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arXiv 2304.04437cs.CV
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使用部分体育场地配准的体育广播单目3D人体姿态估计

Monocular 3D Human Pose Estimation for Sports Broadcasts using Partial Sports Field Registration

Institute for Exercise Training and Sport Informatics(运动训练与体育信息学研究所);German Sport University, Cologne(科隆德国体育大学)

Tobias Baumgartner, Stefanie Klatt

AI总结:

本研究提出部分体育场地配准方法,通过联合优化3D姿态估计与相机校准,解决特写镜头下场地标记被遮挡导致的校准难题,成功提取400m跑道上的3D跑步运动学,并生成超10k合成图像验证现有单目3D HPE方法的局限性。

摘要:

体育赛事的拍摄将世界上运动员的运动投影并展平到2D广播图像上。这些图像中关节的像素位置可以被高精度地检测到。恢复运动员四肢的实际3D运动(运动学)需要将这些2D像素位置提升回第三维度,这暗示了特定的场景几何结构。体育场地众所周知的线条标记允许进行相机校准并确定场景的实际几何结构。提取详细的运动学需要运动员的特写镜头,这反过来又掩盖了用于相机校准的相关场地标记。我们建议采用部分体育场地配准,该方法确定一组在单一自由度上具有场景一致性的相机校准。通过3D姿态估计和相机校准的联合优化,我们展示了在400m跑道上成功提取3D跑步运动学。在这项工作中,我们结合了2D人体姿态估计和通过部分体育场地配准进行的相机校准的进展,以展示收集有效的大规模运动学数据集的途径。我们在Unreal Engine 5中生成包含超过10k张图像的合成数据集,具有不同的视角、跑步风格和体型,以展示现有单目3D HPE方法的局限性。合成数据和代码可在https://github.com/tobibaum/PartialSportsFieldReg_3DHPE获取。

英文摘要:

The filming of sporting events projects and flattens the movement of athletes in the world onto a 2D broadcast image. The pixel locations of joints in these images can be detected with high validity. Recovering the actual 3D movement of the limbs (kinematics) of the athletes requires lifting these 2D pixel locations back into a third dimension, implying a certain scene geometry. The well-known line markings of sports fields allow for the calibration of the camera and for determining the actual geometry of the scene. Close-up shots of athletes are required to extract detailed kinematics, which in turn obfuscates the pertinent field markers for camera calibration. We suggest partial sports field registration, which determines a set of scene-consistent camera calibrations up to a single degree of freedom. Through joint optimization of 3D pose estimation and camera calibration, we demonstrate the successful extraction of 3D running kinematics on a 400m track. In this work, we combine advances in 2D human pose estimation and camera calibration via partial sports field registration to demonstrate an avenue for collecting valid large-scale kinematic datasets. We generate a synthetic dataset of more than 10k images in Unreal Engine 5 with different viewpoints, running styles, and body types, to show the limitations of existing monocular 3D HPE methods. Synthetic data and code are available at https://github.com/tobibaum/PartialSportsFieldReg_3DHPE.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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