arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2310.08067cs.AI
收藏

GameGPT:用于游戏开发的多智能体协作框架

GameGPT: Multi-agent Collaborative Framework for Game Development

AutoGame Research(AutoGame研究所);X-Institute(X研究所);University of Southern California(南加州大学);Tsinghua University(清华大学)

Dake Chen, Haoyang Zhang, Hanbin Wang, Yunhao Huo, Yuzhao Li, Junjie Wang

AI总结:

本文提出GameGPT,一个多智能体协作框架,通过双协作、分层方法及内部词典缓解游戏开发中LLM的幻觉与冗余,并引入解耦方法提升代码生成精度。

摘要:

基于大语言模型(LLM)的智能体已展现出自动化和加速软件开发流程的能力。本文聚焦于游戏开发,提出了一种名为GameGPT的多智能体协作框架,以实现游戏开发的自动化。尽管许多研究将幻觉视为在生产环境中部署LLM的主要障碍,我们识别出另一个问题:冗余。我们的框架提出了一系列方法来缓解这两个问题。这些方法包括双协作和分层方法,并辅以若干内部词典,以在规划、任务识别和实施阶段减轻幻觉与冗余。此外,还引入了一种解耦方法,以实现更高精度的代码生成。

英文摘要:

The large language model (LLM) based agents have demonstrated their capacity to automate and expedite software development processes. In this paper, we focus on game development and propose a multi-agent collaborative framework, dubbed GameGPT, to automate game development. While many studies have pinpointed hallucination as a primary roadblock for deploying LLMs in production, we identify another concern: redundancy. Our framework presents a series of methods to mitigate both concerns. These methods include dual collaboration and layered approaches with several in-house lexicons, to mitigate the hallucination and redundancy in the planning, task identification, and implementation phases. Furthermore, a decoupling approach is also introduced to achieve code generation with better precision.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