Distinguishing between computer-generated (CG) and natural photographic (PG) images is of great importance to verify the authenticity and originality of digital images. However, the recent cutting-edge generation methods enable high qualities of synthesis in CG images, which makes this challenging task even trickier. To address this issue, a joint learning strategy with deep texture and high-frequency features for CG image detection is proposed. We first formulate and deeply analyze the different acquisition processes of CG and PG images. Based on the finding that multiple different modules in image acquisition will lead to different sensitivity inconsistencies to the convolutional neural network (CNN)-based rendering in images, we propose a deep texture rendering module for texture difference enhancement and discriminative texture representation. Specifically, the semantic segmentation map is generated to guide the affine transformation operation, which is used to recover the texture in different regions of the input image. Then, the combination of the original image and the high-frequency components of the original and rendered images are fed into a multi-branch neural network equipped with attention mechanisms, which refines intermediate features and facilitates trace exploration in spatial and channel dimensions respectively. Extensive experiments on two public datasets and a newly constructed dataset with more realistic and diverse images show that the proposed approach outperforms existing methods in the field by a clear margin. Besides, results also demonstrate the detection robustness and generalization ability of the proposed approach to postprocessing operations and generative adversarial network (GAN) generated images.
Ocean University of China(中国海洋大学);University of Leicester(莱斯特大学)
Textures contain a wealth of image information and are widely used in various fields such as computer graphics and computer vision. With the development of machine learning, the texture synthesis and generation have been greatly improved. As a very common element in everyday life, wallpapers contain a wealth of texture information, making it difficult to annotate with a simple single label. Moreover, wallpaper designers spend significant time to create different styles of wallpaper. For this purpose, this paper proposes to describe wallpaper texture images by using multi-label semantics. Based…
National Institute of Informatics(国立信息学研究所);Wuhan University(武汉大学);National Tsing Hua University(国立清华大学)
Existing inpainting methods have achieved promising performance in recovering defected images of specific scenes. However, filling holes involving multiple semantic categories remains challenging due to the obscure semantic boundaries and the mixture of different semantic textures. In this paper, we introduce coherence priors between the semantics and textures which make it possible to concentrate on completing separate textures in a semantic-wise manner. Specifically, we adopt a multi-scale joint optimization framework to first model the coherence priors and then accordingly interleavingly op…
DreamMesh: Jointly Manipulating and Texturing Triangle Meshes for Text-to-3D Generation
School of Computer Science, Fudan University(复旦大学计算机科学学院);HiDream.ai Inc.(HiDream.ai公司);Shanghai Collaborative Innovation Center of Intelligent Visual Computing(上海智能视觉计算协同创新中心)
Recently, deep generative adversarial networks for image generation have advanced rapidly; yet, only a small amount of research has focused on generative models for irregular structures, particularly meshes. Nonetheless, mesh generation and synthesis remains a fundamental topic in computer graphics. In this work, we propose a novel framework for synthesizing geometric textures. It learns geometric texture statistics from local neighborhoods (i.e., local triangular patches) of a single reference 3D model. It learns deep features on the faces of the input triangulation, which is used to subdivid…
Advances in AI based computer vision has led to a significant growth in synthetic image generation and artificial image tampering with serious implications for unethical exploitations that undermine person identification and could make render AI predictions less explainable.Morphing, Deepfake and other artificial generation of face photographs undermine the reliability of face biometrics authentication using different electronic ID documents.Morphed face photographs on e-passports can fool automated border control systems and human guards.This paper extends our previous work on using the persi…
Recent advances in differentiable rendering have sparked an interest in learning generative models of textured 3D meshes from image collections. These models natively disentangle pose and appearance, enable downstream applications in computer graphics, and improve the ability of generative models to understand the concept of image formation. Although there has been prior work on learning such models from collections of 2D images, these approaches require a delicate pose estimation step that exploits annotated keypoints, thereby restricting their applicability to a few specific datasets. In thi…
