We consider combinatorial semi-bandits over a set of arms ${\cal X} \subset \{0,1\}^d$ where rewards are uncorrelated across items. For this problem, the algorithm ESCB yields the smallest known regret bound $R(T) = {\cal O}\Big( {d (\ln m)^2 (\ln T) \over Δ_{\min} }\Big)$, but it has computational complexity ${\cal O}(|{\cal X}|)$ which is typically exponential in $d$, and cannot be used in large dimensions. We propose the first algorithm which is both computationally and statistically efficient for this problem with regret $R(T) = {\cal O} \Big({d (\ln m)^2 (\ln T)\over Δ_{\min} }\Big)$ and computational complexity ${\cal O}(T {\bf poly}(d))$. Our approach involves carefully designing an approximate version of ESCB with the same regret guarantees, showing that this approximate algorithm can be implemented in time ${\cal O}(T {\bf poly}(d))$ by repeatedly maximizing a linear function over ${\cal X}$ subject to a linear budget constraint, and showing how to solve this maximization problems efficiently.
This paper investigates stochastic and adversarial combinatorial multi-armed bandit problems. In the stochastic setting under semi-bandit feedback, we derive a problem-specific regret lower bound, and discuss its scaling with the dimension of the decision space. We propose ESCB, an algorithm that efficiently exploits the structure of the problem and provide a finite-time analysis of its regret. ESCB has better performance guarantees than existing algorithms, and significantly outperforms these algorithms in practice. In the adversarial setting under bandit feedback, we propose \textsc{CombEXP}…
We consider combinatorial semi-bandits with uncorrelated Gaussian rewards. In this article, we propose the first method, to the best of our knowledge, that enables to compute the solution of the Graves-Lai optimization problem in polynomial time for many combinatorial structures of interest. In turn, this immediately yields the first known approach to implement asymptotically optimal algorithms in polynomial time for combinatorial semi-bandits.
Tel Aviv University(特拉维夫大学);Google Research(谷歌研究院)
Top-k Combinatorial Bandits generalize multi-armed bandits, where at each round any subset of $k$ out of $n$ arms may be chosen and the sum of the rewards is gained. We address the full-bandit feedback, in which the agent observes only the sum of rewards, in contrast to the semi-bandit feedback, in which the agent observes also the individual arms' rewards. We present the Combinatorial Successive Accepts and Rejects (CSAR) algorithm, which generalizes SAR (Bubeck et al, 2013) for top-k combinatorial bandits. Our main contribution is an efficient sampling scheme that uses Hadamard matrices in o…
We revisit the proof by Qin et al. (2014) of bounded regret of the C$^2$UCB contextual combinatorial bandit. We demonstrate an error in the proof of volumetric expansion of the moment matrix, used in upper bounding a function of context vector norms. We prove a relaxed inequality that yields the originally-stated regret bound.
