Recognizing sounds is a key aspect of computational audio scene analysis and machine perception. In this paper, we advocate that sound recognition is inherently a multi-modal audiovisual task in that it is easier to differentiate sounds using both the audio and visual modalities as opposed to one or the other. We present an audiovisual fusion model that learns to recognize sounds from weakly labeled video recordings. The proposed fusion model utilizes an attention mechanism to dynamically combine the outputs of the individual audio and visual models. Experiments on the large scale sound events dataset, AudioSet, demonstrate the efficacy of the proposed model, which outperforms the single-modal models, and state-of-the-art fusion and multi-modal models. We achieve a mean Average Precision (mAP) of 46.16 on Audioset, outperforming prior state of the art by approximately +4.35 mAP (relative: 10.4%).
We tackle the task of environmental event classification by drawing inspiration from the transformer neural network architecture used in machine translation. We modify this attention-based feedforward structure in such a way that allows the resulting model to use audio as well as video to compute sound event predictions. We perform extensive experiments with these adapted transformers on an audiovisual data set, obtained by appending relevant visual information to an existing large-scale weakly labeled audio collection. The employed multi-label data contains clip-level annotation indicating th…
Renmin University of China(中国人民大学);Baidu Inc.(百度公司);Shanghai Jiao Tong University(上海交通大学)
Discriminatively localizing sounding objects in cocktail-party, i.e., mixed sound scenes, is commonplace for humans, but still challenging for machines. In this paper, we propose a two-stage learning framework to perform self-supervised class-aware sounding object localization. First, we propose to learn robust object representations by aggregating the candidate sound localization results in the single source scenes. Then, class-aware object localization maps are generated in the cocktail-party scenarios by referring the pre-learned object knowledge, and the sounding objects are accordingly se…
Polytechnic University of Catalonia (UPC)(加泰罗尼亚理工大学(UPC))
The motivation of our research is to explore the possibilities of automatic sound-to-image (S2I) translation for enabling a human receiver to visually infer the occurrence of sound related events. We expect the computer to 'imagine' the scene from the captured sound, generating original images that picture the sound emitting source. Previous studies on similar topics opted for simplified approaches using data with low content diversity and/or sound class supervision. Differently, we propose to perform unsupervised S2I translation using thousands of distinct and unknown scenes, with slightly pr…
The seen birds twitter, the running cars accompany with noise, etc. These naturally audiovisual correspondences provide the possibilities to explore and understand the outside world. However, the mixed multiple objects and sounds make it intractable to perform efficient matching in the unconstrained environment. To settle this problem, we propose to adequately excavate audio and visual components and perform elaborate correspondence learning among them. Concretely, a novel unsupervised audiovisual learning model is proposed, named as \Deep Multimodal Clustering (DMC), that synchronously perfor…
National Institute of Informatics(国立信息学研究所);The University of Edinburgh(爱丁堡大学)
An audiovisual speaker conversion method is presented for simultaneously transforming the facial expressions and voice of a source speaker into those of a target speaker. Transforming the facial and acoustic features together makes it possible for the converted voice and facial expressions to be highly correlated and for the generated target speaker to appear and sound natural. It uses three neural networks: a conversion network that fuses and transforms the facial and acoustic features, a waveform generation network that produces the waveform from both the converted facial and acoustic featur…
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校)
We introduce an audiovisual method for long-range text-to-video retrieval. Unlike previous approaches designed for short video retrieval (e.g., 5-15 seconds in duration), our approach aims to retrieve minute-long videos that capture complex human actions. One challenge of standard video-only approaches is the large computational cost associated with processing hundreds of densely extracted frames from such long videos. To address this issue, we propose to replace parts of the video with compact audio cues that succinctly summarize dynamic audio events and are cheap to process. Our method, name…
