Modern neural-network-based speech processing systems are typically required to be robust against reverberation, and the training of such systems thus needs a large amount of reverberant data. During the training of the systems, on-the-fly simulation pipeline is nowadays preferred as it allows the model to train on infinite number of data samples without pre-generating and saving them on harddisk. An RIR simulation method thus needs to not only generate more realistic artificial room impulse response (RIR) filters, but also generate them in a fast way to accelerate the training process. Existing RIR simulation tools have proven effective in a wide range of speech processing tasks and neural network architectures, but their usage in on-the-fly simulation pipeline remains questionable due to their computational complexity or the quality of the generated RIR filters. In this paper, we propose FRAM-RIR, a fast random approximation method of the widely-used image-source method (ISM), to efficiently generate realistic multi-channel RIR filters. FRAM-RIR bypasses the explicit calculation of sound propagation paths in ISM-based algorithms by randomly sampling the location and number of reflections of each virtual sound source based on several heuristic assumptions, while still maintains accurate direction-of-arrival (DOA) information of all sound sources. Visualization of oracle beampatterns and directional features shows that FRAM-RIR can generate more realistic RIR filters than existing widely-used ISM-based tools, and experiment results on multi-channel noisy speech separation and dereverberation tasks with a wide range of neural network architectures show that models trained with FRAM-RIR can also achieve on par or better performance on real RIRs compared to other RIR simulation tools with a significantly accelerated training procedure. A Python implementation of FRAM-RIR is released.
This report describes our systems submitted to the DCASE2021 challenge task 3: sound event localization and detection (SELD) with directional interference. Our previous system based on activity-coupled Cartesian direction of arrival (ACCDOA) representation enables us to solve a SELD task with a single target. This ACCDOA-based system with efficient network architecture called RD3Net and data augmentation techniques outperformed state-of-the-art SELD systems in terms of localization and location-dependent detection. Using the ACCDOA-based system as a base, we perform model ensembles by averagin…
Delft University of Technology(代尔夫特理工大学);Victoria University of Wellington(惠灵顿维多利亚大学)
We propose an algorithm to estimate source and receiver positions, room geometry and reflection coefficients from a single room impulse response simultaneously. It is based on a symmetry analysis of the room impulse response. The proposed method utilizes the times of arrivals of the direct path, first order reflections and second order reflections. The proposed method is robust to erroneous pulses and non-specular reflections. It can be applied to any room with parallel walls as long as the required arrival times of reflections are available. In contrast to the state-of-art method, we do not r…
We present a method for improving the quality of synthetic room impulse responses for far-field speech recognition. We bridge the gap between the fidelity of synthetic room impulse responses (RIRs) and the real room impulse responses using our novel, TS-RIRGAN architecture. Given a synthetic RIR in the form of raw audio, we use TS-RIRGAN to translate it into a real RIR. We also perform real-world sub-band room equalization on the translated synthetic RIR. Our overall approach improves the quality of synthetic RIRs by compensating low-frequency wave effects, similar to those in real RIRs. We ev…
Technical University of Liberec(利贝雷茨技术大学);Bar-Ilan University(巴伊兰大学)
We introduce a database of multi-channel recordings performed in an acoustic lab with adjustable reverberation time. The recordings provide information about room impulse responses (RIR) for various positions of a loudspeaker. In particular, the main positions correspond to 4104 vertices of a cube-shaped dense grid within a 46x36x32 cm volume. The database thus provides a tool for detailed analyses of beampatterns of spatial processing methods as well as for training and testing of mathematical models of the acoustic field.