We investigate the piecewise-stationary combinatorial semi-bandit problem. Compared to the original combinatorial semi-bandit problem, our setting assumes the reward distributions of base arms may change in a piecewise-stationary manner at unknown time steps. We propose an algorithm, \texttt{GLR-CUCB}, which incorporates an efficient combinatorial semi-bandit algorithm, \texttt{CUCB}, with an almost parameter-free change-point detector, the \emph{Generalized Likelihood Ratio Test} (GLRT). Our analysis shows that the regret of \texttt{GLR-CUCB} is upper bounded by $\mathcal{O}(\sqrt{NKT\log{T}}…
Conservative mechanism is a desirable property in decision-making problems which balance the tradeoff between the exploration and exploitation. We propose the novel \emph{conservative contextual combinatorial cascading bandit ($C^4$-bandit)}, a cascading online learning game which incorporates the conservative mechanism. At each time step, the learning agent is given some contexts and has to recommend a list of items but not worse than the base strategy and then observes the reward by some stopping rules. We design the $C^4$-UCB algorithm to solve the problem and prove its n-step upper regret …
We analyze the regret of combinatorial Thompson sampling (CTS) for the combinatorial multi-armed bandit with probabilistically triggered arms under the semi-bandit feedback setting. We assume that the learner has access to an exact optimization oracle but does not know the expected base arm outcomes beforehand. When the expected reward function is Lipschitz continuous in the expected base arm outcomes, we derive $O(\sum_{i =1}^m \log T / (p_i Δ_i))$ regret bound for CTS, where $m$ denotes the number of base arms, $p_i$ denotes the minimum non-zero triggering probability of base arm $i$ and $Δ_…
New York University(纽约大学);Stanford University(斯坦福大学);University of Florida(佛罗里达大学)
In this paper we study the adversarial combinatorial bandit with a known non-linear reward function, extending existing work on adversarial linear combinatorial bandit. {The adversarial combinatorial bandit with general non-linear reward is an important open problem in bandit literature, and it is still unclear whether there is a significant gap from the case of linear reward, stochastic bandit, or semi-bandit feedback.} We show that, with $N$ arms and subsets of $K$ arms being chosen at each of $T$ time periods, the minimax optimal regret is $\widetildeΘ_{d}(\sqrt{N^d T})$ if the reward funct…
Inria Lille(里尔法国国家信息与自动化研究所);ENS Paris-Saclay(巴黎萨克雷高等师范学院);ENSAE(法国国家统计与经济管理学院);Criteo AI Lab(Criteo人工智能实验室);DeepMind Paris(巴黎DeepMind)
We investigate stochastic combinatorial multi-armed bandit with semi-bandit feedback (CMAB). In CMAB, the question of the existence of an efficient policy with an optimal asymptotic regret (up to a factor poly-logarithmic with the action size) is still open for many families of distributions, including mutually independent outcomes, and more generally the multivariate sub-Gaussian family. We propose to answer the above question for these two families by analyzing variants of the Combinatorial Thompson Sampling policy (CTS). For mutually independent outcomes in $[0,1]$, we propose a tight analy…
University of Maryland, College Park(马里兰大学帕克分校);Microsoft Research NYC(微软研究院纽约市)
We unify two prominent lines of work on multi-armed bandits: bandits with knapsacks (BwK) and combinatorial semi-bandits. The former concerns limited "resources" consumed by the algorithm, e.g., limited supply in dynamic pricing. The latter allows a huge number of actions but assumes combinatorial structure and additional feedback to make the problem tractable. We define a common generalization, support it with several motivating examples, and design an algorithm for it. Our regret bounds are comparable with those for BwK and combinatorial semi- bandits.
Technion, Israel Institute of Technology(以色列理工学院);Nvidia Research(英伟达研究院)
The Combinatorial Multi-Armed Bandit problem is a sequential decision-making problem in which an agent selects a set of arms on each round, observes feedback for each of these arms and aims to maximize a known reward function of the arms it chose. While previous work proved regret upper bounds in this setting for general reward functions, only a few works provided matching lower bounds, all for specific reward functions. In this work, we prove regret lower bounds for combinatorial bandits that hold under mild assumptions for all smooth reward functions. We derive both problem-dependent and pro…
