In many applications of online decision making, the environment is non-stationary and it is therefore crucial to use bandit algorithms that handle changes. Most existing approaches are designed to protect against non-smooth changes, constrained only by total variation or Lipschitzness over time. However, in practice, environments often change {\em smoothly}, so such algorithms may incur higher-than-necessary regret. We study a non-stationary bandits problem where each arm's mean reward sequence can be embedded into a $β$-Hölder function, i.e., a function that is $(β-1)$-times Lipschitz-continuously differentiable. The non-stationarity becomes more smooth as $β$ increases. When $β=1$, this corresponds to the non-smooth regime, where \cite{besbes2014stochastic} established a minimax regret of $\tilde Θ(T^{2/3})$. We show the first separation between the smooth (i.e., $β\ge 2$) and non-smooth (i.e., $β=1$) regimes by presenting a policy with $\tilde O(k^{4/5} T^{3/5})$ regret on any $k$-armed, $2$-Hölder instance. We complement this result by showing that the minimax regret on the $β$-Hölder family of instances is $Ω(T^{(β+1)/(2β+1)})$ for any integer $β\ge 1$. This matches our upper bound for $β=2$ up to logarithmic factors. Furthermore, we validated the effectiveness of our policy through a comprehensive numerical study using real-world click-through rate data.
Non-stationary bandits and online clustering of bandits lift the restrictive assumptions in contextual bandits and provide solutions to many important real-world scenarios. Though the essence in solving these two problems overlaps considerably, they have been studied independently. In this paper, we connect these two strands of bandit research under the notion of test of homogeneity, which seamlessly addresses change detection for non-stationary bandit and cluster identification for online clustering of bandit in a unified solution framework. Rigorous regret analysis and extensive empirical ev…
Users of recommender systems often behave in a non-stationary fashion, due to their evolving preferences and tastes over time. In this work, we propose a practical approach for fast personalization to non-stationary users. The key idea is to frame this problem as a latent bandit, where the prototypical models of user behavior are learned offline and the latent state of the user is inferred online from its interactions with the models. We call this problem a non-stationary latent bandit. We propose Thompson sampling algorithms for regret minimization in non-stationary latent bandits, analyze th…
We study a nonparametric contextual bandit problem where the expected reward functions belong to a Hölder class with smoothness parameter $β$. We show how this interpolates between two extremes that were previously studied in isolation: non-differentiable bandits ($β\leq1$), where rate-optimal regret is achieved by running separate non-contextual bandits in different context regions, and parametric-response bandits (satisfying $β=\infty$), where rate-optimal regret can be achieved with minimal or no exploration due to infinite extrapolatability. We develop a novel algorithm that carefully adju…
We introduce GLR-klUCB, a novel algorithm for the piecewise iid non-stationary bandit problem with bounded rewards. This algorithm combines an efficient bandit algorithm, kl-UCB, with an efficient, parameter-free, changepoint detector, the Bernoulli Generalized Likelihood Ratio Test, for which we provide new theoretical guarantees of independent interest. Unlike previous non-stationary bandit algorithms using a change-point detector, GLR-klUCB does not need to be calibrated based on prior knowledge on the arms' means. We prove that this algorithm can attain a $O(\sqrt{TA Υ_T\log(T)})$ regret i…
Otto-von-Guericke University of Magdeburg(马格德堡奥托·冯·格里克大学);University of Warwick(华威大学)
In this paper, we study a non-stationary stochastic bandit problem, which generalizes the switching bandit problem. On top of the switching bandit problem (\textbf{Case a}), we are interested in three concrete examples: (\textbf{b}) the means of the arms are local polynomials, (\textbf{c}) the means of the arms are locally smooth, and (\textbf{d}) the gaps of the arms have a bounded number of inflexion points and where the highest arm mean cannot vary too much in a short range. These three settings are very different, but have in common the following: (i) the number of similarly-sized level se…
University of California, Davis(加州大学戴维斯分校);Princeton University(普林斯顿大学)
Bandit algorithms have been predominantly analyzed in the convex setting with function-value based stationary regret as the performance measure. In this paper, motivated by online reinforcement learning problems, we propose and analyze bandit algorithms for both general and structured nonconvex problems with nonstationary (or dynamic) regret as the performance measure, in both stochastic and non-stochastic settings. First, for general nonconvex functions, we consider nonstationary versions of first-order and second-order stationary solutions as a regret measure, motivated by similar performanc…
University of California, Davis(加利福尼亚大学戴维斯分校);University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
