupling lemma and stochastic differential inclusion approximation methods. Our work strengthens the foundation for using TNE to predict the behavior of decentralized teams and offers a practical rule for team learning in multi-team environments. We provide extensive simulations of Team-FP dynamics and compare its performance with other widely studied dynamics such as smooth fictitious play and multiplicative weights update. We further explore how different parameters impact the speed of convergence.

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