Paderborn University(帕德博恩大学);University of Munich (LMU)(慕尼黑大学);Munich Center for Machine Learning(慕尼黑机器学习中心)
We consider the combinatorial bandits problem with semi-bandit feedback under finite sampling budget constraints, in which the learner can carry out its action only for a limited number of times specified by an overall budget. The action is to choose a set of arms, whereupon feedback for each arm in the chosen set is received. Unlike existing works, we study this problem in a non-stochastic setting with subset-dependent feedback, i.e., the semi-bandit feedback received could be generated by an oblivious adversary and also might depend on the chosen set of arms. In addition, we consider a gener…
The Chinese University of Hong Kong(香港中文大学);Shanghai Jiao Tong University(上海交通大学);Tencent(腾讯)
The problem of multi-armed bandits (MAB) asks to make sequential decisions while balancing between exploitation and exploration, and have been successfully applied to a wide range of practical scenarios. Various algorithms have been designed to achieve a high reward in a long term. However, its short-term performance might be rather low, which is injurious in risk sensitive applications. Building on previous work of conservative bandits, we bring up a framework of contextual combinatorial conservative bandits. An algorithm is presented and a regret bound of $\tilde O(d^2+d\sqrt{T})$ is proven,…
Combinatorial bandits with semi-bandit feedback generalize multi-armed bandits, where the agent chooses sets of arms and observes a noisy reward for each arm contained in the chosen set. The action set satisfies a given structure such as forming a base of a matroid or a path in a graph. We focus on the pure-exploration problem of identifying the best arm with fixed confidence, as well as a more general setting, where the structure of the answer set differs from the one of the action set. Using the recently popularized game framework, we interpret this problem as a sequential zero-sum game and …
We study a Combinatorial Multi-Bandit Problem motivated by applications in energy systems management. Given multiple probabilistic multi-arm bandits with unknown outcome distributions, the task is to optimize the value of a combinatorial objective function mapping the vector of individual bandit outcomes to a single scalar reward. Unlike in single-bandit problems with multi-dimensional action space, the outcomes of the individual bandits are observable in our setting and the objective function is known. Guided by the hypothesis that individual observability enables better trade-offs between ex…
A stochastic combinatorial semi-bandit is an online learning problem where at each step a learning agent chooses a subset of ground items subject to combinatorial constraints, and then observes stochastic weights of these items and receives their sum as a payoff. In this paper, we consider efficient learning in large-scale combinatorial semi-bandits with linear generalization, and as a solution, propose two learning algorithms called Combinatorial Linear Thompson Sampling (CombLinTS) and Combinatorial Linear UCB (CombLinUCB). Both algorithms are computationally efficient as long as the offline…
Efficient Swap Regret Minimization in Combinatorial Bandits
National Technical University of Athens(雅典国立技术大学);National and Kapodistrian University of Athens(雅典国立卡波季斯特里安大学);Archimedes, Athena Research Center(雅典娜研究中心阿基米德部);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所);Grenoble INP(格勒诺布尔国立高等物理、数学与信息学院);University of California, Irvine(加州大学尔湾分校)
Volvo Car Corporation(沃尔沃汽车公司);Chalmers University of Technology(查尔姆斯理工大学)
In this work, we address the problem of long-distance navigation for battery electric vehicles (BEVs), where one or more charging sessions are required to reach the intended destination. We consider the availability and performance of the charging stations to be unknown and stochastic, and develop a combinatorial semi-bandit framework for exploring the road network to learn the parameters of the queue time and charging power distributions. Within this framework, we first outline a pre-processing for the road network graph to handle the constrained combinatorial optimization problem in an effic…
Traditional multi-armed bandit (MAB) formulations usually make certain assumptions about the underlying arms' distributions, such as bounds on the support or their tail behaviour. Moreover, such parametric information is usually 'baked' into the algorithms. In this paper, we show that specialized algorithms that exploit such parametric information are prone to inconsistent learning performance when the parameter is misspecified. Our key contributions are twofold: (i) We establish fundamental performance limits of statistically robust MAB algorithms under the fixed-budget pure exploration setti…