Department of Electrical and Computer Engineering, Johns Hopkins University(约翰霍普金斯大学电气与计算机工程系)
Natural environment and our interaction with it is essentially multisensory, where we may deploy visual, tactile and/or auditory senses to perceive, learn and interact with our environment. Our objective in this study is to develop a scene analysis algorithm using multisensory information, specifically vision and audio. We develop a proto-object based audiovisual saliency map (AVSM) for the analysis of dynamic natural scenes. A specialized audiovisual camera with $360 \degree$ Field of View, capable of locating sound direction, is used to collect spatiotemporally aligned audiovisual data. We d…
Center for Science and Society(科学与社会中心);Columbia University(哥伦比亚大学)
Deep learning algorithms are rapidly changing the way in which audiovisual media can be produced. Synthetic audiovisual media generated with deep learning - often subsumed colloquially under the label "deepfakes" - have a number of impressive characteristics; they are increasingly trivial to produce, and can be indistinguishable from real sounds and images recorded with a sensor. Much attention has been dedicated to ethical concerns raised by this technological development. Here, I focus instead on a set of issues related to the notion of synthetic audiovisual media, its place within a broader…
University of Coimbra(科英布拉大学);Centre for Informatics and Systems of the University of Coimbra(科英布拉大学信息学与系统中心)
We present ESSYS* Sharing #UC, an audiovisual installation artwork that reflects upon the emotional context related to the university and the city of Coimbra, based on the data shared about them on Twitter. The installation was presented in an urban art gallery of Círculo de Artes Plásticas de Coimbra during the summer and autumn of 2021. In the installation space, one may see a collection of typographic posters displaying the tweets and listening to an ever-changing ambient sound. The present audiovisuals are created by an autonomous computational creative approach, which employs a neural cla…
Most existing datasets for sound event recognition (SER) are relatively small and/or domain-specific, with the exception of AudioSet, based on over 2M tracks from YouTube videos and encompassing over 500 sound classes. However, AudioSet is not an open dataset as its official release consists of pre-computed audio features. Downloading the original audio tracks can be problematic due to YouTube videos gradually disappearing and usage rights issues. To provide an alternative benchmark dataset and thus foster SER research, we introduce FSD50K, an open dataset containing over 51k audio clips total…
Immersive audio-visual perception relies on the spatial integration of both auditory and visual information which are heterogeneous sensing modalities with different fields of reception and spatial resolution. This study investigates the perceived coherence of audiovisual object events presented either centrally or peripherally with horizontally aligned/misaligned sound. Various object events were selected to represent three acoustic feature classes. Subjective test results in a simulated virtual environment from 18 participants indicate a wider capture region in the periphery, with an outward…
We study the merit of transfer learning for two sound recognition problems, i.e., audio tagging and sound event detection. Employing feature fusion, we adapt a baseline system utilizing only spectral acoustic inputs to also make use of pretrained auditory and visual features, extracted from networks built for different tasks and trained with external data. We perform experiments with these modified models on an audiovisual multi-label data set, of which the training partition contains a large number of unlabeled samples and a smaller amount of clips with weak annotations, indicating the clip-l…
As sound event classification moves towards larger datasets, issues of label noise become inevitable. Web sites can supply large volumes of user-contributed audio and metadata, but inferring labels from this metadata introduces errors due to unreliable inputs, and limitations in the mapping. There is, however, little research into the impact of these errors. To foster the investigation of label noise in sound event classification we present FSDnoisy18k, a dataset containing 42.5 hours of audio across 20 sound classes, including a small amount of manually-labeled data and a larger quantity of r…
Diseño de sonido para producciones audiovisuales e historias sonoras en el aula. Hacia una docencia creativa mediante el uso de herramientas inteligentes