Classic contextual bandit algorithms for linear models, such as LinUCB, assume that the reward distribution for an arm is modeled by a stationary linear regression. When the linear regression model is non-stationary over time, the regret of LinUCB can scale linearly with time. In this paper, we propose a novel multiscale changepoint detection method for the non-stationary linear bandit problems, called Multiscale-LinUCB, which actively adapts to the changing environment. We also provide theoretical analysis of regret bound for Multiscale-LinUCB algorithm. Experimental results show that our pro…
The multi-armed bandits' framework is the most common platform to study strategies for sequential decision-making problems. Recently, the notion of fairness has attracted a lot of attention in the machine learning community. One can impose the fairness condition that at any given point of time, even during the learning phase, a poorly performing candidate should not be preferred over a better candidate. This fairness constraint is known to be one of the most stringent and has been studied in the stochastic multi-armed bandits' framework in a stationary setting for which regret bounds have been…
We propose an algorithm for non-stationary kernel bandits that does not require prior knowledge of the degree of non-stationarity. The algorithm follows randomized strategies obtained by solving optimization problems that balance exploration and exploitation. It adapts to non-stationarity by restarting when a change in the reward function is detected. Our algorithm enjoys a tighter dynamic regret bound than previous work on the non-stationary kernel bandit setting. Moreover, when applied to the non-stationary linear bandit setting by using a linear kernel, our algorithm is nearly minimax optim…
We investigate the piecewise-stationary combinatorial semi-bandit problem. Compared to the original combinatorial semi-bandit problem, our setting assumes the reward distributions of base arms may change in a piecewise-stationary manner at unknown time steps. We propose an algorithm, \texttt{GLR-CUCB}, which incorporates an efficient combinatorial semi-bandit algorithm, \texttt{CUCB}, with an almost parameter-free change-point detector, the \emph{Generalized Likelihood Ratio Test} (GLRT). Our analysis shows that the regret of \texttt{GLR-CUCB} is upper bounded by $\mathcal{O}(\sqrt{NKT\log{T}}…
Non-stationarity appears in many online applications such as web search and advertising. In this paper, we study the online learning to rank problem in a non-stationary environment where user preferences change abruptly at an unknown moment in time. We consider the problem of identifying the K most attractive items and propose cascading non-stationary bandits, an online learning variant of the cascading model, where a user browses a ranked list from top to bottom and clicks on the first attractive item. We propose two algorithms for solving this non-stationary problem: CascadeDUCB and CascadeS…
Paderborn University(帕德博恩大学);University of Munich(慕尼黑大学)
We study the non-stationary dueling bandits problem with $K$ arms, where the time horizon $T$ consists of $M$ stationary segments, each of which is associated with its own preference matrix. The learner repeatedly selects a pair of arms and observes a binary preference between them as feedback. To minimize the accumulated regret, the learner needs to pick the Condorcet winner of each stationary segment as often as possible, despite preference matrices and segment lengths being unknown. We propose the $\mathrm{Beat\, the\, Winner\, Reset}$ algorithm and prove a bound on its expected binary weak…
We study the multi-armed bandit problem where the rewards are realizations of general non-stationary stochastic processes, a setting that generalizes many existing lines of work and analyses. In particular, we present a theoretical analysis and derive regret guarantees for rested bandits in which the reward distribution of each arm changes only when we pull that arm. Remarkably, our regret bounds are logarithmic in the number of rounds under several natural conditions. We introduce a new algorithm based on classical UCB ideas combined with the notion of weighted discrepancy, a useful tool for …
This paper tackles the risk averse multi-armed bandits problem when incurred losses are non-stationary. The conditional value-at-risk (CVaR) is used as the objective function. Two estimation methods are proposed for this objective function in the presence of non-stationary losses, one relying on a weighted empirical distribution of losses and another on the dual representation of the CVaR. Such estimates can then be embedded into classic arm selection methods such as epsilon-greedy policies. Simulation experiments assess the performance of the arm selection algorithms based on the two novel es…
In $\mathcal{X}$-armed bandit problem an agent sequentially interacts with environment which yields a reward based on the vector input the agent provides. The agent's goal is to maximise the sum of these rewards across some number of time steps. The problem and its variations have been a subject of numerous studies, suggesting sub-linear and some times optimal strategies. The given paper introduces a novel variation of the problem. We consider an environment, which can abruptly change its behaviour an unknown number of times. To that end we propose a novel strategy and prove it attains sub-lin…