We study the sequential resource allocation problem where a decision maker repeatedly allocates budgets between resources. Motivating examples include allocating limited computing time or wireless spectrum bands to multiple users (i.e., resources). At each timestep, the decision maker should distribute its available budgets among different resources to maximize the expected reward, or equivalently to minimize the cumulative regret. In doing so, the decision maker should learn the value of the resources allocated for each user from feedback on each user's received reward. For example, users may…
Chalmers University of Technology(查尔姆斯理工大学);Volvo Car Corporation(沃尔沃汽车公司)
Bottleneck identification is a challenging task in network analysis, especially when the network is not fully specified. To address this task, we develop a unified online learning framework based on combinatorial semi-bandits that performs bottleneck identification in parallel with learning the specifications of the underlying network. Within this framework, we adapt and study various combinatorial semi-bandit methods such as epsilon-greedy, LinUCB, BayesUCB, NeuralUCB, and Thompson Sampling. In addition, our framework is capable of using contextual information in the form of contextual bandit…
Optimal Arm Elimination Algorithms for Combinatorial Bandits
Courant Institute of Mathematical Sciences, New York University(Courant数学科学研究所,纽约大学);Center for Data Science, New York University(数据科学中心,纽约大学);Stern School of Business, New York University(商学院,纽约大学);Arena Technologies(Arena技术公司)
In this paper, we study the stochastic combinatorial multi-armed bandit problem under semi-bandit feedback. While much work has been done on algorithms that optimize the expected reward for linear as well as some general reward functions, we study a variant of the problem, where the objective is to be risk-aware. More specifically, we consider the problem of maximizing the Conditional Value-at-Risk (CVaR), a risk measure that takes into account only the worst-case rewards. We propose new algorithms that maximize the CVaR of the rewards obtained from the super arms of the combinatorial bandit f…
In this paper, we study an interesting combination of sleeping and combinatorial stochastic bandits. In the mixed model studied here, at each discrete time instant, an arbitrary \emph{availability set} is generated from a fixed set of \emph{base} arms. An algorithm can select a subset of arms from the \emph{availability set} (sleeping bandits) and receive the corresponding reward along with semi-bandit feedback (combinatorial bandits). We adapt the well-known CUCB algorithm in the sleeping combinatorial bandits setting and refer to it as \CSUCB. We prove -- under mild smoothness conditions -- …
University of Victoria(维多利亚大学);Southeast University(东南大学);Harbin Institute of Technology(哈尔滨工业大学)
We study the combinatorial sleeping multi-armed semi-bandit problem with long-term fairness constraints~(CSMAB-F). To address the problem, we adopt Thompson Sampling~(TS) to maximize the total rewards and use virtual queue techniques to handle the fairness constraints, and design an algorithm called \emph{TS with beta priors and Bernoulli likelihoods for CSMAB-F~(TSCSF-B)}. Further, we prove TSCSF-B can satisfy the fairness constraints, and the time-averaged regret is upper bounded by $\frac{N}{2η} + O\left(\frac{\sqrt{mNT\ln T}}{T}\right)$, where $N$ is the total number of arms, $m$ is the ma…
Adobe Research(奥多比研究院);Yahoo Labs(雅虎实验室);Technicolor Research(特艺集团研究院);University of Alberta(阿尔伯塔大学)
We propose combinatorial cascading bandits, a class of partial monitoring problems where at each step a learning agent chooses a tuple of ground items subject to constraints and receives a reward if and only if the weights of all chosen items are one. The weights of the items are binary, stochastic, and drawn independently of each other. The agent observes the index of the first chosen item whose weight is zero. This observation model arises in network routing, for instance, where the learning agent may only observe the first link in the routing path which is down, and blocks the path. We prop…