Human visual brain use three main component such as color, texture and shape to detect or identify environment and objects. Hence, texture analysis has been paid much attention by scientific researchers in last two decades. Texture features can be used in many different applications in commuter vision or machine learning problems. Since now, many different approaches have been proposed to classify textures. Most of them consider the classification accuracy as the main challenge that should be improved. In this article, a new approach is proposed based on combination of two efficient texture de…
Imperial College London(帝国理工学院);University of Middlesex(密德萨斯大学);FaceSoft
3D Morphable Models (3DMMs) are statistical models that represent facial texture and shape variations using a set of linear bases and more particular Principal Component Analysis (PCA). 3DMMs were used as statistical priors for reconstructing 3D faces from images by solving non-linear least square optimization problems. Recently, 3DMMs were used as generative models for training non-linear mappings (\ie, regressors) from image to the parameters of the models via Deep Convolutional Neural Networks (DCNNs). Nevertheless, all of the above methods use either fully connected layers or 2D convolutio…
Textureless object recognition has become a significant task in Computer Vision with the advent of Robotics and its applications in manufacturing sector. It has been very challenging to get good performance because of its lack of discriminative features and reflectance properties. Hence, the approaches used for textured objects cannot be applied for textureless objects. A lot of work has been done in the last 20 years, especially in the recent 5 years after the TLess and other textureless dataset were introduced. In our research, we plan to combine image processing techniques (for feature enha…
Due to inevitable noises introduced during scanning and quantization, 3D reconstruction via RGB-D sensors suffers from errors both in geometry and texture, leading to artifacts such as camera drifting, mesh distortion, texture ghosting, and blurriness. Given an imperfect reconstructed 3D model, most previous methods have focused on the refinement of either geometry, texture, or camera pose. Or different optimization schemes and objectives for optimizing each component have been used in previous joint optimization methods, forming a complicated system. In this paper, we propose a novel optimiza…
A non-parametric interpretable texture synthesis method, called the NITES method, is proposed in this work. Although automatic synthesis of visually pleasant texture can be achieved by deep neural networks nowadays, the associated generation models are mathematically intractable and their training demands higher computational cost. NITES offers a new texture synthesis solution to address these shortcomings. NITES is mathematically transparent and efficient in training and inference. The input is a single exemplary texture image. The NITES method crops out patches from the input and analyzes th…
UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling
Tsinghua Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院);Tencent AI Lab(腾讯AI实验室);The Hong Kong University of Science and Technology(香港科技大学)
In this work we present a method for lung nodules segmentation, their texture classification and subsequent follow-up recommendation from the CT image of lung. Our method consists of neural network model based on popular U-Net architecture family but modified for the joint nodule segmentation and its texture classification tasks and an ensemble-based model for the follow-up recommendation. This solution was evaluated within the LNDb medical imaging challenge and produced the best nodule segmentation result on the final leaderboard.
Univ Lyon, CNRS, LIRIS(里昂大学,法国国家科学研究中心,LIRIS);Multimedia Research Center, University of Alberta(阿尔伯塔大学多媒体研究中心)
Objective visual quality assessment of 3D models is a fundamental issue in computer graphics. Quality assessment metrics may allow a wide range of processes to be guided and evaluated, such as level of detail creation, compression, filtering, and so on. Most computer graphics assets are composed of geometric surfaces on which several texture images can be mapped to 11 make the rendering more realistic. While some quality assessment metrics exist for geometric surfaces, almost no research has been conducted on the evaluation of texture-mapped 3D models. In this context, we present a new subject…
Texture synthesis is widely used in the field of computer graphics, vision, and image processing. In the present paper, a texture synthesis algorithm is proposed for near-regular natural textures with the help of a representative periodic pattern extracted from the input textures using distance matching function. Local texture statistics is then analyzed against global texture statistics for non-overlapping windows of size same as periodic pattern size and a representative periodic pattern is extracted from the image and used for texture synthesis, while preserving the global regularity and vi…
