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arXiv 2312.05826cs.CV

R2Human:从单张图像实时渲染3D人体外观

R2Human: Real-Time 3D Human Appearance Rendering from a Single Image

Tianjin University(天津大学);Cardiff University(卡迪夫大学)

Yuanwang Yang, Qiao Feng, Yu-Kun Lai, Kun Li

AI总结:

针对单图实时3D人体外观渲染需求,提出R2Human方法,通过Z-map结合隐式纹理场与显式神经渲染,辅以傅里叶占据场先验等策略,实现实时且性能优于现有方法的高保真3D人体渲染。

摘要:

从单张图像实时渲染3D人体外观对于实现全息通信和沉浸式VR/AR至关重要。现有方法要么依赖多相机设置,要么受限于离线运行。本文提出R2Human,这是首个可从单张图像实时推理并渲染出照片级真实感3D人体外观的方法。该方法的核心是通过我们提出的新型表示——Z-map,结合隐式纹理场与显式神经渲染的优势。基于此,我们构建了一个端到端网络,既能对可见区域进行高保真色彩重建,也能为遮挡区域提供可靠的色彩推断。为进一步增强网络的3D感知能力,我们利用傅里叶占据场(Fourier occupancy field)作为先验,用于生成纹理场并在渲染阶段提供采样表面。我们还提出了一致性损失和空间融合策略,以保证多视角一致性。实验结果表明,我们的方法在合成数据和具有挑战性的真实世界图像上,性能均优于当前最优方法,且可实时运行。项目页面可访问:http://cic.tju.edu.cn/faculty/likun/projects/R2Human。

英文摘要:

Rendering 3D human appearance from a single image in real-time is crucial for achieving holographic communication and immersive VR/AR. Existing methods either rely on multi-camera setups or are constrained to offline operations. In this paper, we propose R2Human, the first approach for real-time inference and rendering of photorealistic 3D human appearance from a single image. The core of our approach is to combine the strengths of implicit texture fields and explicit neural rendering with our novel representation, namely Z-map. Based on this, we present an end-to-end network that performs high-fidelity color reconstruction of visible areas and provides reliable color inference for occluded regions. To further enhance the 3D perception ability of our network, we leverage the Fourier occupancy field as a prior for generating the texture field and providing a sampling surface in the rendering stage. We also propose a consistency loss and a spatial fusion strategy to ensure the multi-view coherence. Experimental results show that our method outperforms the state-of-the-art methods on both synthetic data and challenging real-world images, in real-time. The project page can be found at http://cic.tju.edu.cn/faculty/likun/projects/R2Human.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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