We introduce a class of networked Markov potential games in which agents are associated with nodes in a network. Each agent has its own local potential function, and the reward of each agent depends only on the states and actions of the agents within a neighborhood. In this context, we propose a localized actor-critic algorithm. The algorithm is scalable since each agent uses only local information and does not need access to the global state. Further, the algorithm overcomes the curse of dimensionality through the use of function approximation. Our main results provide finite-sample guarantees up to a localization error and a function approximation error. Specifically, we achieve an $\tilde{\mathcal{O}}(\tildeε^{-4})$ sample complexity measured by the averaged Nash regret. This is the first finite-sample bound for multi-agent competitive games that does not depend on the number of agents.
It has long been recognized that multi-agent reinforcement learning (MARL) faces significant scalability issues due to the fact that the size of the state and action spaces are exponentially large in the number of agents. In this paper, we identify a rich class of networked MARL problems where the model exhibits a local dependence structure that allows it to be solved in a scalable manner. Specifically, we propose a Scalable Actor-Critic (SAC) method that can learn a near optimal localized policy for optimizing the average reward with complexity scaling with the state-action space size of loca…
The exploitation of extra state information has been an active research area in multi-agent reinforcement learning (MARL). QMIX represents the joint action-value using a non-negative function approximator and achieves the best performance, by far, on multi-agent benchmarks, StarCraft II micromanagement tasks. However, our experiments show that, in some cases, QMIX is incompatible with A2C, a training paradigm that promotes algorithm training efficiency. To obtain a reasonable trade-off between training efficiency and algorithm performance, we extend value-decomposition to actor-critics that ar…
Artificial Intelligence Institute, University of South Carolina(南卡罗来纳大学人工智能研究所)
Recent success in cooperative multi-agent reinforcement learning (MARL) relies on centralized training and policy sharing. Centralized training eliminates the issue of non-stationarity MARL yet induces large communication costs, and policy sharing is empirically crucial to efficient learning in certain tasks yet lacks theoretical justification. In this paper, we formally characterize a subclass of cooperative Markov games where agents exhibit a certain form of homogeneity such that policy sharing provably incurs no suboptimality. This enables us to develop the first consensus-based decentraliz…
Causality Meets Locality: Provably Generalizable and Scalable Policy Learning for Networked Systems
King’s College London(伦敦国王学院);Eindhoven University of Technology(埃因霍温理工大学);University of California, San Diego(加州大学圣地亚哥分校);The Alan Turing Institute(艾伦·图灵研究所)
We study multi-agent reinforcement learning (MARL) in a stochastic network of agents. The objective is to find localized policies that maximize the (discounted) global reward. In general, scalability is a challenge in this setting because the size of the global state/action space can be exponential in the number of agents. Scalable algorithms are only known in cases where dependencies are static, fixed and local, e.g., between neighbors in a fixed, time-invariant underlying graph. In this work, we propose a Scalable Actor Critic framework that applies in settings where the dependencies can be …
University of Oxford(牛津大学);Microsoft Research Montreal(微软研究院蒙特利尔分院)
We investigate the discounting mismatch in actor-critic algorithm implementations from a representation learning perspective. Theoretically, actor-critic algorithms usually have discounting for both actor and critic, i.e., there is a $γ^t$ term in the actor update for the transition observed at time $t$ in a trajectory and the critic is a discounted value function. Practitioners, however, usually ignore the discounting ($γ^t$) for the actor while using a discounted critic. We investigate this mismatch in two scenarios. In the first scenario, we consider optimizing an undiscounted objective $(γ…
Carnegie Mellon University(卡内基梅隆大学);MIT Media Lab(麻省理工学院媒体实验室);Adobe(奥多比公司)
The two-time scale nature of SAC, which is an actor-critic algorithm, is characterised by the fact that the critic estimate has not converged for the actor at any given time, but since the critic learns faster than the actor, it ensures eventual consistency between the two. Various strategies have been introduced in literature to learn better gradient estimates to help achieve better convergence. Since gradient estimates depend upon the critic, we posit that improving the critic can provide a better gradient estimate for the actor at each time. Utilizing this, we propose Soft Actor Retrospecti…
Nara Institute of Science and Technology(奈良先端科学技术大学院大学)
The oscillating performance of off-policy learning and persisting errors in the actor-critic (AC) setting call for algorithms that can conservatively learn to suit the stability-critical applications better. In this paper, we propose a novel off-policy AC algorithm cautious actor-critic (CAC). The name cautious comes from the doubly conservative nature that we exploit the classic policy interpolation from conservative policy iteration for the actor and the entropy-regularization of conservative value iteration for the critic. Our key observation is the entropy-regularized critic facilitates an…
Carnegie Mellon University(卡内基梅隆大学);California Institute of Technology(加州理工学院);Harvard University(哈佛大学)
We study reinforcement learning (RL) in a setting with a network of agents whose states and actions interact in a local manner where the objective is to find localized policies such that the (discounted) global reward is maximized. A fundamental challenge in this setting is that the state-action space size scales exponentially in the number of agents, rendering the problem intractable for large networks. In this paper, we propose a Scalable Actor Critic (SAC) framework that exploits the network structure and finds a localized policy that is an $O(ρ^κ)$-approximation of a stationary point of th…
This technical report is devoted to explaining how the actor loss of soft actor critic is obtained, as well as the associated gradient estimate. It gives the necessary mathematical background to derive all the presented equations, from the theoretical actor loss to the one implemented in practice. This necessitates a comparison of the reparameterization trick used in soft actor critic with the nabla log trick, which leads to open questions regarding the most efficient method to use.
