We present EvDNeRF, a pipeline for generating event data and training an event-based dynamic NeRF, for the purpose of faithfully reconstructing eventstreams on scenes with rigid and non-rigid deformations that may be too fast to capture with a standard camera. Event cameras register asynchronous per-pixel brightness changes at MHz rates with high dynamic range, making them ideal for observing fast motion with almost no motion blur. Neural radiance fields (NeRFs) offer visual-quality geometric-based learnable rendering, but prior work with events has only considered reconstruction of static scenes. Our EvDNeRF can predict eventstreams of dynamic scenes from a static or moving viewpoint between any desired timestamps, thereby allowing it to be used as an event-based simulator for a given scene. We show that by training on varied batch sizes of events, we can improve test-time predictions of events at fine time resolutions, outperforming baselines that pair standard dynamic NeRFs with event generators. We release our simulated and real datasets, as well as code for multi-view event-based data generation and the training and evaluation of EvDNeRF models (https://github.com/anish-bhattacharya/EvDNeRF).
Durham University(杜伦大学);County Durham and Darlington NHS Foundation Trust(达勒姆郡和达灵顿国民保健服务基金会信托)
Computed tomography (CT) is an effective medical imaging modality, widely used in the field of clinical medicine for the diagnosis of various pathologies. Advances in Multidetector CT imaging technology have enabled additional functionalities, including generation of thin slice multiplanar cross-sectional body imaging and 3D reconstructions. However, this involves patients being exposed to a considerable dose of ionising radiation. Excessive ionising radiation can lead to deterministic and harmful effects on the body. This paper proposes a Deep Learning model that learns to reconstruct CT proj…
ETH Zürich(苏黎世联邦理工学院);University of Würzburg(维尔茨堡大学)
NeRFmm is the Neural Radiance Fields (NeRF) that deal with Joint Optimization tasks, i.e., reconstructing real-world scenes and registering camera parameters simultaneously. Despite NeRFmm producing precise scene synthesis and pose estimations, it still struggles to outperform the full-annotated baseline on challenging scenes. In this work, we identify that there exists a systematic sub-optimality in joint optimization and further identify multiple potential sources for it. To diminish the impacts of potential sources, we propose Sinusoidal Neural Radiance Fields (SiNeRF) that leverage sinusoi…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(蒂宾根大学);ETAS GmbH(埃塔斯有限责任公司);ETH Zurich(苏黎世联邦理工学院)
Neural implicit 3D representations have emerged as a powerful paradigm for reconstructing surfaces from multi-view images and synthesizing novel views. Unfortunately, existing methods such as DVR or IDR require accurate per-pixel object masks as supervision. At the same time, neural radiance fields have revolutionized novel view synthesis. However, NeRF's estimated volume density does not admit accurate surface reconstruction. Our key insight is that implicit surface models and radiance fields can be formulated in a unified way, enabling both surface and volume rendering using the same model. …
Neural radiance fields (NeRF) appeared recently as a powerful tool to generate realistic views of objects and confined areas. Still, they face serious challenges with open scenes, where the camera has unrestricted movement and content can appear at any distance. In such scenarios, current NeRF-inspired models frequently yield hazy or pixelated outputs, suffer slow training times, and might display irregularities, because of the challenging task of reconstructing an extensive scene from a limited number of images. We propose a new framework to boost the performance of NeRF-based architectures y…
Neural radiance field (NeRF) attracts attention as a promising approach to reconstructing the 3D scene. As NeRF emerges, subsequent studies have been conducted to model dynamic scenes, which include motions or topological changes. However, most of them use an additional deformation network, slowing down the training and rendering speed. Tensorial radiance field (TensoRF) recently shows its potential for fast, high-quality reconstruction of static scenes with compact model size. In this paper, we present D-TensoRF, a tensorial radiance field for dynamic scenes, enabling novel view synthesis at …
The University of Tokyo(东京大学);Preferred Networks, Inc.(Preferred Networks 公司)
We propose a new method for reconstructing controllable implicit 3D human models from sparse multi-view RGB videos. Our method defines the neural scene representation on the mesh surface points and signed distances from the surface of a human body mesh. We identify an indistinguishability issue that arises when a point in 3D space is mapped to its nearest surface point on a mesh for learning surface-aligned neural scene representation. To address this issue, we propose projecting a point onto a mesh surface using a barycentric interpolation with modified vertex normals. Experiments with the ZJ…
University of Texas at Austin(德克萨斯大学奥斯汀分校);Google Research(谷歌研究院);The Chinese University of Hong Kong(香港中文大学)