The conventional room geometry blind inference techniques with acoustic signals are conducted based on the prior knowledge of the environment, such as the room impulse response (RIR) or the sound source position, which will limit its application under unknown scenarios. To solve this problem, we have proposed a room geometry reconstruction method in this paper by using the geometric relation between the direct signal and first-order reflections. In addition to the information of the compact microphone array itself, this method does not need any precognition of the environmental parameters. Bes…
Univ Rennes, Inria, CNRS, IRISA(雷恩大学,法国国家信息与自动化研究所,法国国家科学研究中心,IRISA);Faculty of Engineering, Bar-Ilan University(巴伊兰大学工程学院);UMRAE, Cerema, Univ. Gustave Eiffel, Ifsttar(UMRAE,法国环境与国土公共工程研究中心,古斯塔夫·埃菲尔大学,法国国家交通与安全研究所);Université de Lorraine, Inria, CNRS, LORIA(洛林大学,法国国家信息与自动化研究所,法国国家科学研究中心,LORIA)
This paper presents dEchorate: a new database of measured multichannel Room Impulse Responses (RIRs) including annotations of early echo timings and 3D positions of microphones, real sources and image sources under different wall configurations in a cuboid room. These data provide a tool for benchmarking recent methods in echo-aware speech enhancement, room geometry estimation, RIR estimation, acoustic echo retrieval, microphone calibration, echo labeling and reflectors estimation. The database is accompanied with software utilities to easily access, manipulate and visualize the data as well a…
Knowing the geometry of a space is desirable for many applications, e.g. sound source localization, sound field reproduction or auralization. In circumstances where only acoustic signals can be obtained, estimating the geometry of a room is a challenging proposition. Existing methods have been proposed to reconstruct a room from the room impulse responses (RIRs). However, the sound source and microphones must be deployed in a feasible region of the room for it to work, which is impractical when the room is unknown. This work propose to employ a robot equipped with a sound source and four acous…
The materials of surfaces in a room play an important room in shaping the auditory experience within them. Different materials absorb energy at different levels. The level of absorption also varies across frequencies. This paper investigates how cues from a measured impulse response in the room can be exploited by machines to detect the materials present. With this motivation, this paper proposes a method for estimating the probability of presence of 10 material categories, based on their frequency-dependent absorption characteristics. The method is based on a CNN-RNN, trained as a multi-task …
We present a Generative Adversarial Network (GAN) based room impulse response generator (IR-GAN) for generating realistic synthetic room impulse responses (RIRs). IR-GAN extracts acoustic parameters from captured real-world RIRs and uses these parameters to generate new synthetic RIRs. We use these generated synthetic RIRs to improve far-field automatic speech recognition in new environments that are different from the ones used in training datasets. In particular, we augment the far-field speech training set by convolving our synthesized RIRs with a clean LibriSpeech dataset. We evaluate the …
Institute of Electronic Music and Acoustics, University of Music and Performing Arts Graz(格拉茨音乐与表演艺术大学电子音乐与声学研究所)
Nowadays, virtual reality interfaces allow the user to change perspectives in six degrees of freedom (6DoF) virtually, and consistently with the visual part, the acoustic perspective needs to be updated interactively. Single-perspective rendering with dynamic head rotation already works quite reliably with upmixed first-order Ambisonic room impulse responses (ASDM, SIRR, etc.). This contribution presents a plugin to free the virtual perspective from the measured one by real-time perspective extrapolation: The PerspectiveLiberator. The plugin permits selecting between two different algorithms f…
Acoustic Research Institute, Austrian Academy of Sciences(奥地利科学院声学研究所);University of Milan(米兰大学);Imperial College London(帝国理工学院)
This paper introduces a shoebox room simulator able to systematically generate synthetic datasets of binaural room impulse responses (BRIRs) given an arbitrary set of head-related transfer functions (HRTFs). The evaluation of machine hearing algorithms frequently requires BRIR datasets in order to simulate the acoustics of any environment. However, currently available solutions typically consider only HRTFs measured on dummy heads, which poorly characterize the high variability in spatial sound perception. Our solution allows to integrate a room impulse response (RIR) simulator with different …
Deep learning approaches have emerged that aim to transform an audio signal so that it sounds as if it was recorded in the same room as a reference recording, with applications both in audio post-production and augmented reality. In this work, we propose FiNS, a Filtered Noise Shaping network that directly estimates the time domain room impulse response (RIR) from reverberant speech. Our domain-inspired architecture features a time domain encoder and a filtered noise shaping decoder that models the RIR as a summation of decaying filtered noise signals, along with direct sound and early reflect…
Room acoustics measurements are used in many areas of audio research, from physical acoustics modelling and speech enhancement to virtual reality applications. This paper documents the technical specifications and choices made in the measurement of a dataset of spatial room impulse responses (SRIRs) in a variable acoustics room. Two spherical microphone arrays are used: the mh Acoustics Eigenmike em32 and the Zylia ZM-1, capable of up to fourth- and third-order Ambisonic capture, respectively. The dataset consists of three source and seven receiver positions, repeated with five configurations …
Air absorption is an important effect to consider when simulating room acoustics as it leads to significant attenuation in high frequencies. In this study, an offline method for adding air absorption to simulated room impulse responses is devised. The proposed method is based on a modal scheme for a system of one-dimensional dissipative wave equations, which can be used to post-process a room impulse response simulated without air absorption, thereby incorporating missing frequency-dependent distance-based air attenuation. Numerical examples are presented to evaluate the proposed method, along…
