尽管深度学习是无监督异常声音检测的主流方法,但以统计音频频率表示为输入的高斯混合模型(Gaussian Mixture Model,GMM)能以低得多的模型复杂度和更少的参数取得相当的结果。现有的统计频率表示,例如对数梅尔频谱图沿时间维度的平均值或最大值,在不同机器上的效果并不总是理想。本文提出了用于异常声音检测的结合GMM方法的时间加权频域表示(Time-Weighted Frequency Domain Representation,TWFR),即TWFR-GMM。TWFR是一种通用的统计频域表示,它在时域上使用全局加权排序池化,能够适配不同的机器类型。正如基于马氏距离的度量所可视化的那样,这使得GMM估计器即使在域偏移条件下也能识别异常。在DCASE 2022 Challenge Task2数据集上的实验表明,我们的方法比近期的深度学习方法具有更优的检测性能。TWFR-GMM是我们参赛方案的核心,该方案在DCASE 2022挑战赛任务2中获得了第三名。
英文摘要:
Although deep learning is the mainstream method in unsupervised anomalous sound detection, Gaussian Mixture Model (GMM) with statistical audio frequency representation as input can achieve comparable results with much lower model complexity and fewer parameters. Existing statistical frequency representations, e.g, the log-Mel spectrogram's average or maximum over time, do not always work well for different machines. This paper presents Time-Weighted Frequency Domain Representation (TWFR) with the GMM method (TWFR-GMM) for anomalous sound detection. The TWFR is a generalized statistical frequency domain representation that can adapt to different machine types, using the global weighted ranking pooling over time-domain. This allows GMM estimator to recognize anomalies, even under domain-shift conditions, as visualized with a Mahalanobis distance-based metric. Experiments on DCASE 2022 Challenge Task2 dataset show that our method has better detection performance than recent deep learning methods. TWFR-GMM is the core of our submission that achieved the 3rd place in DCASE 2022 Challenge Task2.
Automated Audio Captioning is a cross-modal task, generating natural language descriptions to summarize the audio clips' sound events. However, grounding the actual sound events in the given audio based on its corresponding caption has not been investigated. This paper contributes an AudioGrounding dataset, which provides the correspondence between sound events and the captions provided in Audiocaps, along with the location (timestamps) of each present sound event. Based on such, we propose the text-to-audio grounding (TAG) task, which interactively considers the relationship between audio pro…
This technical report proposes an audio captioning system for DCASE 2021 Task 6 audio captioning challenge. Our proposed model is based on an encoder-decoder architecture with bi-directional Gated Recurrent Units (BiGRU) using pretrained audio features and sound event detection. A pretrained neural network (PANN) is used to extract audio features and Word2Vec is selected with the aim of extracting word embeddings from the audio captions. To create semantically meaningful captions, we extract sound events from the audio clips and feed the encoder-decoder architecture with sound events in additi…
Generating Diverse Audio-Visual 360 Soundscapes for Sound Event Localization and Detection
University of Southern California(南加州大学);Universidad Nacional Autónoma de México(墨西哥国立自治大学);Universidad Autónoma de Tamaulipas(塔毛利帕斯自治大学);Queen Mary University of London(伦敦大学玛丽皇后学院)
Reusing recorded sounds (sampling) is a key component in Electronic Music Production (EMP), which has been present since its early days and is at the core of genres like hip-hop or jungle. Commercial and non-commercial services allow users to obtain collections of sounds (sample packs) to reuse in their compositions. Automatic classification of one-shot instrumental sounds allows automatically categorising the sounds contained in these collections, allowing easier navigation and better characterisation. Automatic instrument classification has mostly targeted the classification of unprocessed i…
University of Surrey(萨里大学);Tencent AI Lab(腾讯人工智能实验室);Fictional University(虚构大学);University of the Imagination(想象大学)
The Detection and Classification of Acoustic Scenes and Events (DCASE) 2019 challenge focuses on audio tagging, sound event detection and spatial localisation. DCASE 2019 consists of five tasks: 1) acoustic scene classification, 2) audio tagging with noisy labels and minimal supervision, 3) sound event localisation and detection, 4) sound event detection in domestic environments, and 5) urban sound tagging. In this paper, we propose generic cross-task baseline systems based on convolutional neural networks (CNNs). The motivation is to investigate the performance of a variety of models across s…
Many state-of-the-art systems for audio tagging and sound event detection employ convolutional recurrent neural architectures. Typically, they are trained in a mean teacher setting to deal with the heterogeneous annotation of the available data. In this work, we present a thorough analysis of how changing the temporal resolution of these convolutional recurrent neural networks - which can be done by simply adapting their pooling operations - impacts their performance. By using a variety of evaluation metrics, we investigate the effects of adapting this design parameter under several sound reco…
