The recently released Ego4D dataset and benchmark significantly scales and diversifies the first-person visual perception data. In Ego4D, the Visual Queries 2D Localization task aims to retrieve objects appeared in the past from the recording in the first-person view. This task requires a system to spatially and temporally localize the most recent appearance of a given object query, where query is registered by a single tight visual crop of the object in a different scene.
Our study is based on the three-stage baseline introduced in the Episodic Memory benchmark. The baseline solves the problem by detection and tracking: detect the similar objects in all the frames, then run a tracker from the most confident detection result. In the VQ2D challenge, we identified two limitations of the current baseline. (1) The training configuration has redundant computation. Although the training set has millions of instances, most of them are repetitive and the number of unique object is only around 14.6k. The repeated gradient computation of the same object lead to an inefficient training; (2) The false positive rate is high on background frames. This is due to the distribution gap between training and evaluation. During training, the model is only able to see the clean, stable, and labeled frames, but the egocentric videos also have noisy, blurry, or unlabeled background frames. To this end, we developed a more efficient and effective solution. Concretely, we bring the training loop from ~15 days to less than 24 hours, and we achieve 0.17% spatial-temporal AP, which is 31% higher than the baseline. Our solution got the first ranking on the public leaderboard. Our code is publicly available at https://github.com/facebookresearch/vq2d_cvpr.
National University of Singapore(新加坡国立大学);King Abdullah University of Science and Technology(阿卜杜拉国王科技大学);University of Bristol(布里斯托尔大学);Tencent(腾讯)
In this report, we propose a video-language pretraining (VLP) based solution \cite{kevin2022egovlp} for four Ego4D challenge tasks, including Natural Language Query (NLQ), Moment Query (MQ), Object State Change Classification (OSCC), and PNR Localization (PNR). Especially, we exploit the recently released Ego4D dataset \cite{grauman2021ego4d} to pioneer Egocentric VLP from pretraining dataset, pretraining objective, and development set. Based on the above three designs, we develop a pretrained video-language model that is able to transfer its egocentric video-text representation or video-only …
EgoThinker: Unveiling Egocentric Reasoning with Spatio-Temporal CoT
Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Zhejiang University(浙江大学);The University of Tokyo(东京大学);Fudan University(复旦大学);Nanjing University(南京大学)
Imperial College London(伦敦帝国理工学院);Tongji University(同济大学)
Accurate prediction of future person location and movement trajectory from an egocentric wearable camera can benefit a wide range of applications, such as assisting visually impaired people in navigation, and the development of mobility assistance for people with disability. In this work, a new egocentric dataset was constructed using a wearable camera, with 8,250 short clips of a targeted person either walking 1) toward, 2) away, or 3) across the camera wearer in indoor environments, or 4) staying still in the scene, and 13,817 person bounding boxes were manually labelled. Apart from the boun…
We introduce a new pipeline for hand localization and fingertip detection. For RGB images captured from an egocentric vision mobile camera, hand and fingertip detection remains a challenging problem due to factors like background complexity and hand shape variety. To address these issues accurately and robustly, we build a large scale dataset named Ego-Fingertip and propose a bi-level cascaded pipeline of convolutional neural networks, namely, Attention-based Hand Detector as well as Multi-point Fingertip Detector. The proposed method significantly tackles challenges and achieves satisfactoril…
We present a new method to localize a camera within a previously unseen environment perceived from an egocentric point of view. Although this is, in general, an ill-posed problem, humans can effortlessly and efficiently determine their relative location and orientation and navigate into a previously unseen environments, e.g., finding a specific item in a new grocery store. To enable such a capability, we design a new egocentric representation, which we call ECO (Egocentric COgnitive map). ECO is biologically inspired, by the cognitive map that allows human navigation, and it encodes the surrou…
First-person (egocentric) and third person (exocentric) videos are drastically different in nature. The relationship between these two views have been studied in recent years, however, it has yet to be fully explored. In this work, we introduce two datasets (synthetic and natural/real) containing simultaneously recorded egocentric and exocentric videos. We also explore relating the two domains (egocentric and exocentric) in two aspects. First, we synthesize images in the egocentric domain from the exocentric domain using a conditional generative adversarial network (cGAN). We show that with en…
Max-Planck-Institute for Informatics(马克斯·普朗克信息学研究所);Universidad Rey Juan Carlos(胡安卡洛斯国王大学)
