We propose a novel combinatorial stochastic-greedy bandit (SGB) algorithm for combinatorial multi-armed bandit problems when no extra information other than the joint reward of the selected set of $n$ arms at each time step $t\in [T]$ is observed. SGB adopts an optimized stochastic-explore-then-commit approach and is specifically designed for scenarios with a large set of base arms. Unlike existing methods that explore the entire set of unselected base arms during each selection step, our SGB algorithm samples only an optimized proportion of unselected arms and selects actions from this subset. We prove that our algorithm achieves a $(1-1/e)$-regret bound of $\mathcal{O}(n^{\frac{1}{3}} k^{\frac{2}{3}} T^{\frac{2}{3}} \log(T)^{\frac{2}{3}})$ for monotone stochastic submodular rewards, which outperforms the state-of-the-art in terms of the cardinality constraint $k$. Furthermore, we empirically evaluate the performance of our algorithm in the context of online constrained social influence maximization. Our results demonstrate that our proposed approach consistently outperforms the other algorithms, increasing the performance gap as $k$ grows.
KAUST(阿卜杜拉国王科技大学);Purdue University(普渡大学);Iowa State University(爱荷华州立大学)
We investigate the problem of unconstrained combinatorial multi-armed bandits with full-bandit feedback and stochastic rewards for submodular maximization. Previous works investigate the same problem assuming a submodular and monotone reward function. In this work, we study a more general problem, i.e., when the reward function is not necessarily monotone, and the submodularity is assumed only in expectation. We propose Randomized Greedy Learning (RGL) algorithm and theoretically prove that it achieves a $\frac{1}{2}$-regret upper bound of $\tilde{\mathcal{O}}(n T^{\frac{2}{3}})$ for horizon $…
Bayesian strategies for contextual bandits have proved promising in single-state reinforcement learning tasks by modeling uncertainty using context information from the environment. In this paper, we propose Greedy Bandits with Sampled Context (GB-SC), a method for contextual multi-armed bandits to develop the prior from the context information using Thompson Sampling, and arm selection using an epsilon-greedy policy. The framework GB-SC allows for evaluation of context-reward dependency, as well as providing robustness for partially observable context vectors by leveraging the prior developed…
Contextual bandits are canonical models for sequential decision-making under uncertainty in environments with time-varying components. In this setting, the expected reward of each bandit arm consists of the inner product of an unknown parameter with the context vector of that arm. The classical bandit settings heavily rely on assuming that the contexts are fully observed, while study of the richer model of imperfectly observed contextual bandits is immature. This work considers Greedy reinforcement learning policies that take actions as if the current estimates of the parameter and of the unob…
Wharton School(沃顿商学院);Stanford Graduate School of Business(斯坦福商学院);Stanford University(斯坦福大学)
The contextual bandit literature has traditionally focused on algorithms that address the exploration-exploitation tradeoff. In particular, greedy algorithms that exploit current estimates without any exploration may be sub-optimal in general. However, exploration-free greedy algorithms are desirable in practical settings where exploration may be costly or unethical (e.g., clinical trials). Surprisingly, we find that a simple greedy algorithm can be rate optimal (achieves asymptotically optimal regret) if there is sufficient randomness in the observed contexts (covariates). We prove that this …
Centre Borelli, ENS Paris-Saclay(巴黎萨克雷高等师范学院博雷利中心);Cdiscount(Cdiscount公司);CREST, ENSAE Paris(巴黎国立统计与经济管理学院经济与统计研究中心);Criteo AI Lab(Criteo人工智能实验室)
The Greedy algorithm is the simplest heuristic in sequential decision problem that carelessly takes the locally optimal choice at each round, disregarding any advantages of exploring and/or information gathering. Theoretically, it is known to sometimes have poor performances, for instance even a linear regret (with respect to the time horizon) in the standard multi-armed bandit problem. On the other hand, this heuristic performs reasonably well in practice and it even has sublinear, and even near-optimal, regret bounds in some very specific linear contextual and Bayesian bandit models. We buil…
We consider combinatorial semi-bandits with uncorrelated Gaussian rewards. In this article, we propose the first method, to the best of our knowledge, that enables to compute the solution of the Graves-Lai optimization problem in polynomial time for many combinatorial structures of interest. In turn, this immediately yields the first known approach to implement asymptotically optimal algorithms in polynomial time for combinatorial semi-bandits.