In the last decade, deep learning has contributed to advances in a wide range computer vision tasks including texture analysis. This paper explores a new approach for texture segmentation using deep convolutional neural networks, sharing important ideas with classic filter bank based texture segmentation methods. Several methods are developed to train Fully Convolutional Networks to segment textures in various applications. We show in particular that these networks can learn to recognize and segment a type of texture, e.g. wood and grass from texture recognition datasets (no training segmentat…
Centre de Developpement de Technologies Avancees(先进技术开发中心)
Computer vision techniques have attracted a great interest in precision agriculture, recently. The common goal of all computer vision-based precision agriculture tasks is to detect the objects of interest (e.g., crop, weed) and discriminating them from the background. The Weeds are unwanted plants growing among crops competing for nutrients, water, and sunlight, causing losses to crop yields. Weed detection and mapping is critical for site-specific weed management to reduce the cost of labor and impact of herbicides. This paper investigates the use of color and texture features for discriminat…
The effortless detection of salient objects by humans has been the subject of research in several fields, including computer vision as it has many applications. However, salient object detection remains a challenge for many computer models dealing with color and textured images. Herein, we propose a novel and efficient strategy, through a simple model, almost without internal parameters, which generates a robust saliency map for a natural image. This strategy consists of integrating color information into local textural patterns to characterize a color micro-texture. Most models in the literat…
NVIDIA(英伟达);Technical University of Munich(慕尼黑工业大学);Stanford University(斯坦福大学)
We introduce a novel method to obtain high-quality 3D reconstructions from consumer RGB-D sensors. Our core idea is to simultaneously optimize for geometry encoded in a signed distance field (SDF), textures from automatically-selected keyframes, and their camera poses along with material and scene lighting. To this end, we propose a joint surface reconstruction approach that is based on Shape-from-Shading (SfS) techniques and utilizes the estimation of spatially-varying spherical harmonics (SVSH) from subvolumes of the reconstructed scene. Through extensive examples and evaluations, we demonst…
Research School of Engineering, Australian National University(澳大利亚国立大学工程研究学院);Data61, CSIRO(澳大利亚联邦科学与工业研究组织数据61研究所(Data61, CSIRO))
Image smoothing is a fundamental task in computer vision, that aims to retain salient structures and remove insignificant textures. In this paper, we aim to address the fundamental shortcomings of existing image smoothing methods, which cannot properly distinguish textures and structures with similar low-level appearance. While deep learning approaches have started to explore the preservation of structure through image smoothing, existing work does not yet properly address textures. To this end, we generate a large dataset by blending natural textures with clean structure-only images, and then…
Texture is intuitively defined as a repeated arrangement of a basic pattern or object in an image. There is no mathematical definition of a texture though. The human visual system is able to identify and segment different textures in a given image. Automating this task for a computer is far from trivial. There are three major components of any texture segmentation algorithm: (a) The features used to represent a texture, (b) the metric induced on this representation space and (c) the clustering algorithm that runs over these features in order to segment a given image into different textures. In…
Universidade Federal de Uberlândia(乌贝兰迪亚联邦大学);Universidade de São Paulo(圣保罗大学)
Texture plays an important role in computer vision. It is one of the most important visual attributes used in image analysis, once it provides information about pixel organization at different regions of the image. This paper presents a novel approach for texture characterization, based on complexity analysis. The proposed approach expands the idea of the Mass-radius fractal dimension, a method originally developed for shape analysis, to a set of coordinates in 3D-space that represents the texture under analysis in a signature able to characterize efficiently different texture classes in terms…
Physics Institute of São Carlos (IFSC)(圣卡洛斯物理研究所(IFSC));University of São Paulo (USP)(圣保罗大学(USP))