We present an approach for real-time, robust and accurate hand pose estimation from moving egocentric RGB-D cameras in cluttered real environments. Existing methods typically fail for hand-object interactions in cluttered scenes imaged from egocentric viewpoints, common for virtual or augmented reality applications. Our approach uses two subsequently applied Convolutional Neural Networks (CNNs) to localize the hand and regress 3D joint locations. Hand localization is achieved by using a CNN to estimate the 2D position of the hand center in the input, even in the presence of clutter and occlusi…
University of Catania(卡塔尼亚大学);XENIA s.r.l.(XENIA有限责任公司)
Equipping visitors of a cultural site with a wearable device allows to easily collect information about their preferences which can be exploited to improve the fruition of cultural goods with augmented reality. Moreover, egocentric video can be processed using computer vision and machine learning to enable an automated analysis of visitors' behavior. The inferred information can be used both online to assist the visitor and offline to support the manager of the site. Despite the positive impact such technologies can have in cultural heritage, the topic is currently understudied due to the limi…
X-LeBench: A Benchmark for Extremely Long Egocentric Video Understanding
University of Bristol(布里斯托大学);University of Manchester(曼彻斯特大学);University of Cambridge(剑桥大学);College of AI, Tsinghua University(清华大学人工智能学院);Meta;Memories.ai Research(Memories.ai研究)
Carnegie Mellon University(卡内基梅隆大学);Inria(法国国家信息与自动化研究所);Allen Institute for Artificial Intelligence(艾伦人工智能研究所)
In Actor and Observer we introduced a dataset linking the first and third-person video understanding domains, the Charades-Ego Dataset. In this paper we describe the egocentric aspect of the dataset and present annotations for Charades-Ego with 68,536 activity instances in 68.8 hours of first and third-person video, making it one of the largest and most diverse egocentric datasets available. Charades-Ego furthermore shares activity classes, scripts, and methodology with the Charades dataset, that consist of additional 82.3 hours of third-person video with 66,500 activity instances. Charades-Eg…
Australian National University(澳大利亚国立大学);Australian Centre for Robotic Vision (ACRV)(澳大利亚机器人视觉中心(ACRV));Graduate School of Engineering, The University of Tokyo(东京大学工学研究科);A*AI, A*STAR Singapore(A*AI,新加坡A*STAR)
This paper studies the task of temporal moment localization in a long untrimmed video using natural language query. Given a query sentence, the goal is to determine the start and end of the relevant segment within the video. Our key innovation is to learn a video feature embedding through a language-conditioned message-passing algorithm suitable for temporal moment localization which captures the relationships between humans, objects and activities in the video. These relationships are obtained by a spatial sub-graph that contextualizes the scene representation using detected objects and human…
University of Southern California(南加州大学);Google Research(谷歌研究院)
This paper focuses on temporal localization of actions in untrimmed videos. Existing methods typically train classifiers for a pre-defined list of actions and apply them in a sliding window fashion. However, activities in the wild consist of a wide combination of actors, actions and objects; it is difficult to design a proper activity list that meets users' needs. We propose to localize activities by natural language queries. Temporal Activity Localization via Language (TALL) is challenging as it requires: (1) suitable design of text and video representations to allow cross-modal matching of a…
Google Inc.(谷歌公司);Georgia Institute of Technology(佐治亚理工学院)
We present a technique that uses images, videos and sensor data taken from first-person point-of-view devices to perform egocentric field-of-view (FOV) localization. We define egocentric FOV localization as capturing the visual information from a person's field-of-view in a given environment and transferring this information onto a reference corpus of images and videos of the same space, hence determining what a person is attending to. Our method matches images and video taken from the first-person perspective with the reference corpus and refines the results using the first-person's head orie…
Analysis of the hands in egocentric vision: A survey
KITE – Toronto Rehab – University Health Network(KITE – 多伦多康复 – 大学健康网络);Institute of Biomaterials and Biomedical Engineering (IBBME), University of Toronto(多伦多大学生物材料与生物医学工程研究所);Edward S. Rogers Sr. Department of Electrical and Computer Engineering, University of Toronto(多伦多大学爱德华·S·罗杰斯 Sr. 电气与计算机工程系);Rehabilitation Sciences Institute, University of Toronto(多伦多大学康复科学研究所)
EgoAdapt: Adaptive Multisensory Distillation and Policy Learning for Efficient Egocentric Perception
University of Maryland, College Park(马里兰大学学院市分校);Meta Reality Labs(Meta现实实验室);Worcester Polytechnic Institute(沃斯特理工学院);University of Toronto(多伦多大学);FAIR, Meta AI(Meta AI)
提出 EgoAdapt 框架,通过自适应跨模态蒸馏与策略学习,在保持或超越 SOTA 性能的同时大幅降低多感官自我中心感知任务的计算与能耗成本。
University of California(加利福尼亚大学);SRI International(斯坦福国际研究院)