Neural Radiance Fields (NeRFs) are a powerful representation for modeling a 3D scene as a continuous function. Though NeRF is able to render complex 3D scenes with view-dependent effects, few efforts have been devoted to exploring its limits in a high-resolution setting. Specifically, existing NeRF-based methods face several limitations when reconstructing high-resolution real scenes, including a very large number of parameters, misaligned input data, and overly smooth details. In this work, we conduct the first pilot study on training NeRF with high-resolution data and propose the correspondi…
We propose a novel explicit dense 3D reconstruction approach that processes a set of images of a scene with sensor poses and calibrations and estimates a photo-real digital model. One of the key innovations is that the underlying volumetric representation is completely explicit in contrast to neural network-based (implicit) alternatives. We encode scenes explicitly using clear and understandable mappings of optimization variables to scene geometry and their outgoing surface radiance. We represent them using hierarchical volumetric fields stored in a sparse voxel octree. Robustly reconstructing…
Carnegie Mellon University(卡内基梅隆大学);Brown University(布朗大学);Cornell University(康奈尔大学);Facebook;University of Bath(巴斯大学)
Neural networks can represent and accurately reconstruct radiance fields for static 3D scenes (e.g., NeRF). Several works extend these to dynamic scenes captured with monocular video, with promising performance. However, the monocular setting is known to be an under-constrained problem, and so methods rely on data-driven priors for reconstructing dynamic content. We replace these priors with measurements from a time-of-flight (ToF) camera, and introduce a neural representation based on an image formation model for continuous-wave ToF cameras. Instead of working with processed depth maps, we mo…
This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of deformation fields that map observation-space points to the canonical space, thereby enabling them to learn the dynamic scene from images. However, they represent the deformation field as translational vector field or SE(3) field, which makes the optimization highly under-constrained. Moreover, these representations cannot be explicitly controlled by input motions. I…
Neural Radiance Fields (NeRFs) aim to synthesize novel views of objects and scenes, given the object-centric camera views with large overlaps. However, we conjugate that this paradigm does not fit the nature of the street views that are collected by many self-driving cars from the large-scale unbounded scenes. Also, the onboard cameras perceive scenes without much overlapping. Thus, existing NeRFs often produce blurs, 'floaters' and other artifacts on street-view synthesis. In this paper, we propose a new street-view NeRF (S-NeRF) that considers novel view synthesis of both the large-scale bac…
National Tsing Hua University(台湾清华大学);ASUS AICS(华硕人工智能云端事业部);Joint Research Center for AI Technology and All Vista Healthcare(人工智能技术与全瞻医疗联合研究中心);Aeolus Robotics(Aeolus机器人公司)
We present a super-fast convergence approach to reconstructing the per-scene radiance field from a set of images that capture the scene with known poses. This task, which is often applied to novel view synthesis, is recently revolutionized by Neural Radiance Field (NeRF) for its state-of-the-art quality and flexibility. However, NeRF and its variants require a lengthy training time ranging from hours to days for a single scene. In contrast, our approach achieves NeRF-comparable quality and converges rapidly from scratch in less than 15 minutes with a single GPU. We adopt a representation consi…
University of Science and Technology of China(中国科学技术大学);Image Derivative Inc(Image Derivative公司)
We present a novel semantic model for human head defined with neural radiance field. The 3D-consistent head model consist of a set of disentangled and interpretable bases, and can be driven by low-dimensional expression coefficients. Thanks to the powerful representation ability of neural radiance field, the constructed model can represent complex facial attributes including hair, wearings, which can not be represented by traditional mesh blendshape. To construct the personalized semantic facial model, we propose to define the bases as several multi-level voxel fields. With a short monocular R…
REACTO: Reconstructing Articulated Objects from a Single Video
Nanyang Technological University(南洋理工大学);Institute for Inforcomm Research, A*STAR(新加坡资讯通信研究院(新加坡科技研究局));Centre for Frontier AI Research, A*STAR(前沿人工智能研究中心(新加坡科技研究局))
Though neural radiance fields (NeRF) have demonstrated impressive view synthesis results on objects and small bounded regions of space, they struggle on "unbounded" scenes, where the camera may point in any direction and content may exist at any distance. In this setting, existing NeRF-like models often produce blurry or low-resolution renderings (due to the unbalanced detail and scale of nearby and distant objects), are slow to train, and may exhibit artifacts due to the inherent ambiguity of the task of reconstructing a large scene from a small set of images. We present an extension of mip-N…