Texture analysis is an important field of investigation that has received a great deal of interest from computer vision community. In this paper, we propose a novel approach for texture modeling based on partial differential equation (PDE). Each image $f$ is decomposed into a family of derived sub-images. $f$ is split into the $u$ component, obtained with anisotropic diffusion, and the $v$ component which is calculated by the difference between the original image and the $u$ component. After enhancing the texture attribute $v$ of the image, Gabor features are computed as descriptors. We valida…
Najafabad Branch, Islamic Azad University(伊斯兰阿扎德大学纳杰法巴德分校)
Texture analysis plays an important role in many image processing applications to describe the image content or objects. On the other hand, visual surface defect detection is a highly research field in the computer vision. Surface defect refers to abnormalities in the texture of the surface. So, in this paper a dual purpose benchmark dataset is proposed for texture image analysis and surface defect detection titled stone texture image (STI dataset). The proposed benchmark dataset consist of 4 different class of stone texture images. The proposed benchmark dataset have some unique properties to…
Self-similarity is the essence of fractal images and, as such, characterizes natural stochastic textures. This paper is concerned with the property of self-similarity in the statistical sense in the case of fully-textured images that contain both stochastic texture and structural (mostly deterministic) information. We firstly decompose a textured image into two layers corresponding to its texture and structure, and show that the layer representing the stochastic texture is characterized by random phase of uniform distribution, unlike the phase of the structured information which is coherent. T…
Instituto Superior Tecnico(高等技术学院);INESC-ID(葡萄牙系统与计算机工程研究所-里斯本分部);MIT(麻省理工学院);McGovern Institute for Brain Research(麦戈文脑科学研究所);Center for Brains, Minds and Machines(大脑、心智与机器中心);Champalimaud Clinical Centre(尚帕利莫临床中心);Champalimaud Foundation(尚帕利莫基金会)
Modern artificial neural networks, including convolutional neural networks and vision transformers, have mastered several computer vision tasks, including object recognition. However, there are many significant differences between the behavior and robustness of these systems and of the human visual system. Deep neural networks remain brittle and susceptible to many changes in the image that do not cause humans to misclassify images. Part of this different behavior may be explained by the type of features humans and deep neural networks use in vision tasks. Humans tend to classify objects accor…
Deep learning algorithm display powerful ability in Computer Vision area, in recent year, the CNN has been applied to solve problems in the subarea of Image-generating, which has been widely applied in areas such as photo editing, image design, computer animation, real-time rendering for large scale of scenes and for visual effects in movies. However in the texture synthesize procedure. The state-of-art CNN can not capture the spatial location of texture in image, lead to significant distortion after texture synthesize, we propose a new way to generating-image by adding the semantic segment st…
Najafabad Branch, Islamic Azad University(伊斯兰阿扎德大学纳杰法巴德分校)
Texture classification is an active topic in image processing which plays an important role in many applications such as image retrieval, inspection systems, face recognition, medical image processing, etc. There are many approaches extracting texture features in gray-level images such as local binary patterns, gray level co-occurrence matrices, statistical features, skeleton, scale invariant feature transform, etc. The texture analysis methods can be categorized in 4 groups titles: statistical methods, structural methods, filter-based and model based approaches. In many related researches, au…
Towards Texture- And Shape-Independent 3D Keypoint Estimation in Birds
Department of Computer and Information Science, University of Konstanz, Germany(康斯坦茨大学计算机与信息科学系);Centre for the Advanced Study of Collective Behaviour, University of Konstanz, Germany(康斯坦茨大学集体行为高级研究所以);Department of Collective Behavior, Max Planck Institute of Animal Behavior, Germany(动物行为马克斯·普朗克研究所集体行为系);Department of Biology, University of Konstanz, Germany(康斯坦茨大学生物学系)
Texture analysis and classification remain as one of the biggest challenges for the field of computer vision and pattern recognition. On this matter, Gabor wavelets has proven to be a useful technique to characterize distinctive texture patterns. However, most of the approaches used to extract descriptors of the Gabor magnitude space usually fail in representing adequately the richness of detail present into a unique feature vector. In this paper, we propose a new method to enhance the Gabor wavelets process extracting a fractal signature of the magnitude spaces. Each signature is reduced usin…
Research on face spoofing detection has mainly been focused on analyzing the luminance of the face images, hence discarding the chrominance information which can be useful for discriminating fake faces from genuine ones. In this work, we propose a new face anti-spoofing method based on color texture analysis. We analyze the joint color-texture information from the luminance and the chrominance channels using a color local binary pattern descriptor. More specifically, the feature histograms are extracted from each image band separately. Extensive experiments on two benchmark datasets, namely CA…