University of Alberta(阿尔伯塔大学);Stanford University(斯坦福大学);Google Brain(谷歌大脑)
Actor-critic (AC) methods are ubiquitous in reinforcement learning. Although it is understood that AC methods are closely related to policy gradient (PG), their precise connection has not been fully characterized previously. In this paper, we explain the gap between AC and PG methods by identifying the exact adjustment to the AC objective/gradient that recovers the true policy gradient of the cumulative reward objective (PG). Furthermore, by viewing the AC method as a two-player Stackelberg game between the actor and critic, we show that the Stackelberg policy gradient can be recovered as a sp…
Our effort is toward unifying GAN and DRL algorithms into a unifying AI model (AGI or general-purpose AI or artificial general intelligence which has general-purpose applications to: (A) offline learning (of stored data) like GAN in (un/semi-/fully-)SL setting such as big data analytics (mining) and visualization; (B) online learning (of real or simulated devices) like DRL in RL setting (with/out environment reward) such as (real or simulated) robotics and control; Our core proposal is adding an (generative/predictive) environment model to the actor-critic (model-free) architecture which resul…
Finite-Time Global Optimality Convergence in Deep Neural Actor-Critic Methods for Decentralized Multi-Agent Reinforcement Learning
The Ohio State University, Columbus, Ohio, USA(俄亥俄州立大学);University of Wisconsin-Whitewater, Whitewater, Wisconsin, USA(威斯康星大学-威奇托分校);University of Colorado Boulder, Boulder, Colorado, USA(科罗拉多大学博尔德分校)
Boston University(波士顿大学);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室)
Actors and critics in actor-critic reinforcement learning algorithms are functionally separate, yet they often use the same network architectures. This case study explores the performance impact of network sizes when considering actor and critic architectures independently. By relaxing the assumption of architectural symmetry, it is often possible for smaller actors to achieve comparable policy performance to their symmetric counterparts. Our experiments show up to 99% reduction in the number of network weights with an average reduction of 77% over multiple actor-critic algorithms on 9 indepen…
Department of Electrical and Computer Engineering, Princeton University(普林斯顿大学电气与计算机工程系)
Off-policy Actor-Critic algorithms have demonstrated phenomenal experimental performance but still require better explanations. To this end, we show its policy evaluation error on the distribution of transitions decomposes into: a Bellman error, a bias from policy mismatch, and a variance term from sampling. By comparing the magnitude of bias and variance, we explain the success of the Emphasizing Recent Experience sampling and 1/age weighted sampling. Both sampling strategies yield smaller bias and variance and are hence preferable to uniform sampling.
