在《我的世界》中与LLM驱动的非玩家角色协作完成任务
Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraft
AI总结:
本文通过在《我的世界》中设计迷你游戏并开展28人用户研究,分析人类玩家与GPT4驱动NPC的协作行为模式,指出纯语言模型的局限,为游戏开发者利用生成式AI承担协作角色提供参考。
摘要:
生成式人工智能在电子游戏开发中的应用正在兴起,随着大语言模型的对话能力及其他能力持续提升,我们预计由LLM驱动的非玩家角色(NPC)将得到广泛部署。本文旨在理解人类玩家如何与LLM驱动的NPC协作以完成游戏内目标。我们在《我的世界》中设计了一个迷你游戏,玩家与两个由GPT4驱动的NPC合作完成一项任务。我们开展了一项用户研究,28名《我的世界》玩家体验了该迷你游戏并分享了反馈。通过分析游戏日志和录像,我们发现NPC与人类玩家之间出现了多种协作行为模式。我们还报告了仅使用语言模型而不具备丰富游戏状态或视觉理解的当前局限性。我们相信,这项初步研究与分析将为未来游戏开发者提供参考,帮助他们更好地利用这些快速改进的生成式AI模型在游戏中承担协作角色。
英文摘要:
The use of generative AI in video game development is on the rise, and as the conversational and other capabilities of large language models continue to improve, we expect LLM-driven non-player characters (NPCs) to become widely deployed. In this paper, we seek to understand how human players collaborate with LLM-driven NPCs to accomplish in-game goals. We design a minigame within Minecraft where a player works with two GPT4-driven NPCs to complete a quest. We perform a user study in which 28 Minecraft players play this minigame and share their feedback. On analyzing the game logs and recordings, we find that several patterns of collaborative behavior emerge from the NPCs and the human players. We also report on the current limitations of language-only models that do not have rich game-state or visual understanding. We believe that this preliminary study and analysis will inform future game developers on how to better exploit these rapidly improving generative AI models for collaborative roles in games.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。