Reconstructing 3D human body shapes from 3D partial textured scans remains a fundamental task for many computer vision and graphics applications -- e.g., body animation, and virtual dressing. We propose a new neural network architecture for 3D body shape and high-resolution texture completion -- BCom-Net -- that can reconstruct the full geometry from mid-level to high-level partial input scans. We decompose the overall reconstruction task into two stages - first, a joint implicit learning network (SCom-Net and TCom-Net) that takes a voxelized scan and its occupancy grid as input to reconstruct…
INSA Centre Val de Loire(卢瓦尔河谷国立应用科学学院);Université d’Orléans(奥尔良大学);Laboratoire PRISME EA 4229(PRISME实验室EA 4229)
Texture is an important cue for different computer vision tasks and applications. Local Binary Pattern (LBP) is considered one of the best yet efficient texture descriptors. However, LBP has some notable limitations, mostly the sensitivity to noise. In this paper, we address these criteria by introducing a novel texture descriptor, Robust Adaptive Median Binary Pattern (RAMBP). RAMBP based on classification process of noisy pixels, adaptive analysis window, scale analysis and image regions median comparison. The proposed method handles images with high noisy textures, and increases the discrim…
Najafabad Branch, Islamic Azad University(伊斯兰阿扎德大学纳杰法巴德分校)
Tactile texture refers to the tangible feel of a surface and visual texture refers to see the shape or contents of the image. In the image processing, the texture can be defined as a function of spatial variation of the brightness intensity of the pixels. Texture is the main term used to define objects or concepts of a given image. Texture analysis plays an important role in computer vision cases such as object recognition, surface defect detection, pattern recognition, medical image analysis, etc. Since now many approaches have been proposed to describe texture images accurately. Texture anal…
We introduce VERTEX, an effective solution to recover 3D shape and intrinsic texture of vehicles from uncalibrated monocular input in real-world street environments. To fully utilize the template prior of vehicles, we propose a novel geometry and texture joint representation, based on implicit semantic template mapping. Compared to existing representations which infer 3D texture distribution, our method explicitly constrains the texture distribution on the 2D surface of the template as well as avoids limitations of fixed resolution and topology. Moreover, by fusing the global and local feature…
Joint raveled or spalled damage (henceforth called joint damage) can affect the safety and long-term performance of concrete pavements. It is important to assess and quantify the joint damage over time to assist in building action plans for maintenance, predicting maintenance costs, and maximize the concrete pavement service life. A framework for the accurate, autonomous, and rapid quantification of joint damage with a low-cost camera is proposed using a computer vision technique with a deep learning (DL) algorithm. The DL model is employed to train 263 images of sawcuts with joint damage. The…
Beijing University of Posts and Telecommunications(北京邮电大学);Nanjing University of Posts and Telecommunications(南京邮电大学)
To solve the issue of segmenting rich texture images, a novel detection methods based on the affine invariable principle is proposed. Considering the similarity between the texture areas, we first take the affine transform to get numerous shapes, and utilize the KLT algorithm to verify the similarity. The transforms include rotation, proportional transformation and perspective deformation to cope with a variety of situations. Then we propose an improved LBP method combining canny edge detection to handle the boundary in the segmentation process. Moreover, human-computer interaction of this met…
Microsoft Research(微软研究院);Shanghai Jiao Tong University(上海交通大学)
We study on image super-resolution (SR), which aims to recover realistic textures from a low-resolution (LR) image. Recent progress has been made by taking high-resolution images as references (Ref), so that relevant textures can be transferred to LR images. However, existing SR approaches neglect to use attention mechanisms to transfer high-resolution (HR) textures from Ref images, which limits these approaches in challenging cases. In this paper, we propose a novel Texture Transformer Network for Image Super-Resolution (TTSR), in which the LR and Ref images are formulated as queries and keys…
Federal University of Mato Grosso do Sul(南马托格罗索联邦大学)