We propose a method of separating a desired sound source from a single-channel mixture, based on either a textual description or a short audio sample of the target source. This is achieved by combining two distinct models. The first model, SoundWords, is trained to jointly embed both an audio clip and its textual description to the same embedding in a shared representation. The second model, SoundFilter, takes a mixed source audio clip as an input and separates it based on a conditioning vector from the shared text-audio representation defined by SoundWords, making the model agnostic to the co…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Google Research(谷歌研究院)
Recent progress in deep learning has enabled many advances in sound separation and visual scene understanding. However, extracting sound sources which are apparent in natural videos remains an open problem. In this work, we present AudioScope, a novel audio-visual sound separation framework that can be trained without supervision to isolate on-screen sound sources from real in-the-wild videos. Prior audio-visual separation work assumed artificial limitations on the domain of sound classes (e.g., to speech or music), constrained the number of sources, and required strong sound separation or vis…
Centre for Vision, Speech and Signal Processing (CVSSP), University of Surrey, UK(视觉、语音和信号处理中心(CVSSP),英国萨里大学);Tencent AI Lab, Bellevue, WA, USA(腾讯AI实验室,美国西雅图);Department of Computer Science and Technology, University of Science and Technology Beijing, China(北京科技大学计算机科学与技术系);The Chinese University of Hong Kong (CUHK)(香港中文大学)
Peking University(北京大学);University of Surrey(萨里大学)
Target sound detection (TSD) aims to detect the target sound from a mixture audio given the reference information. Previous methods use a conditional network to extract a sound-discriminative embedding from the reference audio, and then use it to detect the target sound from the mixture audio. However, the network performs much differently when using different reference audios (e.g. performs poorly for noisy and short-duration reference audios), and tends to make wrong decisions for transient events (i.e. shorter than $1$ second). To overcome these problems, in this paper, we present a referen…
The Detection and Classification of Acoustic Scenes and Events (DCASE) 2019 challenge focuses on audio tagging, sound event detection and spatial localisation. DCASE 2019 consists of five tasks: 1) acoustic scene classification, 2) audio tagging with noisy labels and minimal supervision, 3) sound event localisation and detection, 4) sound event detection in domestic environments, and 5) urban sound tagging. In this paper, we propose generic cross-task baseline systems based on convolutional neural networks (CNNs). The motivation is to investigate the performance of a variety of models across s…
This paper introduces the Procedural (audio) Variational autoEncoder (ProVE) framework as a general approach to learning Procedural Audio PA models of environmental sounds with an improvement to the realism of the synthesis while maintaining provision of control over the generated sound through adjustable parameters. The framework comprises two stages: (i) Audio Class Representation, in which a latent representation space is defined by training an audio autoencoder, and (ii) Control Mapping, in which a joint function of static/temporal control variables derived from the audio and a random samp…
School of Marine Science and Technology, Northwestern Polytechnical University(西北工业大学海洋科学与技术学院);Institute of Artificial Intelligence (TeleAI), China Telecom(中国电信人工智能研究院(TeleAI));Research and Development Institute of Northwestern Polytechnical University in Shenzhen(西北工业大学深圳研究院)
The cocktail party problem aims at isolating any source of interest within a complex acoustic scene, and has long inspired audio source separation research. Recent efforts have mainly focused on separating speech from noise, speech from speech, musical instruments from each other, or sound events from each other. However, separating an audio mixture (e.g., movie soundtrack) into the three broad categories of speech, music, and sound effects (understood to include ambient noise and natural sound events) has been left largely unexplored, despite a wide range of potential applications. This paper…
In many situations, we would like to hear desired sound events (SEs) while being able to ignore interference. Target sound extraction (TSE) tackles this problem by estimating the audio signal of the sounds of target SE classes in a mixture of sounds while suppressing all other sounds. We can achieve this with a neural network that extracts the target SEs by conditioning it on clues representing the target SE classes. Two types of clues have been proposed, i.e., target SE class labels and enrollment audio samples (or audio queries), which are pre-recorded audio samples of sounds from the target…