University of Washington(华盛顿大学);Google Research(谷歌研究院)
We present the first method capable of photorealistically reconstructing deformable scenes using photos/videos captured casually from mobile phones. Our approach augments neural radiance fields (NeRF) by optimizing an additional continuous volumetric deformation field that warps each observed point into a canonical 5D NeRF. We observe that these NeRF-like deformation fields are prone to local minima, and propose a coarse-to-fine optimization method for coordinate-based models that allows for more robust optimization. By adapting principles from geometry processing and physical simulation to Ne…
E$^{3}$NeRF: Efficient Event-Enhanced Neural Radiance Fields from Blurry Images
State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University(虚拟现实技术与系统国家重点实验室,计算机科学与工程学院,北京航空航天大学);School of Computer Science, Beijing Institute of Technology(计算机学院,北京理工大学);SenseTime Research and Tetras.AI(商汤研究院和Tetras.AI)
Technical University of Munich(慕尼黑工业大学);Facebook Reality Labs(Facebook现实实验室)
We present dynamic neural radiance fields for modeling the appearance and dynamics of a human face. Digitally modeling and reconstructing a talking human is a key building-block for a variety of applications. Especially, for telepresence applications in AR or VR, a faithful reproduction of the appearance including novel viewpoints or head-poses is required. In contrast to state-of-the-art approaches that model the geometry and material properties explicitly, or are purely image-based, we introduce an implicit representation of the head based on scene representation networks. To handle the dyna…
Technical University of Munich(慕尼黑工业大学);Hangzhou Dianzi University(杭州电子科技大学);Zhejiang University(浙江大学);Google(谷歌)
Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing only static environments, this paper proposes an efficient architecture that incrementally tracks camera poses and establishes the 4D Gaussian radiance fields in unknown scenarios by using a sequence of RGB-D images. First, by generating motion masks, we obtain static and dynamic priors for each pixel. To eliminate the influence of static scenes and improve the…
Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field
Max-Planck-Institut für Informatik(马克斯·普朗克信息学研究所);Technische Universität Wien(维也纳技术大学);Carnegie Mellon University(卡内基梅隆大学);Universidad de Zaragoza(萨拉戈萨大学)
We present a learning framework for reconstructing neural scene representations from a small number of unconstrained tourist photos. Since each image contains transient occluders, decomposing the static and transient components is necessary to construct radiance fields with such in-the-wild photographs where existing methods require a lot of training data. We introduce SF-NeRF, aiming to disentangle those two components with only a few images given, which exploits semantic information without any supervision. The proposed method contains an occlusion filtering module that predicts the transien…
Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction
University of Bologna(博洛尼亚大学);Peking University(北京大学);The Hong Kong Polytechnic University(香港理工大学);Guangdong Laboratory of Artificial Intelligence and Digital Economy (SZ)(广东省人工智能与数字经济实验室(深圳));Huawei(华为);University of Trento(特伦托大学);University of the Chinese Academy of Sciences(中国科学院大学);Monash University(莫纳什大学);Google DeepMind(谷歌DeepMind);University of California, Merced(加州大学默塞德分校)
University of British Columbia(不列颠哥伦比亚大学);Simon Fraser University(西蒙弗雷泽大学);Google Research(谷歌研究院)
We present a method for learning a generative 3D model based on neural radiance fields, trained solely from data with only single views of each object. While generating realistic images is no longer a difficult task, producing the corresponding 3D structure such that they can be rendered from different views is non-trivial. We show that, unlike existing methods, one does not need multi-view data to achieve this goal. Specifically, we show that by reconstructing many images aligned to an approximate canonical pose with a single network conditioned on a shared latent space, you can learn a space…
Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splatting
School of Software, Dalian University of Technology(大连理工大学软件学院);College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院)
RelayGS: Reconstructing Dynamic Scenes with Large-Scale and Complex Motions via Relay Gaussians
School of Electronic and Computer Engineering, Peking University(北京大学电子与计算机工程学院);Peng Cheng Laboratory(鹏城实验室);Guangdong Provincial Key Laboratory of Ultra High Definition Immersive Media Technology(广东省超高清沉浸式媒体技术重点实验室);Peking University Shenzhen Graduate School(北京大学深圳研究生院)
The problem of reconstructing continuous functions over time is important for problems such as reconstructing moving scenes, and interpolating between time steps. Previous approaches that use deep-learning rely on regularization to ensure that reconstructions are approximately continuous, which works well on short sequences. As sequence length grows, though, it becomes more difficult to regularize, and it becomes less feasible to learn only through regularization. We propose a new architecture for function reconstruction based on classical Bezier splines, which ensures $C^0$ and $C^1$-continui…