arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2004.13291cs.AIcs.LGcs.NE
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在Hanabi中评估Rainbow DQN Agent与Unseen Partners

Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners

New York University(纽约大学);University of Southern California(南加州大学);HRI Europe GmbH(HRI欧洲有限公司)

Rodrigo Canaan, Xianbo Gao, Youjin Chung, Julian Togelius, Andy Nealen, Stefan Menzel

摘要:

Hanabi是一款挑战现有AI技术的合作游戏,因为它专注于对其他玩家的心理状态进行建模,以解释和预测他们的行为。虽然有代理,可以达到近乎完美的分数在游戏中商定一些共同的战略,相对较小的进展已经取得了特设合作设置,其中合作伙伴和战略是不知道的提前。在本文中,我们表明,通过自我发挥使用流行的RainbowDQN体系结构训练的代理未能与简单的rules-basedagents在训练过程中没有看到很好的合作,相反,当这些代理被训练与任何个人rules-basedagents,甚至这些代理的混合,他们未能实现良好的自我发挥分数。

英文摘要:

Hanabi is a cooperative game that challenges exist-ing AI techniques due to its focus on modeling the mental states ofother players to interpret and predict their behavior. While thereare agents that can achieve near-perfect scores in the game byagreeing on some shared strategy, comparatively little progresshas been made in ad-hoc cooperation settings, where partnersand strategies are not known in advance. In this paper, we showthat agents trained through self-play using the popular RainbowDQN architecture fail to cooperate well with simple rule-basedagents that were not seen during training and, conversely, whenthese agents are trained to play with any individual rule-basedagent, or even a mix of these agents, they fail to achieve goodself-play scores.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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