This paper investigates stochastic and adversarial combinatorial multi-armed bandit problems. In the stochastic setting under semi-bandit feedback, we derive a problem-specific regret lower bound, and discuss its scaling with the dimension of the decision space. We propose ESCB, an algorithm that efficiently exploits the structure of the problem and provide a finite-time analysis of its regret. ESCB has better performance guarantees than existing algorithms, and significantly outperforms these algorithms in practice. In the adversarial setting under bandit feedback, we propose \textsc{CombEXP}…
Harvard University(哈佛大学);Microsoft Research NYC(微软纽约研究院);Microsoft Research, New York(微软纽约研究院);Carnegie Mellon University(卡内基梅隆大学)
Online learning algorithms, widely used to power search and content optimization on the web, must balance exploration and exploitation, potentially sacrificing the experience of current users in order to gain information that will lead to better decisions in the future. While necessary in the worst case, explicit exploration has a number of disadvantages compared to the greedy algorithm that always "exploits" by choosing an action that currently looks optimal. We ask under what conditions inherent diversity in the data makes explicit exploration unnecessary. We build on a recent line of work o…
Tel Aviv University(特拉维夫大学);Google Research(谷歌研究院)
Top-k Combinatorial Bandits generalize multi-armed bandits, where at each round any subset of $k$ out of $n$ arms may be chosen and the sum of the rewards is gained. We address the full-bandit feedback, in which the agent observes only the sum of rewards, in contrast to the semi-bandit feedback, in which the agent observes also the individual arms' rewards. We present the Combinatorial Successive Accepts and Rejects (CSAR) algorithm, which generalizes SAR (Bubeck et al, 2013) for top-k combinatorial bandits. Our main contribution is an efficient sampling scheme that uses Hadamard matrices in o…
New Classes of the Greedy-Applicable Arm Feature Distributions in the Sparse Linear Bandit Problem
NEC Corporation(日本电气股份有限公司);National Institute of Advanced Industrial Science and Technology(产业技术综合研究所);RIKEN AIP(理化学研究所革新智能综合研究中心);Tokyo Institute of Technology(东京工业大学);Chuo University(中央大学);Keio University(庆应义塾大学);National Institute of Informatics(国立信息学研究所);The University of Tokyo(东京大学)
A stochastic combinatorial semi-bandit is an online learning problem where at each step a learning agent chooses a subset of ground items subject to combinatorial constraints, and then observes stochastic weights of these items and receives their sum as a payoff. In this paper, we consider efficient learning in large-scale combinatorial semi-bandits with linear generalization, and as a solution, propose two learning algorithms called Combinatorial Linear Thompson Sampling (CombLinTS) and Combinatorial Linear UCB (CombLinUCB). Both algorithms are computationally efficient as long as the offline…
Bandit learning is characterized by the tension between long-term exploration and short-term exploitation. However, as has recently been noted, in settings in which the choices of the learning algorithm correspond to important decisions about individual people (such as criminal recidivism prediction, lending, and sequential drug trials), exploration corresponds to explicitly sacrificing the well-being of one individual for the potential future benefit of others. This raises a fairness concern. In such settings, one might like to run a "greedy" algorithm, which always makes the (myopically) opt…
In this paper, we study the stochastic combinatorial multi-armed bandit problem under semi-bandit feedback. While much work has been done on algorithms that optimize the expected reward for linear as well as some general reward functions, we study a variant of the problem, where the objective is to be risk-aware. More specifically, we consider the problem of maximizing the Conditional Value-at-Risk (CVaR), a risk measure that takes into account only the worst-case rewards. We propose new algorithms that maximize the CVaR of the rewards obtained from the super arms of the combinatorial bandit f…
Thompson sampling (TS) has attracted a lot of interest in the bandit area. It was introduced in the 1930s but has not been theoretically proven until recent years. All of its analysis in the combinatorial multi-armed bandit (CMAB) setting requires an exact oracle to provide optimal solutions with any input. However, such an oracle is usually not feasible since many combinatorial optimization problems are NP-hard and only approximation oracles are available. An example (Wang and Chen, 2018) has shown the failure of TS to learn with an approximation oracle. However, this oracle is uncommon and i…
We revisit the proof by Qin et al. (2014) of bounded regret of the C$^2$UCB contextual combinatorial bandit. We demonstrate an error in the proof of volumetric expansion of the moment matrix, used in upper bounding a function of context vector norms. We prove a relaxed inequality that yields the originally-stated regret bound.
University of Maryland, College Park(马里兰大学帕克分校);Microsoft Research NYC(微软研究院纽约市)
We unify two prominent lines of work on multi-armed bandits: bandits with knapsacks (BwK) and combinatorial semi-bandits. The former concerns limited "resources" consumed by the algorithm, e.g., limited supply in dynamic pricing. The latter allows a huge number of actions but assumes combinatorial structure and additional feedback to make the problem tractable. We define a common generalization, support it with several motivating examples, and design an algorithm for it. Our regret bounds are comparable with those for BwK and combinatorial semi- bandits.