We propose a sample-efficient alternative for importance weighting for situations where one only has sample access to the probability distribution that generates the observations. Our new method, called Geometric Resampling (GR), is described and analyzed in the context of online combinatorial optimization under semi-bandit feedback, where a learner sequentially selects its actions from a combinatorial decision set so as to minimize its cumulative loss. In particular, we show that the well-known Follow-the-Perturbed-Leader (FPL) prediction method coupled with Geometric Resampling yields the fi…
NEC Corporation(日本电气股份有限公司);The University of Tokyo(东京大学)
Combinatorial linear semi-bandits (CLS) are widely applicable frameworks of sequential decision-making, in which a learner chooses a subset of arms from a given set of arms associated with feature vectors. Existing algorithms work poorly for the clustered case, in which the feature vectors form several large clusters. This shortcoming is critical in practice because it can be found in many applications, including recommender systems. In this paper, we clarify why such a shortcoming occurs, and we introduce a key technique of arm-wise randomization to overcome it. We propose two algorithms with…
Technion—Israel Institute of Technology(以色列理工学院);Google Brain(谷歌大脑)
We revisit the study of optimal regret rates in bandit combinatorial optimization---a fundamental framework for sequential decision making under uncertainty that abstracts numerous combinatorial prediction problems. We prove that the attainable regret in this setting grows as $\widetildeΘ(k^{3/2}\sqrt{dT})$ where $d$ is the dimension of the problem and $k$ is a bound over the maximal instantaneous loss, disproving a conjecture of Audibert, Bubeck, and Lugosi (2013) who argued that the optimal rate should be of the form $\widetildeΘ(k\sqrt{dT})$. Our bounds apply to several important instances …
We consider combinatorial online learning with subset choices when only relative feedback information from subsets is available, instead of bandit or semi-bandit feedback which is absolute. Specifically, we study two regret minimisation problems over subsets of a finite ground set $[n]$, with subset-wise relative preference information feedback according to the Multinomial logit choice model. In the first setting, the learner can play subsets of size bounded by a maximum size and receives top-$m$ rank-ordered feedback, while in the second setting the learner can play subsets of a fixed size $k…
Allen School of Computer Science & Engineering(艾伦计算机科学与工程学院);University of Washington(华盛顿大学);Foster School of Business(福斯特商学院);Amazon Web Services(亚马逊云科技)
This paper proposes near-optimal algorithms for the pure-exploration linear bandit problem in the fixed confidence and fixed budget settings. Leveraging ideas from the theory of suprema of empirical processes, we provide an algorithm whose sample complexity scales with the geometry of the instance and avoids an explicit union bound over the number of arms. Unlike previous approaches which sample based on minimizing a worst-case variance (e.g. G-optimal design), we define an experimental design objective based on the Gaussian-width of the underlying arm set. We provide a novel lower bound in te…
In this paper, we study the combinatorial multi-armed bandit problem (CMAB) with probabilistically triggered arms (PTAs). Under the assumption that the arm triggering probabilities (ATPs) are positive for all arms, we prove that a class of upper confidence bound (UCB) policies, named Combinatorial UCB with exploration rate $κ$ (CUCB-$κ$), and Combinatorial Thompson Sampling (CTS), which estimates the expected states of the arms via Thompson sampling, achieve bounded regret. In addition, we prove that CUCB-$0$ and CTS incur $O(\sqrt{T})$ gap-independent regret. These results improve the results…
Tsinghua University(清华大学);The University of Tokyo(东京大学);RIKEN(理化学研究所);Microsoft Research(微软研究院)
In this paper, we first study the problem of combinatorial pure exploration with full-bandit feedback (CPE-BL), where a learner is given a combinatorial action space $\mathcal{X} \subseteq \{0,1\}^d$, and in each round the learner pulls an action $x \in \mathcal{X}$ and receives a random reward with expectation $x^{\top} θ$, with $θ\in \mathbb{R}^d$ a latent and unknown environment vector. The objective is to identify the optimal action with the highest expected reward, using as few samples as possible. For CPE-BL, we design the first {\em polynomial-time adaptive} algorithm, whose sample comp…
Université Paris Diderot(巴黎狄德罗大学);ENS Paris-Saclay(巴黎-萨克雷高等师范学校);Criteo Research(Criteo研究院)
