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arXiv 2310.08473cs.GTquant-ph
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量子博弈中的无悔学习与均衡计算

No-Regret Learning and Equilibrium Computation in Quantum Games

Wayne Lin, Georgios Piliouras, Ryann Sim, Antonios Varvitsiotis

AI总结:

本文研究量子智能体在去中心化系统中采用无悔算法的动态,证明其收敛于可分离量子纳什均衡,并提出可分离量子粗略相关均衡(QCCE)作为一般多人量子博弈的解决方案,且计算可化为半定规划,同时发现不可学习的纠缠QCCE。

摘要:

随着量子处理器的进步,涉及相互作用的量子智能体的大规模去中心化系统的出现已指日可待。最近的研究工作探索了作为战略量子交互解决方案概念的纳什均衡和相关均衡的量子版本,但这些方法并未直接连接到智能体信息有限的去中心化自适应设置。本文深入研究了采用无悔算法随时间更新其行为的去中心化系统中量子智能体的动态。具体而言,我们研究了双人量子零和博弈和多矩阵量子零和博弈,表明无悔算法在时间平均上收敛于可分离的量子纳什均衡。对于一般的多人量子博弈,我们的工作引入了一个新的解决方案概念,即可分离的量子粗略相关均衡(QCCE),作为时间平均行为无悔算法的收敛结果,为去中心化量子系统提供了一个自然的解决方案概念。最后,我们证明了计算QCCE可以表述为半定规划,并确立了纠缠(即不可分离)QCCE的存在性,这些QCCE无法通过当前的无悔学习范式学习。

英文摘要:

As quantum processors advance, the emergence of large-scale decentralized systems involving interacting quantum-enabled agents is on the horizon. Recent research efforts have explored quantum versions of Nash and correlated equilibria as solution concepts of strategic quantum interactions, but these approaches did not directly connect to decentralized adaptive setups where agents possess limited information. This paper delves into the dynamics of quantum-enabled agents within decentralized systems that employ no-regret algorithms to update their behaviors over time. Specifically, we investigate two-player quantum zero-sum games and polymatrix quantum zero-sum games, showing that no-regret algorithms converge to separable quantum Nash equilibria in time-average. In the case of general multi-player quantum games, our work leads to a novel solution concept, that of the {separable} quantum coarse correlated equilibria (QCCE), as the convergent outcome of the time-averaged behavior no-regret algorithms, offering a natural solution concept for decentralized quantum systems. Finally, we show that computing QCCEs can be formulated as a semidefinite program and establish the existence of entangled (i.e., non-separable) QCCEs, which are unlearnable via the current paradigm of no-regret learning.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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