We investigate the piecewise-stationary combinatorial semi-bandit problem. Compared to the original combinatorial semi-bandit problem, our setting assumes the reward distributions of base arms may change in a piecewise-stationary manner at unknown time steps. We propose an algorithm, \texttt{GLR-CUCB}, which incorporates an efficient combinatorial semi-bandit algorithm, \texttt{CUCB}, with an almost parameter-free change-point detector, the \emph{Generalized Likelihood Ratio Test} (GLRT). Our analysis shows that the regret of \texttt{GLR-CUCB} is upper bounded by $\mathcal{O}(\sqrt{NKT\log{T}}…
Conservative mechanism is a desirable property in decision-making problems which balance the tradeoff between the exploration and exploitation. We propose the novel \emph{conservative contextual combinatorial cascading bandit ($C^4$-bandit)}, a cascading online learning game which incorporates the conservative mechanism. At each time step, the learning agent is given some contexts and has to recommend a list of items but not worse than the base strategy and then observes the reward by some stopping rules. We design the $C^4$-UCB algorithm to solve the problem and prove its n-step upper regret …
We analyze the regret of combinatorial Thompson sampling (CTS) for the combinatorial multi-armed bandit with probabilistically triggered arms under the semi-bandit feedback setting. We assume that the learner has access to an exact optimization oracle but does not know the expected base arm outcomes beforehand. When the expected reward function is Lipschitz continuous in the expected base arm outcomes, we derive $O(\sum_{i =1}^m \log T / (p_i Δ_i))$ regret bound for CTS, where $m$ denotes the number of base arms, $p_i$ denotes the minimum non-zero triggering probability of base arm $i$ and $Δ_…
University of Rouen(鲁昂大学);LITIS Lab(LITIS实验室);Aix-Marseille University(艾克斯-马赛大学);LIF(LIF实验室)
Several sparsity-constrained algorithms such as Orthogonal Matching Pursuit or the Frank-Wolfe algorithm with sparsity constraints work by iteratively selecting a novel atom to add to the current non-zero set of variables. This selection step is usually performed by computing the gradient and then by looking for the gradient component with maximal absolute entry. This step can be computationally expensive especially for large-scale and high-dimensional data. In this work, we aim at accelerating these sparsity-constrained optimization algorithms by exploiting the key observation that, for these…
New York University(纽约大学);Stanford University(斯坦福大学);University of Florida(佛罗里达大学)
In this paper we study the adversarial combinatorial bandit with a known non-linear reward function, extending existing work on adversarial linear combinatorial bandit. {The adversarial combinatorial bandit with general non-linear reward is an important open problem in bandit literature, and it is still unclear whether there is a significant gap from the case of linear reward, stochastic bandit, or semi-bandit feedback.} We show that, with $N$ arms and subsets of $K$ arms being chosen at each of $T$ time periods, the minimax optimal regret is $\widetildeΘ_{d}(\sqrt{N^d T})$ if the reward funct…
We study combinatorial multi-armed bandit with probabilistically triggered arms (CMAB-T) and semi-bandit feedback. We resolve a serious issue in the prior CMAB-T studies where the regret bounds contain a possibly exponentially large factor of $1/p^*$, where $p^*$ is the minimum positive probability that an arm is triggered by any action. We address this issue by introducing a triggering probability modulated (TPM) bounded smoothness condition into the general CMAB-T framework, and show that many applications such as influence maximization bandit and combinatorial cascading bandit satisfy this …
Inria Lille(里尔法国国家信息与自动化研究所);ENS Paris-Saclay(巴黎萨克雷高等师范学院);ENSAE(法国国家统计与经济管理学院);Criteo AI Lab(Criteo人工智能实验室);DeepMind Paris(巴黎DeepMind)
We investigate stochastic combinatorial multi-armed bandit with semi-bandit feedback (CMAB). In CMAB, the question of the existence of an efficient policy with an optimal asymptotic regret (up to a factor poly-logarithmic with the action size) is still open for many families of distributions, including mutually independent outcomes, and more generally the multivariate sub-Gaussian family. We propose to answer the above question for these two families by analyzing variants of the Combinatorial Thompson Sampling policy (CTS). For mutually independent outcomes in $[0,1]$, we propose a tight analy…
University of Colorado, Boulder(科罗拉多大学博尔德分校);University of Virginia(弗吉尼亚大学);Clemson University(克莱姆森大学)
We study incentivized exploration for the multi-armed bandit (MAB) problem where the players receive compensation for exploring arms other than the greedy choice and may provide biased feedback on reward. We seek to understand the impact of this drifted reward feedback by analyzing the performance of three instantiations of the incentivized MAB algorithm: UCB, $\varepsilon$-Greedy, and Thompson Sampling. Our results show that they all achieve $\mathcal{O}(\log T)$ regret and compensation under the drifted reward, and are therefore effective in incentivizing exploration. Numerical examples are …
