arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2303.04865cs.LGcs.AIcs.MA
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网络化马尔可夫势博弈中局部化演员-评论家的收敛速率

Convergence Rates for Localized Actor-Critic in Networked Markov Potential Games

Tsinghua University(清华大学);Caltech(加州理工学院)

Zhaoyi Zhou, Zaiwei Chen, Yiheng Lin, Adam Wierman

AI总结:

本文针对网络化马尔可夫势博弈提出一种仅依赖局部信息的局部化演员-评论家算法,通过函数逼近克服维度灾难,并首次给出不依赖智能体数量的有限样本收敛保证。

摘要:

我们引入一类网络化马尔可夫势博弈,其中智能体与网络中的节点相关联。每个智能体都有自己的局部势函数,且每个智能体的奖励仅依赖于邻域内智能体的状态和动作。在此背景下,我们提出一种局部化演员-评论家算法。该算法具有可扩展性,因为每个智能体仅使用局部信息,无需访问全局状态。此外,该算法通过使用函数逼近克服了维度灾难。我们的主要结果在存在局部化误差和函数逼近误差的情况下提供了有限样本保证。具体而言,我们以平均纳什遗憾衡量,实现了 $\tilde{\mathcal{O}}(\tildeε^{-4})$ 的样本复杂度。这是首个不依赖于智能体数量的多智能体竞争博弈有限样本界。

英文摘要:

We introduce a class of networked Markov potential games in which agents are associated with nodes in a network. Each agent has its own local potential function, and the reward of each agent depends only on the states and actions of the agents within a neighborhood. In this context, we propose a localized actor-critic algorithm. The algorithm is scalable since each agent uses only local information and does not need access to the global state. Further, the algorithm overcomes the curse of dimensionality through the use of function approximation. Our main results provide finite-sample guarantees up to a localization error and a function approximation error. Specifically, we achieve an $\tilde{\mathcal{O}}(\tildeε^{-4})$ sample complexity measured by the averaged Nash regret. This is the first finite-sample bound for multi-agent competitive games that does not depend on the number of agents.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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