We study the impact of visual assistance for automated audio captioning. Utilizing multi-encoder transformer architectures, which have previously been employed to introduce vision-related information in the context of sound event detection, we analyze the usefulness of incorporating a variety of pretrained features. We perform experiments on a YouTube-based audiovisual data set and investigate the effect of applying the considered transfer learning technique in terms of a variety of captioning metrics. We find that only one of the considered kinds of pretrained features provides consistent imp…
Vienna Center for Quantum Science and Technology(维也纳量子科学与技术中心);University Service Centre for Transmission Electron Microscopy(传输电子显微镜大学服务中心);Department of Quantum Information and Computation at Kepler (QUICK)(凯普勒(QUICK)量子信息与计算部门);Institute for Experimental Physics(实验物理研究所);Institute for Composition, Conducting and Computer Music (IKD)(composition、演奏与计算机音乐研究所(IKD))
MIT(麻省理工学院);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室)
Segmenting objects in images and separating sound sources in audio are challenging tasks, in part because traditional approaches require large amounts of labeled data. In this paper we develop a neural network model for visual object segmentation and sound source separation that learns from natural videos through self-supervision. The model is an extension of recently proposed work that maps image pixels to sounds. Here, we introduce a learning approach to disentangle concepts in the neural networks, and assign semantic categories to network feature channels to enable independent image segment…
University of British Columbia(不列颠哥伦比亚大学);Vector Institute for AI(Vector人工智能研究所)
Learning how to localize and separate individual object sounds in the audio channel of the video is a difficult task. Current state-of-the-art methods predict audio masks from artificially mixed spectrograms, known as Mix-and-Separate framework. We propose an audio-visual co-segmentation, where the network learns both what individual objects look and sound like, from videos labeled with only object labels. Unlike other recent visually-guided audio source separation frameworks, our architecture can be learned in an end-to-end manner and requires no additional supervision or bounding box proposa…
University of São Paulo(圣保罗大学);Universidade Metodista de Piracicaba(皮拉西卡巴卫理公会大学);University of Western Australia(西澳大利亚大学)
The representation of basic elements of music in terms of discrete audio signals is often used in software for musical creation and design. Nevertheless, there is no unified approach that relates these elements to the discrete samples of digitized sound. In this article, each musical element is related by equations and algorithms to the discrete-time samples of sounds, and each of these relations are implemented in scripts within a software toolbox, referred to as MASS (Music and Audio in Sample Sequences). The fundamental element, the musical note with duration, volume, pitch and timbre, is r…
We introduce a state-of-the-art audio-visual on-screen sound separation system which is capable of learning to separate sounds and associate them with on-screen objects by looking at in-the-wild videos. We identify limitations of previous work on audio-visual on-screen sound separation, including the simplicity and coarse resolution of spatio-temporal attention, and poor convergence of the audio separation model. Our proposed model addresses these issues using cross-modal and self-attention modules that capture audio-visual dependencies at a finer resolution over time, and by unsupervised pre-…
Qualcomm AI Research(高通人工智能研究院);Qualcomm Technologies, Inc.(高通技术公司)
This paper considers a semi-supervised learning framework for weakly labeled polyphonic sound event detection problems for the DCASE 2019 challenge's task4 by combining both the tri-training and adversarial learning. The goal of the task4 is to detect onsets and offsets of multiple sound events in a single audio clip. The entire dataset consists of the synthetic data with a strong label (sound event labels with boundaries) and real data with weakly labeled (sound event labels) and unlabeled dataset. Given this dataset, we apply the tri-training where two different classifiers are used to obtai…
Perception-Inspired Bayesian Causal Fusion for Audiovisual Source Localization
Aalto University(阿尔托大学);Korea Advanced Institute of Science and Technology (KAIST)(韩国科学技术院);Friedrich-Alexander-Universität Erlangen-Nürnberg(埃尔朗根-纽伦堡大学)
In the last couple of years, weakly labeled learning has turned out to be an exciting approach for audio event detection. In this work, we introduce webly labeled learning for sound events which aims to remove human supervision altogether from the learning process. We first develop a method of obtaining labeled audio data from the web (albeit noisy), in which no manual labeling is involved. We then describe methods to efficiently learn from these webly labeled audio recordings. In our proposed system, WeblyNet, two deep neural networks co-teach each other to robustly learn from webly labeled d…