We study a Combinatorial Multi-Bandit Problem motivated by applications in energy systems management. Given multiple probabilistic multi-arm bandits with unknown outcome distributions, the task is to optimize the value of a combinatorial objective function mapping the vector of individual bandit outcomes to a single scalar reward. Unlike in single-bandit problems with multi-dimensional action space, the outcomes of the individual bandits are observable in our setting and the objective function is known. Guided by the hypothesis that individual observability enables better trade-offs between ex…
Contextual multi-armed bandit problems arise frequently in important industrial applications. Existing solutions model the context either linearly, which enables uncertainty driven (principled) exploration, or non-linearly, by using epsilon-greedy exploration policies. Here we present a deep learning framework for contextual multi-armed bandits that is both non-linear and enables principled exploration at the same time. We tackle the exploration vs. exploitation trade-off through Thompson sampling by exploiting the connection between inference time dropout and sampling from the posterior over …
Technion, Israel Institute of Technology(以色列理工学院);Nvidia Research(英伟达研究院)
The Combinatorial Multi-Armed Bandit problem is a sequential decision-making problem in which an agent selects a set of arms on each round, observes feedback for each of these arms and aims to maximize a known reward function of the arms it chose. While previous work proved regret upper bounds in this setting for general reward functions, only a few works provided matching lower bounds, all for specific reward functions. In this work, we prove regret lower bounds for combinatorial bandits that hold under mild assumptions for all smooth reward functions. We derive both problem-dependent and pro…
Chalmers University of Technology(查尔姆斯理工大学);Volvo Car Corporation(沃尔沃汽车公司)
Bottleneck identification is a challenging task in network analysis, especially when the network is not fully specified. To address this task, we develop a unified online learning framework based on combinatorial semi-bandits that performs bottleneck identification in parallel with learning the specifications of the underlying network. Within this framework, we adapt and study various combinatorial semi-bandit methods such as epsilon-greedy, LinUCB, BayesUCB, NeuralUCB, and Thompson Sampling. In addition, our framework is capable of using contextual information in the form of contextual bandit…
We consider a budgeted combinatorial multi-armed bandit setting where, in every round, the algorithm selects a super-arm consisting of one or more arms. The goal is to minimize the total expected regret after all rounds within a limited budget. Existing techniques in this literature either fix the budget per round or fix the number of arms pulled in each round. Our setting is more general where based on the remaining budget and remaining number of rounds, the algorithm can decide how many arms to be pulled in each round. First, we propose CBwK-Greedy-UCB algorithm, which uses a greedy techniqu…
This paper explores multi-armed bandit (MAB) strategies in very short horizon scenarios, i.e., when the bandit strategy is only allowed very few interactions with the environment. This is an understudied setting in the MAB literature with many applications in the context of games, such as player modeling. Specifically, we pursue three different ideas. First, we explore the use of regression oracles, which replace the simple average used in strategies such as epsilon-greedy with linear regression models. Second, we examine different exploration patterns such as forced exploration phases. Finall…
Paderborn University(帕德博恩大学);University of Munich (LMU)(慕尼黑大学);Munich Center for Machine Learning(慕尼黑机器学习中心)
We consider the combinatorial bandits problem with semi-bandit feedback under finite sampling budget constraints, in which the learner can carry out its action only for a limited number of times specified by an overall budget. The action is to choose a set of arms, whereupon feedback for each arm in the chosen set is received. Unlike existing works, we study this problem in a non-stochastic setting with subset-dependent feedback, i.e., the semi-bandit feedback received could be generated by an oblivious adversary and also might depend on the chosen set of arms. In addition, we consider a gener…
The Chinese University of Hong Kong(香港中文大学);Shanghai Jiao Tong University(上海交通大学);Tencent(腾讯)
The problem of multi-armed bandits (MAB) asks to make sequential decisions while balancing between exploitation and exploration, and have been successfully applied to a wide range of practical scenarios. Various algorithms have been designed to achieve a high reward in a long term. However, its short-term performance might be rather low, which is injurious in risk sensitive applications. Building on previous work of conservative bandits, we bring up a framework of contextual combinatorial conservative bandits. An algorithm is presented and a regret bound of $\tilde O(d^2+d\sqrt{T})$ is proven,…
