Towards a more efficient computation of individual attribute and policy contribution for post-hoc explanation of cooperative multi-agent systems using Myerson values
Artificial and Natural Intelligence Toulouse Institute (ANITI)(图卢兹人工与自然智能研究所);University of Toulouse(图卢兹大学);ISAE-Supaero(法国高等航空航天学院);Andalusian Research Institute in Data Science and Computational Intelligence (DaSCI)(安达卢西亚数据科学与计算智能研究所);Research Center for Information and Communications Technologies of the University of Granada (CITIC-UGR)(格拉纳达大学信息与通信技术研究中心);University of Granada(格拉纳达大学)
Giorgio Angelotti, Natalia Díaz-Rodríguez
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Accepted for publication in Elsevier's Knowledge-Based Systems
A quantitative assessment of the global importance of an agent in a team is as valuable as gold for strategists, decision-makers, and sports coaches. Yet, retrieving this information is not trivial since in a cooperative task it is hard to isolate the performance of an individual from the one of the whole team. Moreover, it is not always clear the relationship between the role of an agent and his personal attributes. In this work we conceive an application of the Shapley analysis for studying the contribution of both agent policies and attributes, putting them on equal footing. Since the computational complexity is NP-hard and scales exponentially with the number of participants in a transferable utility coalitional game, we resort to exploiting a-priori knowledge about the rules of the game to constrain the relations between the participants over a graph. We hence propose a method to determine a Hierarchical Knowledge Graph of agents' policies and features in a Multi-Agent System. Assuming a simulator of the system is available, the graph structure allows to exploit dynamic programming to assess the importances in a much faster way. We test the proposed approach in a proof-of-case environment deploying both hardcoded policies and policies obtained via Deep Reinforcement Learning. The proposed paradigm is less computationally demanding than trivially computing the Shapley values and provides great insight not only into the importance of an agent in a team but also into the attributes needed to deploy the policy at its best.
Vidyasirimedhi Institute of Science and Technology(威迪亚西里梅迪科学技术研究所)
Ad hoc teamwork problem describes situations where an agent has to cooperate with previously unseen agents to achieve a common goal. For an agent to be successful in these scenarios, it has to have a suitable cooperative skill. One could implement cooperative skills into an agent by using domain knowledge to design the agent's behavior. However, in complex domains, domain knowledge might not be available. Therefore, it is worthwhile to explore how to directly learn cooperative skills from data. In this work, we apply meta-reinforcement learning (meta-RL) formulation in the context of the ad ho…
Shapley Machine: A Game-Theoretic Framework for N-Agent Ad Hoc Teamwork
INFORMED-AI Hub University of Bristol, UK(INFORMED-AI Hub 英国布里斯托大学);Centre for AI Fundamentals University of Manchester, UK(人工智能基础研究中心 英国曼彻斯特大学);School of Engineering Mathematics and Technology University of Bristol, UK(工程数学与技术学院 英国布里斯托大学)
Information sharing is key in building team cognition and enables coordination and cooperation. High-performing human teams also benefit from acting strategically with hierarchical levels of iterated communication and rationalizability, meaning a human agent can reason about the actions of their teammates in their decision-making. Yet, the majority of prior work in Multi-Agent Reinforcement Learning (MARL) does not support iterated rationalizability and only encourage inter-agent communication, resulting in a suboptimal equilibrium cooperation strategy. In this work, we show that reformulating…
Training agents in cooperative settings offers the promise of AI agents able to interact effectively with humans (and other agents) in the real world. Multi-agent reinforcement learning (MARL) has the potential to achieve this goal, demonstrating success in a series of challenging problems. However, whilst these advances are significant, the vast majority of focus has been on the self-play paradigm. This often results in a coordination problem, caused by agents learning to make use of arbitrary conventions when playing with themselves. This means that even the strongest self-play agents may ha…
Privacy-sensitive data is stored in autonomous vehicles, smart devices, or sensor nodes that can move around with making opportunistic contact with each other. Federation among such nodes was mainly discussed in the context of federated learning with a centralized mechanism in many works. However, because of multi-vendor issues, those nodes do not want to rely on a specific server operated by a third party for this purpose. In this paper, we propose a wireless ad hoc federated learning (WAFL) -- a fully distributed cooperative machine learning organized by the nodes physically nearby. WAFL can…
Cal Poly(加州州立理工大学);NYU(纽约大学);USC(南加州大学);HRI Europe(本田欧洲研究所)
Hanabi is a cooperative game that brings the problem of modeling other players to the forefront. In this game, coordinated groups of players can leverage pre-established conventions to great effect, but playing in an ad-hoc setting requires agents to adapt to its partner's strategies with no previous coordination. Evaluating an agent in this setting requires a diverse population of potential partners, but so far, the behavioral diversity of agents has not been considered in a systematic way. This paper proposes Quality Diversity algorithms as a promising class of algorithms to generate diverse…
Many real-world problems require the coordination of multiple autonomous agents. Recent work has shown the promise of Graph Neural Networks (GNNs) to learn explicit communication strategies that enable complex multi-agent coordination. These works use models of cooperative multi-agent systems whereby agents strive to achieve a shared global goal. When considering agents with self-interested local objectives, the standard design choice is to model these as separate learning systems (albeit sharing the same environment). Such a design choice, however, precludes the existence of a single, differe…
Facebook AI Research(脸书人工智能研究院);University of Oxford(牛津大学)
The standard problem setting in cooperative multi-agent settings is self-play (SP), where the goal is to train a team of agents that works well together. However, optimal SP policies commonly contain arbitrary conventions ("handshakes") and are not compatible with other, independently trained agents or humans. This latter desiderata was recently formalized by Hu et al. 2020 as the zero-shot coordination (ZSC) setting and partially addressed with their Other-Play (OP) algorithm, which showed improved ZSC and human-AI performance in the card game Hanabi. OP assumes access to the symmetries of th…
The University of Tokyo(东京大学);Sony AI(索尼人工智能研究所);Sony CSL(索尼计算机科学实验室)
Multi-agent RL is rendered difficult due to the non-stationary nature of environment perceived by individual agents. Theoretically sound methods using the REINFORCE estimator are impeded by its high-variance, whereas value-function based methods are affected by issues stemming from their ad-hoc handling of situations like inter-agent communication. Methods like MADDPG are further constrained due to their requirement of centralized critics etc. In order to address these issues, we present MA-Dreamer, a model-based method that uses both agent-centric and global differentiable models of the envir…
Self-play is a common paradigm for constructing solutions in Markov games that can yield optimal policies in collaborative settings. However, these policies often adopt highly-specialized conventions that make playing with a novel partner difficult. To address this, recent approaches rely on encoding symmetry and convention-awareness into policy training, but these require strong environmental assumptions and can complicate policy training. We therefore propose moving the learning of conventions to the belief space. Specifically, we propose a belief learning model that can maintain beliefs ove…