Music and Audio Research Laboratory(音乐与音频研究实验室);Center for Data Science(数据科学中心);Center for Urban Science and Progress(城市科学与进步中心);New York University(纽约大学)
Sound event detection (SED) methods are tasked with labeling segments of audio recordings by the presence of active sound sources. SED is typically posed as a supervised machine learning problem, requiring strong annotations for the presence or absence of each sound source at every time instant within the recording. However, strong annotations of this type are both labor- and cost-intensive for human annotators to produce, which limits the practical scalability of SED methods. In this work, we treat SED as a multiple instance learning (MIL) problem, where training labels are static over a shor…
One of the established multi-lingual methods for testing speech intelligibility is the matrix sentence test (MST). Most versions of this test are designed with audio-only stimuli. Nevertheless, visual cues play an important role in speech intelligibility, mostly making it easier to understand speech by speechreading. In this work we present the creation and evaluation of dubbed videos for the Oldenburger female MST (OLSA). 28 normal-hearing participants completed test and retest sessions with conditions including audio and visual modalities, speech in quiet and noise, and open and closed-set r…
Université de Lorraine(洛林大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所);Loria(洛林计算机科学及其应用实验室);Johannes Kepler University of Linz(林茨约翰内斯·开普勒大学);Carnegie Mellon University(卡内基梅隆大学)
This paper presents DCASE 2018 task 4. The task evaluates systems for the large-scale detection of sound events using weakly labeled data (without time boundaries). The target of the systems is to provide not only the event class but also the event time boundaries given that multiple events can be present in an audio recording. Another challenge of the task is to explore the possibility to exploit a large amount of unbalanced and unlabeled training data together with a small weakly labeled training set to improve system performance. The data are Youtube video excerpts from domestic context whi…
Music Technology Group, Universitat Pompeu Fabra(庞培法布拉大学音乐技术组);Insight Centre for Data Analytics, Dublin City University (DCU)(都柏林城市大学洞察数据分析中心)
Self-supervised representation learning can mitigate the limitations in recognition tasks with few manually labeled data but abundant unlabeled data---a common scenario in sound event research. In this work, we explore unsupervised contrastive learning as a way to learn sound event representations. To this end, we propose to use the pretext task of contrasting differently augmented views of sound events. The views are computed primarily via mixing of training examples with unrelated backgrounds, followed by other data augmentations. We analyze the main components of our method via ablation exp…
Considering that acoustic scenes and sound events are closely related to each other, in some previous papers, a joint analysis of acoustic scenes and sound events utilizing multitask learning (MTL)-based neural networks was proposed. In conventional methods, a strongly supervised scheme is applied to sound event detection in MTL models, which requires strong labels of sound events in model training; however, annotating strong event labels is quite time-consuming. In this paper, we thus propose a method for the joint analysis of acoustic scenes and sound events based on the MTL framework with w…
In this paper, we present a gated convolutional recurrent neural network based approach to solve task 4, large-scale weakly labelled semi-supervised sound event detection in domestic environments, of the DCASE 2018 challenge. Gated linear units and a temporal attention layer are used to predict the onset and offset of sound events in 10s long audio clips. Whereby for training only weakly-labelled data is used. Virtual adversarial training is used for regularization, utilizing both labelled and unlabeled data. Furthermore, we introduce self-adaptive label refinement, a method which allows unsup…
Orcinus orca (killer whales) exhibit complex calls. They last about a second. In a call, an orca typically uses multiple frequencies simultaneously, varies the frequencies, and varies their volumes. Behavior data is hard to obtain because orcas live under water and travel quickly. Sound data is relatively easy to capture. As a science goal, we would like to know whether orca vocalizations constitute a semantic language. We do this by studying whether machine learning can predict behavior from vocalizations. Such prediction would also help scientific research and safety applications because one…