Spatial Scaper: A Library to Simulate and Augment Soundscapes for Sound Event Localization and Detection in Realistic Rooms
Music and Audio Research Laboratory, New York University(纽约大学音乐与音频研究实验室);Viterbi School of Engineering, University of Southern California(南加州大学维特比工程学院)
Sony Group Corporation(索尼集团公司);The University of Tokyo(东京大学)
Recording and annotating real sound events for a sound event localization and detection (SELD) task is time consuming, and data augmentation techniques are often favored when the amount of data is limited. However, how to augment the spatial information in a dataset, including unlabeled directional interference events, remains an open research question. Furthermore, directional interference events make it difficult to accurately extract spatial characteristics from target sound events. To address this problem, we propose an impulse response simulation framework (IRS) that augments spatial char…
The reverberation time (T60) and the direct-to-reverberant ratio (DRR) are commonly used to characterize room acoustic environments. Both parameters can be measured from an acoustic impulse response (AIR) or using blind estimation methods that perform estimation directly from speech. When neural networks are used for blind estimation, however, a large realistic dataset is needed, which is expensive and time consuming to collect. To address this, we propose an AIR augmentation method that can parametrically control the T60 and DRR, allowing us to expand a small dataset of real AIRs into a balan…
The Image Source Method (ISM) is one of the most employed techniques to calculate acoustic Room Impulse Responses (RIRs), however, its computational complexity grows fast with the reverberation time of the room and its computation time can be prohibitive for some applications where a huge number of RIRs are needed. In this paper, we present a new implementation that dramatically improves the computation speed of the ISM by using Graphic Processing Units (GPUs) to parallelize both the simulation of multiple RIRs and the computation of the images inside each RIR. Additional speedups were achieve…
In this paper we introduce StoRIR - a stochastic room impulse response generation method dedicated to audio data augmentation in machine learning applications. This technique, in contrary to geometrical methods like image-source or ray tracing, does not require prior definition of room geometry, absorption coefficients or microphone and source placement and is dependent solely on the acoustic parameters of the room. The method is intuitive, easy to implement and allows to generate RIRs of very complicated enclosures. We show that StoRIR, when used for audio data augmentation in a speech enhanc…
A new impulse response (IR) dataset called "MeshRIR" is introduced. Currently available datasets usually include IRs at an array of microphones from several source positions under various room conditions, which are basically designed for evaluating speech enhancement and distant speech recognition methods. On the other hand, methods of estimating or controlling spatial sound fields have been extensively investigated in recent years; however, the current IR datasets are not applicable to validating and comparing these methods because of the low spatial resolution of measurement points. MeshRIR …
University of Maryland, College Park(马里兰大学帕克分校);Reality Labs Research at Meta(Meta现实实验室研究部)
We propose a novel approach for blind room impulse response (RIR) estimation systems in the context of a downstream application scenario, far-field automatic speech recognition (ASR). We first draw the connection between improved RIR estimation and improved ASR performance, as a means of evaluating neural RIR estimators. We then propose a generative adversarial network (GAN) based architecture that encodes RIR features from reverberant speech and constructs an RIR from the encoded features, and uses a novel energy decay relief loss to optimize for capturing energy-based properties of the input…
University of Maryland, College Park(马里兰大学帕克分校);Tencent AI Lab(腾讯人工智能实验室)
We present a neural-network-based fast diffuse room impulse response generator (FAST-RIR) for generating room impulse responses (RIRs) for a given acoustic environment. Our FAST-RIR takes rectangular room dimensions, listener and speaker positions, and reverberation time as inputs and generates specular and diffuse reflections for a given acoustic environment. Our FAST-RIR is capable of generating RIRs for a given input reverberation time with an average error of 0.02s. We evaluate our generated RIRs in automatic speech recognition (ASR) applications using Google Speech API, Microsoft Speech A…
Technion -- Israel Institute of Technology(以色列理工学院)
State-of-the-art deep-learning-based voice activity detectors (VADs) are often trained with anechoic data. However, real acoustic environments are generally reverberant, which causes the performance to significantly deteriorate. To mitigate this mismatch between training data and real data, we simulate an augmented training set that contains nearly five million utterances. This extension comprises of anechoic utterances and their reverberant modifications, generated by convolutions of the anechoic utterances with a variety of room impulse responses (RIRs). We consider five different models to …
Nuance Communications UK(英国Nuance通讯公司);Imperial College London(帝国理工学院)
Any audio recording encapsulates the unique fingerprint of the associated acoustic environment, namely the background noise and reverberation. Considering the scenario of a room equipped with a fixed smart speaker device with one or more microphones and a wearable smart device (watch, glasses or smartphone), we employed the improved proportionate normalized least mean square adaptive filter to estimate the relative room impulse response mapping the audio recordings of the two devices. We performed inter-device distance estimation by exploiting a new set of features obtained extending the defin…
This paper introduces BIRD, the Big Impulse Response Dataset. This open dataset consists of 100,000 multichannel room impulse responses (RIRs) generated from simulations using the Image Method, making it the largest multichannel open dataset currently available. These RIRs can be used toperform efficient online data augmentation for scenarios that involve two microphones and multiple sound sources. The paper also introduces use cases to illustrate how BIRD can perform data augmentation with existing speech corpora.