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arXiv 2208.09855cs.GTcs.LG
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两人零和博弈中全反馈与噪声反馈下的末迭代收敛

Last-Iterate Convergence with Full and Noisy Feedback in Two-Player Zero-Sum Games

CyberAgent, Inc.(赛博艾坚特公司);KTH Royal Institute of Technology(KTH皇家理工学院);University of Electro-Communications(电气通信大学)

Kenshi Abe, Kaito Ariu, Mitsuki Sakamoto, Kentaro Toyoshima, Atsushi Iwasaki

AI总结:

本文提出变异驱动乘性权重更新(M2WU)算法,用于解决两人零和博弈中全反馈和噪声反馈下的均衡学习问题,并证明其具有末迭代收敛性质,实验显示其在可利用度和收敛速度上优于MWU和OMWU。

摘要:

本文提出用于学习两人零和标准型博弈均衡的变异驱动乘性权重更新(Mutation-Driven Multiplicative Weights Update,M2WU),并证明其在全反馈和噪声反馈两种设置下均具有末迭代收敛性质。在全反馈设置中,玩家可以观测到效用函数的精确梯度向量;在噪声反馈设置中,玩家只能观测到带噪声的梯度向量。即使是著名的乘性权重更新(MWU)和乐观乘性权重更新(OMWU)算法,在噪声反馈下也可能无法收敛到纳什均衡。相反,M2WU在两种反馈设置下都表现出向纳什均衡附近稳定点的末迭代收敛。随后我们证明,通过迭代调整变异项,M2WU可以收敛到精确纳什均衡。实验结果表明,M2WU在可利用度和收敛速度方面均优于MWU和OMWU。

英文摘要:

This paper proposes Mutation-Driven Multiplicative Weights Update (M2WU) for learning an equilibrium in two-player zero-sum normal-form games and proves that it exhibits the last-iterate convergence property in both full and noisy feedback settings. In the former, players observe their exact gradient vectors of the utility functions. In the latter, they only observe the noisy gradient vectors. Even the celebrated Multiplicative Weights Update (MWU) and Optimistic MWU (OMWU) algorithms may not converge to a Nash equilibrium with noisy feedback. On the contrary, M2WU exhibits the last-iterate convergence to a stationary point near a Nash equilibrium in both feedback settings. We then prove that it converges to an exact Nash equilibrium by iteratively adapting the mutation term. We empirically confirm that M2WU outperforms MWU and OMWU in exploitability and convergence rates.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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