Source separation (SS) aims to separate individual sources from an audio recording. Sound event detection (SED) aims to detect sound events from an audio recording. We propose a joint separation-classification (JSC) model trained only on weakly labelled audio data, that is, only the tags of an audio recording are known but the time of the events are unknown. First, we propose a separation mapping from the time-frequency (T-F) representation of an audio to the T-F segmentation masks of the audio events. Second, a classification mapping is built from each T-F segmentation mask to the presence pr…
Audio event detection is a widely studied audio processing task, with applications ranging from self-driving cars to healthcare. In-the-wild datasets such as Audioset have propelled research in this field. However, many efforts typically involve manual annotation and verification, which is expensive to perform at scale. Movies depict various real-life and fictional scenarios which makes them a rich resource for mining a wide-range of audio events. In this work, we present a dataset of audio events called Subtitle-Aligned Movie Sounds (SAM-S). We use publicly-available closed-caption transcript…
Source separation is the task to separate an audio recording into individual sound sources. Source separation is fundamental for computational auditory scene analysis. Previous work on source separation has focused on separating particular sound classes such as speech and music. Many of previous work require mixture and clean source pairs for training. In this work, we propose a source separation framework trained with weakly labelled data. Weakly labelled data only contains the tags of an audio clip, without the occurrence time of sound events. We first train a sound event detection system wi…
Google Research(谷歌研究院);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
We introduce AudioScopeV2, a state-of-the-art universal audio-visual on-screen sound separation system which is capable of learning to separate sounds and associate them with on-screen objects by looking at in-the-wild videos. We identify several limitations of previous work on audio-visual on-screen sound separation, including the coarse resolution of spatio-temporal attention, poor convergence of the audio separation model, limited variety in training and evaluation data, and failure to account for the trade off between preservation of on-screen sounds and suppression of off-screen sounds. W…
Although several research works have been reported on audio-visual sound source localization in unconstrained videos, no datasets and metrics have been proposed in the literature to quantitatively evaluate its performance. Defining the ground truth for sound source localization is difficult, because the location where the sound is produced is not limited to the range of the source object, but the vibrations propagate and spread through the surrounding objects. Therefore we propose a new concept, Sounding Object, to reduce the ambiguity of the visual location of sound, making it possible to ann…
National Institute of Advanced Industrial Science and Technology(日本产业技术综合研究所);Waseda University(早稻田大学)
Detecting sound source objects within visual observation is important for autonomous robots to comprehend surrounding environments. Since sounding objects have a large variety with different appearances in our living environments, labeling all sounding objects is impossible in practice. This calls for self-supervised learning which does not require manual labeling. Most of conventional self-supervised learning uses monaural audio signals and images and cannot distinguish sound source objects having similar appearances due to poor spatial information in audio signals. To solve this problem, thi…
We study the merit of transfer learning for two sound recognition problems, i.e., audio tagging and sound event detection. Employing feature fusion, we adapt a baseline system utilizing only spectral acoustic inputs to also make use of pretrained auditory and visual features, extracted from networks built for different tasks and trained with external data. We perform experiments with these modified models on an audiovisual multi-label data set, of which the training partition contains a large number of unlabeled samples and a smaller amount of clips with weak annotations, indicating the clip-l…
Audio denoising has been explored for decades using both traditional and deep learning-based methods. However, these methods are still limited to either manually added artificial noise or lower denoised audio quality. To overcome these challenges, we collect a large-scale natural noise bird sound dataset. We are the first to transfer the audio denoising problem into an image segmentation problem and propose a deep visual audio denoising (DVAD) model. With a total of 14,120 audio images, we develop an audio ImageMask tool and propose to use a few-shot generalization strategy to label these imag…
