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arXiv 2102.04376cs.LGcs.AIstat.ML
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Adversarially Guided Actor-Critic

Inria(法国国家信息与自动化研究所);Univ. Lille(里尔大学);CNRS(法国国家科学研究中心);Google Research(谷歌研究院)

Yannis Flet-Berliac, Johan Ferret, Olivier Pietquin, Philippe Preux, Matthieu Geist

摘要:

尽管在深度强化学习问题上取得了一定的成功,但行动者-评论家算法在复杂环境中仍然面临样本效率低下的问题,特别是在有效探索是瓶颈的任务中。这些方法考虑了一个政策(演员)和一个价值函数(批评家),其各自的损失是使用不同的动机和方法建立的。本文介绍了第三个主角:对手。当对手通过最小化他们各自的动作分布之间的KL-分歧来模仿演员时,演员除了学习解决任务之外,还试图将自己与对手的预测区分开来。这个新的目标刺激行动者遵循以前的轨迹无法正确预测的策略,使其行为在奖励极其罕见的任务中具有创新性。我们的实验分析表明,由此产生的对抗引导演员评论(AGAC)算法导致更详尽的探索。值得注意的是,AGAC在一组各种硬探索和程序生成的任务上优于当前最先进的方法。

英文摘要:

Despite definite success in deep reinforcement learning problems, actor-critic algorithms are still confronted with sample inefficiency in complex environments, particularly in tasks where efficient exploration is a bottleneck. These methods consider a policy (the actor) and a value function (the critic) whose respective losses are built using different motivations and approaches. This paper introduces a third protagonist: the adversary. While the adversary mimics the actor by minimizing the KL-divergence between their respective action distributions, the actor, in addition to learning to solve the task, tries to differentiate itself from the adversary predictions. This novel objective stimulates the actor to follow strategies that could not have been correctly predicted from previous trajectories, making its behavior innovative in tasks where the reward is extremely rare. Our experimental analysis shows that the resulting Adversarially Guided Actor-Critic (AGAC) algorithm leads to more exhaustive exploration. Notably, AGAC outperforms current state-of-the-art methods on a set of various hard-exploration and procedurally-generated tasks.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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