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arXiv 2502.04483cs.CV
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使用物理仿真测量三维人体姿态的物理合理性

Measuring Physical Plausibility of 3D Human Poses Using Physics Simulation

University of Michigan(密歇根大学)

Nathan Louis, Mahzad Khoshlessan, Jason J. Corso

AI总结:

本文提出利用物理仿真从物理合理性与运动稳定性两个维度评估三维人体姿态估计结果,并在Human3.6m数据集上验证了所提指标与现有合理性指标的相关性及不同方法的性能差异。

摘要:

在物理场景中对人体进行建模对于理解人与环境的交互至关重要,这类交互涉及增强现实或从视频中评估人体动作(例如体育运动或物理康复)等应用。现有最先进的方法首先从单目或多视角获得三维人体姿态,并利用该表示将人物定位在三维世界空间中。虽然标准的精度指标能够捕捉关节位置误差,但它们并未考虑三维姿态的物理合理性。这一局限性促使研究者提出其他指标来评估抖动、地面穿透和不平衡姿态。然而,这些方法测量的是相互独立的误差实例,并不能代表运动过程中的平衡性或稳定性。在本工作中,我们提出从物理仿真内部来测量物理合理性。我们引入两个指标,用于捕捉任意三维人体姿态估计模型所预测的三维姿态的物理合理性和稳定性。借助物理仿真,我们发现了与现有合理性指标之间的相关性,并测量了运动过程中的稳定性。我们评估并比较了两种最先进方法、一个多视角三角化基线以及来自Human3.6m数据集的真实三维标记点的性能。

英文摘要:

Modeling humans in physical scenes is vital for understanding human-environment interactions for applications involving augmented reality or assessment of human actions from video (e.g. sports or physical rehabilitation). State-of-the-art literature begins with a 3D human pose, from monocular or multiple views, and uses this representation to ground the person within a 3D world space. While standard metrics for accuracy capture joint position errors, they do not consider physical plausibility of the 3D pose. This limitation has motivated researchers to propose other metrics evaluating jitter, floor penetration, and unbalanced postures. Yet, these approaches measure independent instances of errors and are not representative of balance or stability during motion. In this work, we propose measuring physical plausibility from within physics simulation. We introduce two metrics to capture the physical plausibility and stability of predicted 3D poses from any 3D Human Pose Estimation model. Using physics simulation, we discover correlations with existing plausibility metrics and measuring stability during motion. We evaluate and compare the performances of two state-of-the-art methods, a multi-view triangulated baseline, and ground truth 3D markers from the Human3.6m dataset.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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