Here, we present a variant of Nim with two piles. In the first pile, we have stones with a weight of 1, and in the second pile, we have stones with a weight of -2. Two Players take turns to take stones from one of the piles, and the total weight of stones to be removed should be equal to or less than half of the total weight of the stones in the pile. The player who removed the last stone or stones is the winner of the game. The authors discovered that when (n,m) is a previous player's winning position, 2m+1 is the last remaining number of the Josephus problem, where there are n -numbers, and every second number is to be removed. There are similar relations between the position of which the Grundy number is s and the (n-s)-th removed number.
In this paper, we introduce and examine a variant of the game of Nim (Sharing Nim), where players can either remove or transfer objects from 1 pile to another. The only restriction is that players may not transfer objects from a pile of greater size to a pile of smaller size. We also find new methods of enumerating characteristics of Nim and Sharing Nim, including the number of zero nim positions.
Given $n$ piles of tokens and a positive integer $k \leq n$, the game Nim$^1_{n, =k}$ of exact slow $k$-Nim is played as follows. Two players move alternately. In each move, a player chooses exactly $k$ non-empty piles and removes one token from each of them. A player whose turn it is to move but has no move loses (if the normal version of the game is played, and wins if it is the misére version). In Integers 20 (2020) 1-19, Gurvich et al gave an explicit formula for the Sprague-Grundy function of Nim$^1_{4, =2}$, for both its normal and misére version. Here we extend this result and obtain an…
This paper presents a study of restricted Nim with a pass. In the restricted Nim considered in this study, two players take turns and remove stones from the piles. In each turn, when the number of stones is m, each player is allowed to remove at least one stone and at most the ceiling of m/2 stones from a pile of m stones. The standard rules of the game are modified to allow a one-time pass, that is, a pass move that may be used at most once in the game and not from a terminal position. Once a pass has been used by either player, it is no longer available. It is well-known that in classical Ni…
\textsc{cut} is a class of partition games played on a finite number of finite piles of tokens. Each version of \textsc{cut} is specified by a cut-set $\mathcal{C}\subseteq\mathbb{N}$. A legal move consists of selecting one of the piles and partitioning it into $d+1$ nonempty piles, where $d\in\mathcal{C}$. No tokens are removed from the game. It turns out that the nim-set for any $\mathcal{C}=\{1,2c\}$ with $c\geq 2$ is arithmetic-periodic, which answers an open question of \cite{par}. The key step is to show that there is a correspondence between the nim-sets of \textsc{cut} for $\mathcal{C}…