We consider minimisation of dynamic regret in non-stationary bandits with a slowly varying property. Namely, we assume that arms' rewards are stochastic and independent over time, but that the absolute difference between the expected rewards of any arm at any two consecutive time-steps is at most a drift limit $δ> 0$. For this setting that has not received enough attention in the past, we give a new algorithm which extends naturally the well-known Successive Elimination algorithm to the non-stationary bandit setting. We establish the first instance-dependent regret upper bound for slowly varyi…
Naveen Jindal School of Management, University of Texas at Dallas(德克萨斯大学达拉斯分校纳文·金达尔管理学院)
In this paper we study the non-stationary stochastic optimization question with bandit feedback and dynamic regret measures. The seminal work of Besbes et al. (2015) shows that, when aggregated function changes is known a priori, a simple re-starting algorithm attains the optimal dynamic regret. In this work, we designed a stochastic optimization algorithm with fixed step sizes, which combined together with the multi-scale sampling framework of Wei and Luo (2021) achieves the optimal dynamic regret in non-stationary stochastic optimization without requiring prior knowledge of function change b…
We consider a Multi-Armed Bandit problem in which the rewards are non-stationary and are dependent on past actions and potentially on past contexts. At the heart of our method, we employ a recurrent neural network, which models these sequences. In order to balance between exploration and exploitation, we present an energy minimization term that prevents the neural network from becoming too confident in support of a certain action. This term provably limits the gap between the maximal and minimal probabilities assigned by the network. In a diverse set of experiments, we demonstrate that our met…
Non-Stationary Bandit Learning via Predictive Sampling
Jones Graduate School of Business, Rice University(里士满大学沃森商学院研究生院);Stanford Graduate School of Business(斯坦福商学院);Department of Management Science and Engineering, Department of Electrical Engineering, Stanford University(斯坦福大学管理科学与工程系、电气工程系)
Online recommender systems often face long delays in receiving feedback, especially when optimizing for some long-term metrics. While mitigating the effects of delays in learning is well-understood in stationary environments, the problem becomes much more challenging when the environment changes. In fact, if the timescale of the change is comparable to the delay, it is impossible to learn about the environment, since the available observations are already obsolete. However, the arising issues can be addressed if intermediate signals are available without delay, such that given those signals, t…
The stochastic multi-armed bandit has provided a framework for studying decision-making in unknown environments. We propose a variant of the stochastic multi-armed bandit where the rewards are sampled from a stochastic linear dynamical system. The proposed strategy for this stochastic multi-armed bandit variant is to learn a model of the dynamical system while choosing the optimal action based on the learned model. Motivated by mathematical finance areas such as Intertemporal Capital Asset Pricing Model proposed by Merton and Stochastic Portfolio Theory proposed by Fernholz that both model ass…
University of Southern California(南加州大学);Microsoft Research, NYC(微软研究院(纽约))
Most contextual bandit algorithms minimize regret against the best fixed policy, a questionable benchmark for non-stationary environments that are ubiquitous in applications. In this work, we develop several efficient contextual bandit algorithms for non-stationary environments by equipping existing methods for i.i.d. problems with sophisticated statistical tests so as to dynamically adapt to a change in distribution. We analyze various standard notions of regret suited to non-stationary environments for these algorithms, including interval regret, switching regret, and dynamic regret. When co…
University of Oslo(奥斯陆大学);Toyota Technological Institute at Chicago(芝加哥丰田技术研究所)
We study the problem of non-stationary dueling bandits and provide the first adaptive dynamic regret algorithm for this problem. The only two existing attempts in this line of work fall short across multiple dimensions, including pessimistic measures of non-stationary complexity and non-adaptive parameter tuning that requires knowledge of the number of preference changes. We develop an elimination-based rescheduling algorithm to overcome these shortcomings and show a near-optimal $\tilde{O}(\sqrt{S^{\texttt{CW}} T})$ dynamic regret bound, where $S^{\texttt{CW}}$ is the number of times the Cond…
We consider a non-stationary two-armed bandit framework and propose a change-detection based Thompson sampling (TS) algorithm, named TS with change-detection (TS-CD), to keep track of the dynamic environment. The non-stationarity is modeled using a Poisson arrival process, which changes the mean of the rewards on each arrival. The proposed strategy compares the empirical mean of the recent rewards of an arm with the estimate of the mean of the rewards from its history. It detects a change when the empirical mean deviates from the mean estimate by a value larger than a threshold. Then, we chara…