The combinatorial stochastic semi-bandit problem is an extension of the classical multi-armed bandit problem in which an algorithm pulls more than one arm at each stage and the rewards of all pulled arms are revealed. One difference with the single arm variant is that the dependency structure of the arms is crucial. Previous works on this setting either used a worst-case approach or imposed independence of the arms. We introduce a way to quantify the dependency structure of the problem and design an algorithm that adapts to it. The algorithm is based on linear regression and the analysis devel…
Peking University(北京大学);University of Minnesota(明尼苏达大学);Microsoft Research(微软研究院);Carnegie Mellon University(卡内基梅隆大学)
Consider a bandit algorithm that recommends actions to self-interested users in a recommendation system. The users are free to choose other actions and need to be incentivized to follow the algorithm's recommendations. While the users prefer to exploit, the algorithm can incentivize them to explore by leveraging the information collected from the previous users. All published work on this problem, known as incentivized exploration, focuses on small, unstructured action sets and mainly targets the case when the users' beliefs are independent across actions. However, realistic exploration proble…
Microsoft Research(微软研究院);Tsinghua University(清华大学)
In this paper, we study combinatorial pure exploration for dueling bandits (CPE-DB): we have multiple candidates for multiple positions as modeled by a bipartite graph, and in each round we sample a duel of two candidates on one position and observe who wins in the duel, with the goal of finding the best candidate-position matching with high probability after multiple rounds of samples. CPE-DB is an adaptation of the original combinatorial pure exploration for multi-armed bandit (CPE-MAB) problem to the dueling bandit setting. We consider both the Borda winner and the Condorcet winner cases. F…
Tsinghua University(清华大学);Institute for Interdisciplinary Information Sciences(交叉信息研究院)
We consider the stochastic combinatorial semi-bandit problem with adversarial corruptions. We provide a simple combinatorial algorithm that can achieve a regret of $\tilde{O}\left(C+d^2K/Δ_{min}\right)$ where $C$ is the total amount of corruptions, $d$ is the maximal number of arms one can play in each round, $K$ is the number of arms. If one selects only one arm in each round, we achieves a regret of $\tilde{O}\left(C+\sum_{Δ_i>0}(1/Δ_i)\right)$. Our algorithm is combinatorial and improves on the previous combinatorial algorithm by [Gupta et al., COLT2019] (their bound is $\tilde{O}\left(KC+\…
Adversarial Attacks on Combinatorial Multi-Armed Bandits
Oregon State University(俄勒冈州立大学);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Pennsylvania State University(宾夕法尼亚州立大学);Princeton University(普林斯顿大学)
Motivated by problems in search and detection we present a solution to a Combinatorial Multi-Armed Bandit (CMAB) problem with both heavy-tailed reward distributions and a new class of feedback, filtered semibandit feedback. In a CMAB problem an agent pulls a combination of arms from a set $\{1,...,k\}$ in each round, generating random outcomes from probability distributions associated with these arms and receiving an overall reward. Under semibandit feedback it is assumed that the random outcomes generated are all observed. Filtered semibandit feedback allows the outcomes that are observed to …
Preventing poaching through ranger patrols protects endangered wildlife, directly contributing to the UN Sustainable Development Goal 15 of life on land. Combinatorial bandits have been used to allocate limited patrol resources, but existing approaches overlook the fact that each location is home to multiple species in varying proportions, so a patrol benefits each species to differing degrees. When some species are more vulnerable, we ought to offer more protection to these animals; unfortunately, existing combinatorial bandit approaches do not offer a way to prioritize important species. To …
Thompson sampling (TS) has attracted a lot of interest in the bandit area. It was introduced in the 1930s but has not been theoretically proven until recent years. All of its analysis in the combinatorial multi-armed bandit (CMAB) setting requires an exact oracle to provide optimal solutions with any input. However, such an oracle is usually not feasible since many combinatorial optimization problems are NP-hard and only approximation oracles are available. An example (Wang and Chen, 2018) has shown the failure of TS to learn with an approximation oracle. However, this oracle is uncommon and i…