The rise of deep learning algorithms has led many researchers to withdraw from using classic signal processing methods for sound generation. Deep learning models have achieved expressive voice synthesis, realistic sound textures, and musical notes from virtual instruments. However, the most suitable deep learning architecture is still under investigation. The choice of architecture is tightly coupled to the audio representations. A sound's original waveform can be too dense and rich for deep learning models to deal with efficiently - and complexity increases training time and computational cos…
Transfer learning is critical for efficient information transfer across multiple related learning problems. A simple, yet effective transfer learning approach utilizes deep neural networks trained on a large-scale task for feature extraction. Such representations are then used to learn related downstream tasks. In this paper, we investigate transfer learning capacity of audio representations obtained from neural networks trained on a large-scale sound event detection dataset. We build and evaluate these representations across a wide range of other audio tasks, via a simple linear classifier tr…
The Chinese University of Hong Kong(香港中文大学);Zhejiang University(浙江大学);Shanghai Jiao Tong University(上海交通大学);Gaoling School of Artificial Intelligence, Renmin University of China(中国人民大学高瓴人工智能学院);S-Lab, Nanyang Technological University(南洋理工大学S-Lab)
The task of audio-visual sound source localization has been well studied under constrained scenes, where the audio recordings are clean. However, in real-world scenarios, audios are usually contaminated by off-screen sound and background noise. They will interfere with the procedure of identifying desired sources and building visual-sound connections, making previous studies non-applicable. In this work, we propose the Interference Eraser (IEr) framework, which tackles the problem of audio-visual sound source localization in the wild. The key idea is to eliminate the interference by redefining…
Sony CSL(索尼计算机科学实验室);CentraleSupélec(巴黎中央理工-高等电力学院)
In this paper, we propose a novel score-base generative model for unconditional raw audio synthesis. Our proposal builds upon the latest developments on diffusion process modeling with stochastic differential equations, which already demonstrated promising results on image generation. We motivate novel heuristics for the choice of the diffusion processes better suited for audio generation, and consider the use of a conditional U-Net to approximate the score function. While previous approaches on diffusion models on audio were mainly designed as speech vocoders in medium resolution, our method …
Recognizing sounds is a key aspect of computational audio scene analysis and machine perception. In this paper, we advocate that sound recognition is inherently a multi-modal audiovisual task in that it is easier to differentiate sounds using both the audio and visual modalities as opposed to one or the other. We present an audiovisual fusion model that learns to recognize sounds from weakly labeled video recordings. The proposed fusion model utilizes an attention mechanism to dynamically combine the outputs of the individual audio and visual models. Experiments on the large scale sound events…
We introduce a new system for data-driven audio sound model design built around two different neural network architectures, a Generative Adversarial Network(GAN) and a Recurrent Neural Network (RNN), that takes advantage of the unique characteristics of each to achieve the system objectives that neither is capable of addressing alone. The objective of the system is to generate interactively controllable sound models given (a) a range of sounds the model should be able to synthesize, and (b) a specification of the parametric controls for navigating that space of sounds. The range of sounds is d…
Beijing University of Posts and Telecommunications(北京邮电大学);University of Surrey(萨里大学)
Audio tagging aims to predict one or several labels in an audio clip. Many previous works use weakly labelled data (WLD) for audio tagging, where only presence or absence of sound events is known, but the order of sound events is unknown. To use the order information of sound events, we propose sequential labelled data (SLD), where both the presence or absence and the order information of sound events are known. To utilize SLD in audio tagging, we propose a Convolutional Recurrent Neural Network followed by a Connectionist Temporal Classification (CRNN-CTC) objective function to map from an au…
Epic-Sounds: A Large-scale Dataset of Actions That Sound
Visual Geometry Group, Department of Engineering Science, University of Oxford, UK(牛津大学视觉几何组);Department of Computer Science, University of Bristol, UK(布里斯托大学计算机科学系);CIIRC, Czech Technical University in Prague, Czech Republic(布拉格捷克技术大学CIIRC)