Optimal Arm Elimination Algorithms for Combinatorial Bandits
Courant Institute of Mathematical Sciences, New York University(Courant数学科学研究所,纽约大学);Center for Data Science, New York University(数据科学中心,纽约大学);Stern School of Business, New York University(商学院,纽约大学);Arena Technologies(Arena技术公司)
Combinatorial bandits with semi-bandit feedback generalize multi-armed bandits, where the agent chooses sets of arms and observes a noisy reward for each arm contained in the chosen set. The action set satisfies a given structure such as forming a base of a matroid or a path in a graph. We focus on the pure-exploration problem of identifying the best arm with fixed confidence, as well as a more general setting, where the structure of the answer set differs from the one of the action set. Using the recently popularized game framework, we interpret this problem as a sequential zero-sum game and …
We consider combinatorial semi-bandits over a set of arms ${\cal X} \subset \{0,1\}^d$ where rewards are uncorrelated across items. For this problem, the algorithm ESCB yields the smallest known regret bound $R(T) = {\cal O}\Big( {d (\ln m)^2 (\ln T) \over Δ_{\min} }\Big)$, but it has computational complexity ${\cal O}(|{\cal X}|)$ which is typically exponential in $d$, and cannot be used in large dimensions. We propose the first algorithm which is both computationally and statistically efficient for this problem with regret $R(T) = {\cal O} \Big({d (\ln m)^2 (\ln T)\over Δ_{\min} }\Big)$ and …
Preventing poaching through ranger patrols protects endangered wildlife, directly contributing to the UN Sustainable Development Goal 15 of life on land. Combinatorial bandits have been used to allocate limited patrol resources, but existing approaches overlook the fact that each location is home to multiple species in varying proportions, so a patrol benefits each species to differing degrees. When some species are more vulnerable, we ought to offer more protection to these animals; unfortunately, existing combinatorial bandit approaches do not offer a way to prioritize important species. To …
Efficient Swap Regret Minimization in Combinatorial Bandits
National Technical University of Athens(雅典国立技术大学);National and Kapodistrian University of Athens(雅典国立卡波季斯特里安大学);Archimedes, Athena Research Center(雅典娜研究中心阿基米德部);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所);Grenoble INP(格勒诺布尔国立高等物理、数学与信息学院);University of California, Irvine(加州大学尔湾分校)
Volvo Car Corporation(沃尔沃汽车公司);Chalmers University of Technology(查尔姆斯理工大学)
In this work, we address the problem of long-distance navigation for battery electric vehicles (BEVs), where one or more charging sessions are required to reach the intended destination. We consider the availability and performance of the charging stations to be unknown and stochastic, and develop a combinatorial semi-bandit framework for exploring the road network to learn the parameters of the queue time and charging power distributions. Within this framework, we first outline a pre-processing for the road network graph to handle the constrained combinatorial optimization problem in an effic…
In this paper, we study an interesting combination of sleeping and combinatorial stochastic bandits. In the mixed model studied here, at each discrete time instant, an arbitrary \emph{availability set} is generated from a fixed set of \emph{base} arms. An algorithm can select a subset of arms from the \emph{availability set} (sleeping bandits) and receive the corresponding reward along with semi-bandit feedback (combinatorial bandits). We adapt the well-known CUCB algorithm in the sleeping combinatorial bandits setting and refer to it as \CSUCB. We prove -- under mild smoothness conditions -- …
We study the sequential resource allocation problem where a decision maker repeatedly allocates budgets between resources. Motivating examples include allocating limited computing time or wireless spectrum bands to multiple users (i.e., resources). At each timestep, the decision maker should distribute its available budgets among different resources to maximize the expected reward, or equivalently to minimize the cumulative regret. In doing so, the decision maker should learn the value of the resources allocated for each user from feedback on each user's received reward. For example, users may…
Recent works on Multi-Armed Bandits (MAB) and Combinatorial Multi-Armed Bandits (COM-MAB) show good results on a global accuracy metric. This can be achieved, in the case of recommender systems, with personalization. However, with a combinatorial online learning approach, personalization implies a large amount of user feedbacks. Such feedbacks can be hard to acquire when users need to be directly and frequently solicited. For a number of fields of activities undergoing the digitization of their business, online learning is unavoidable. Thus, a number of approaches allowing implicit user feedba…