Zhejiang University of Science and Technology(浙江科技大学)
Hyper-parameter optimization is a crucial problem in machine learning as it aims to achieve the state-of-the-art performance in any model. Great efforts have been made in this field, such as random search, grid search, Bayesian optimization. In this paper, we model hyper-parameter optimization process as a Markov decision process, and tackle it with reinforcement learning. A novel hyper-parameter optimization method based on soft actor critic and hierarchical mixture regularization has been proposed. Experiments show that the proposed method can obtain better hyper-parameters in a shorter time…
Despite definite success in deep reinforcement learning problems, actor-critic algorithms are still confronted with sample inefficiency in complex environments, particularly in tasks where efficient exploration is a bottleneck. These methods consider a policy (the actor) and a value function (the critic) whose respective losses are built using different motivations and approaches. This paper introduces a third protagonist: the adversary. While the adversary mimics the actor by minimizing the KL-divergence between their respective action distributions, the actor, in addition to learning to solv…
Many policy gradient methods are variants of Actor-Critic (AC), where a value function (critic) is learned to facilitate updating the parameterized policy (actor). The update to the actor involves a log-likelihood update weighted by the action-values, with the addition of entropy regularization for soft variants. In this work, we explore an alternative update for the actor, based on an extension of the cross entropy method (CEM) to condition on inputs (states). The idea is to start with a broader policy and slowly concentrate around maximal actions, using a maximum likelihood update towards ac…
University of Washington(华盛顿大学);University of California, Santa Cruz(加利福尼亚大学圣克鲁兹分校)
The hierarchical interaction between the actor and critic in actor-critic based reinforcement learning algorithms naturally lends itself to a game-theoretic interpretation. We adopt this viewpoint and model the actor and critic interaction as a two-player general-sum game with a leader-follower structure known as a Stackelberg game. Given this abstraction, we propose a meta-framework for Stackelberg actor-critic algorithms where the leader player follows the total derivative of its objective instead of the usual individual gradient. From a theoretical standpoint, we develop a policy gradient t…
Massachusetts Institute of Technology(麻省理工学院);Higher Institute for Applied Sciences and Technology(应用科学与技术高等学院)
In this work, we propose Behavior-Guided Actor-Critic (BAC), an off-policy actor-critic deep RL algorithm. BAC mathematically formulates the behavior of the policy through autoencoders by providing an accurate estimation of how frequently each state-action pair was visited while taking into consideration state dynamics that play a crucial role in determining the trajectories produced by the policy. The agent is encouraged to change its behavior consistently towards less-visited state-action pairs while attaining good performance by maximizing the expected discounted sum of rewards, resulting i…
Ramakrishna Mission Vivekananda Educational and Research Institute (RKMVERI)(罗摩克里希纳传道会维韦卡南达教育与研究所(RKMVERI))
Actor-critic methods, a type of model-free reinforcement learning (RL), have achieved state-of-the-art performances in many real-world domains in continuous control. Despite their success, the wide-scale deployment of these models is still a far cry. The main problems in these actor-critic methods are inefficient exploration and sub-optimal policies. Soft Actor-Critic (SAC) and Twin Delayed Deep Deterministic Policy Gradient (TD3), two cutting edge such algorithms, suffer from these issues. SAC effectively addressed the problems of sample complexity and convergence brittleness to hyper-paramet…
University of Science and Technology of China(中国科学技术大学);Hefei Comprehensive National Science Center(合肥综合性国家科学中心)
Actor-critic Reinforcement Learning (RL) algorithms have achieved impressive performance in continuous control tasks. However, they still suffer two nontrivial obstacles, i.e., low sample efficiency and overestimation bias. To this end, we propose Simultaneous Double Q-learning with Conservative Advantage Learning (SDQ-CAL). Our SDQ-CAL boosts the Double Q-learning for off-policy actor-critic RL based on a modification of the Bellman optimality operator with Advantage Learning. Specifically, SDQ-CAL improves sample efficiency by modifying the reward to facilitate the distinction from experienc…
Actor learning and critic learning are two components of the outstanding and mostly used Deep Deterministic Policy Gradient (DDPG) reinforcement learning method. Since actor and critic learning plays a significant role in the overall robot's learning, the performance of the DDPG approach is relatively sensitive and unstable as a result. We propose a multi-actor-critic DDPG for reliable actor-critic learning to further enhance the performance and stability of DDPG. This multi-actor-critic DDPG is then integrated with Hindsight Experience Replay (HER) to form our new deep learning framework call…
Reinforcement learning is well-studied under discrete actions. Integer actions setting is popular in the industry yet still challenging due to its high dimensionality. To this end, we study reinforcement learning under integer actions by incorporating the Soft Actor-Critic (SAC) algorithm with an integer reparameterization. Our key observation for integer actions is that their discrete structure can be simplified using their comparability property. Hence, the proposed integer reparameterization does not need one-hot encoding and is of low dimensionality. Experiments show that the proposed SAC …
Institute of Advanced Research in Artificial Intelligence (IARAI)(人工智能高级研究院(IARAI))
We prove under commonly used assumptions the convergence of actor-critic reinforcement learning algorithms, which simultaneously learn a policy function, the actor, and a value function, the critic. Both functions can be deep neural networks of arbitrary complexity. Our framework allows showing convergence of the well known Proximal Policy Optimization (PPO) and of the recently introduced RUDDER. For the convergence proof we employ recently introduced techniques from the two time-scale stochastic approximation theory. Our results are valid for actor-critic methods that use episodic samples and…