Dynamic texture is a field of research that has gained considerable interest from computer vision community due to the explosive growth of multimedia databases. In addition, dynamic texture is present in a wide range of videos, which makes it very important in expert systems based on videos such as medical systems, traffic monitoring systems, forest fire detection system, among others. In this paper, a new method for dynamic texture characterization based on diffusion in directed networks is proposed. The dynamic texture is modeled as a directed network. The method consists in the analysis of …
Wuhan University(武汉大学);Shenzhen University(深圳大学);Sun Yat-sen University(中山大学);University of South Carolina(南卡罗来纳大学)
It is well known that clothing fashion is a distinctive and often habitual trend in the style in which a person dresses. Clothing fashions are usually expressed with visual stimuli such as style, color, and texture. However, it is not clear which visual stimulus places higher/lower influence on the updating of clothing fashion. In this study, computer vision and machine learning techniques are employed to analyze the influence of different visual stimuli on clothing-fashion updates. Specifically, a classification-based model is proposed to quantify the influence of different visual stimuli, in…
3D reconstruction from images is a core problem in computer vision. With recent advances in deep learning, it has become possible to recover plausible 3D shapes even from single RGB images for the first time. However, obtaining detailed geometry and texture for objects with arbitrary topology remains challenging. In this paper, we propose a novel approach for reconstructing point clouds from RGB images. Unlike other methods, we can recover dense point clouds with hundreds of thousands of points, and we also include RGB textures. In addition, we train our model on multiple categories which lead…
University of Oulu(奥卢大学);Oulu University Hospital(奥卢大学医院);Medical Research Center, University of Oulu and Oulu University Hospital(奥卢大学与奥卢大学医院医学研究中心)
Knee osteoarthritis (OA) is very common progressive and degenerative musculoskeletal disease worldwide creates a heavy burden on patients with reduced quality of life and also on society due to financial impact. Therefore, any attempt to reduce the burden of the disease could help both patients and society. In this study, we propose a fully automated novel method, based on combination of joint shape and convolutional neural network (CNN) based bone texture features, to distinguish between the knee radiographs with and without radiographic osteoarthritis. Moreover, we report the first attempt a…
Deterministic tourist walk (DTW) has attracted increasing interest in computer vision. In the last years, different methods for analysis of dynamic and static textures were proposed. So far, all works based on the DTW for texture analysis use all image pixels as initial point of a walk. However, this requires much runtime. In this paper, we conducted a study to verify the performance of the DTW method according to the number of initial points to start a walk. The proposed method assigns a unique code to each image pixel, then, the pixels whose code is not divisible by a given $k$ value are ign…
In this paper, we address the problem of road segmentation and free space detection in the context of autonomous driving. Traditional methods either use 3-dimensional (3D) cues such as point clouds obtained from LIDAR, RADAR or stereo cameras or 2-dimensional (2D) cues such as lane markings, road boundaries and object detection. Typical 3D point clouds do not have enough resolution to detect fine differences in heights such as between road and pavement. Image based 2D cues fail when encountering uneven road textures such as due to shadows, potholes, lane markings or road restoration. We propos…
Deep Learning (DL) based methods for magnetic resonance (MR) image reconstruction have been shown to produce superior performance in recent years. However, these methods either only leverage under-sampled data or require a paired fully-sampled auxiliary modality to perform multi-modal reconstruction. Consequently, existing approaches neglect to explore attention mechanisms that can transfer textures from reference fully-sampled data to under-sampled data within a single modality, which limits these approaches in challenging cases. In this paper, we propose a novel Texture Transformer Module (T…
Centre de Développement des Technologies Avancées(先进技术发展中心);University of Oulu(奥卢大学);Ecole Nationale Supèrieure d’Informatique(国立高等信息学学院);Northwestern Polytechnical University(西北工业大学)
Automatic kinship verification using facial images is a relatively new and challenging research problem in computer vision. It consists in automatically predicting whether two persons have a biological kin relation by examining their facial attributes. While most of the existing works extract shallow handcrafted features from still face images, we approach this problem from spatio-temporal point of view and explore the use of both shallow texture features and deep features for characterizing faces. Promising results, especially those of deep features, are obtained on the benchmark UvA-NEMO Smi…