A survey is performed of various Multi-Armed Bandit (MAB) strategies in order to examine their performance in circumstances exhibiting non-stationary stochastic reward functions in conjunction with delayed feedback. We run several MAB simulations to simulate an online eCommerce platform for grocery pick up, optimizing for product availability. In this work, we evaluate several popular MAB strategies, such as $ε$-greedy, UCB1, and Thompson Sampling. We compare the respective performances of each MAB strategy in the context of regret minimization. We run the analysis in the scenario where the re…
We consider the non-stationary multi-armed bandit (MAB) framework and propose a Kolmogorov-Smirnov (KS) test based Thompson Sampling (TS) algorithm named TS-KS, that actively detects change points and resets the TS parameters once a change is detected. In particular, for the two-armed bandit case, we derive bounds on the number of samples of the reward distribution to detect the change once it occurs. Consequently, we show that the proposed algorithm has sub-linear regret. Contrary to existing works, our algorithm is able to detect a change when the underlying reward distribution changes even …
Dynamic Regret for Non-Stationary Linear Bandits via Misspecification Reductions
Department of Mathematics, The Hong Kong University of Science and Technology(香港科技大学数学系);Stern School of Business, New York University(纽约大学斯特恩商学院);Department of IEDA, The Hong Kong University of Science and Technology(香港科技大学工业工程与决策分析系)
Bandit learning algorithms typically involve the balance of exploration and exploitation. However, in many practical applications, worst-case scenarios needing systematic exploration are seldom encountered. In this work, we consider a smoothed setting for structured linear contextual bandits where the adversarial contexts are perturbed by Gaussian noise and the unknown parameter $θ^*$ has structure, e.g., sparsity, group sparsity, low rank, etc. We propose simple greedy algorithms for both the single- and multi-parameter (i.e., different parameter for each context) settings and provide a unifi…
We study the non-stationary stochastic multi-armed bandit problem, where the reward statistics of each arm may change several times during the course of learning. The performance of a learning algorithm is evaluated in terms of their dynamic regret, which is defined as the difference between the expected cumulative reward of an agent choosing the optimal arm in every time step and the cumulative reward of the learning algorithm. One way to measure the hardness of such environments is to consider how many times the identity of the optimal arm can change. We propose a method that achieves, in $K…
Multi-armed bandit (MAB) is a class of online learning problems where a learning agent aims to maximize its expected cumulative reward while repeatedly selecting to pull arms with unknown reward distributions. We consider a scenario where the reward distributions may change in a piecewise-stationary fashion at unknown time steps. We show that by incorporating a simple change-detection component with classic UCB algorithms to detect and adapt to changes, our so-called M-UCB algorithm can achieve nearly optimal regret bound on the order of $O(\sqrt{MKT\log T})$, where $T$ is the number of time s…
We study the problem of \emph{dynamic regret minimization} in $K$-armed Dueling Bandits under non-stationary or time varying preferences. This is an online learning setup where the agent chooses a pair of items at each round and observes only a relative binary `win-loss' feedback for this pair, sampled from an underlying preference matrix at that round. We first study the problem of static-regret minimization for adversarial preference sequences and design an efficient algorithm with $O(\sqrt{KT})$ high probability regret. We next use similar algorithmic ideas to propose an efficient and prova…
UC San Diego(加州大学圣地亚哥分校);AWS AI(亚马逊云科技人工智能);UC Berkeley(加州大学伯克利分校)
Understanding complex dynamics of two-sided online matching markets, where the demand-side agents compete to match with the supply-side (arms), has recently received substantial interest. To that end, in this paper, we introduce the framework of decentralized two-sided matching market under non stationary (dynamic) environments. We adhere to the serial dictatorship setting, where the demand-side agents have unknown and different preferences over the supply-side (arms), but the arms have fixed and known preference over the agents. We propose and analyze a decentralized and asynchronous learning…
Columbia University(哥伦比亚大学);IBM Thomas J. Watson Research Center(IBM托马斯·J·沃森研究中心)
We consider an online decision making setting known as contextual bandit problem, and propose an approach for improving contextual bandit performance by using an adaptive feature extraction (representation learning) based on online clustering. Our approach starts with an off-line pre-training on unlabeled history of contexts (which can be exploited by our approach, but not by the standard contextual bandit), followed by an online selection and adaptation of encoders. Specifically, given an input sample (context), the proposed approach selects the most appropriate encoding function to extract a…