Prior works on text-based video moment localization focus on temporally grounding the textual query in an untrimmed video. These works assume that the relevant video is already known and attempt to localize the moment on that relevant video only. Different from such works, we relax this assumption and address the task of localizing moments in a corpus of videos for a given sentence query. This task poses a unique challenge as the system is required to perform: (i) retrieval of the relevant video where only a segment of the video corresponds with the queried sentence, and (ii) temporal localiza…
Determining the exact latitude and longitude that a photo was taken is a useful and widely applicable task, yet it remains exceptionally difficult despite the accelerated progress of other computer vision tasks. Most previous approaches have opted to learn a single representation of query images, which are then classified at different levels of geographic granularity. These approaches fail to exploit the different visual cues that give context to different hierarchies, such as the country, state, and city level. To this end, we introduce an end-to-end transformer-based architecture that exploi…
Huazhong University of Science and Technology(华中科技大学);Huawei Cloud(华为云);Columbia University(哥伦比亚大学);Zhejiang Gongshang University(浙江工商大学);Dalian University of Technology(大连理工大学)
Query-based moment localization is a new task that localizes the best matched segment in an untrimmed video according to a given sentence query. In this localization task, one should pay more attention to thoroughly mine visual and linguistic information. To this end, we propose a novel Cross- and Self-Modal Graph Attention Network (CSMGAN) that recasts this task as a process of iterative messages passing over a joint graph. Specifically, the joint graph consists of Cross-Modal interaction Graph (CMG) and Self-Modal relation Graph (SMG), where frames and words are represented as nodes, and the…
We consider the problem of localizing visitors in a cultural site from egocentric (first person) images. Localization information can be useful both to assist the user during his visit (e.g., by suggesting where to go and what to see next) and to provide behavioral information to the manager of the cultural site (e.g., how much time has been spent by visitors at a given location? What has been liked most?). To tackle the problem, we collected a large dataset of egocentric videos using two cameras: a head-mounted HoloLens device and a chest-mounted GoPro. Each frame has been labeled according t…
Meta AI;Georgia Institute of Technology(佐治亚理工学院);University of Wisconsin-Madison(威斯康星大学麦迪逊分校);The University of Texas at Austin(德克萨斯大学奥斯汀分校);Meta Reality Labs(Meta现实实验室)
Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging problem of jointly recognizing and localizing actions of a mobile user on a known 3D map from egocentric videos. To this end, we propose a novel deep probabilistic model. Our model takes the inputs of a Hierarchical Volumetric Representation (HVR) of the 3D environment and an egocentric video, infers the 3D action location as a latent variable, and recognizes…
University of North Carolina at Charlotte(北卡罗来纳大学夏洛特分校)
Cross-view image geo-localization aims to determine the locations of street-view query images by matching with GPS-tagged reference images from aerial view. Recent works have achieved surprisingly high retrieval accuracy on city-scale datasets. However, these results rely on the assumption that there exists a reference image exactly centered at the location of any query image, which is not applicable for practical scenarios. In this paper, we redefine this problem with a more realistic assumption that the query image can be arbitrary in the area of interest and the reference images are capture…
University of Freiburg(弗莱堡大学);IMRA-EUROPE(欧洲IMRA公司)
In this paper, we investigate the problem of anticipating future dynamics, particularly the future location of other vehicles and pedestrians, in the view of a moving vehicle. We approach two fundamental challenges: (1) the partial visibility due to the egocentric view with a single RGB camera and considerable field-of-view change due to the egomotion of the vehicle; (2) the multimodality of the distribution of future states. In contrast to many previous works, we do not assume structural knowledge from maps. We rather estimate a reachability prior for certain classes of objects from the seman…
PRVQL: Progressive Knowledge-guided Refinement for Robust Egocentric Visual Query Localization
University of North Texas(北卡罗来纳州立大学);University of Texas at Dallas(德克萨斯大学达拉斯分校);U.S. Naval Research Laboratory(美国海军研究实验室);Brookhaven National Laboratory(布鲁克海文国家实验室)
Universidad de Los Andes(洛斯安第斯大学);Google Research(谷歌研究院)
We implemented Video Swin Transformer as a base architecture for the tasks of Point-of-No-Return temporal localization and Object State Change Classification. Our method achieved competitive performance on both challenges.
This paper presents a method for future localization: to predict a set of plausible trajectories of ego-motion given a depth image. We predict paths avoiding obstacles, between objects, even paths turning around a corner into space behind objects. As a byproduct of the predicted trajectories of ego-motion, we discover in the image the empty space occluded by foreground objects. We use no image based features such as semantic labeling/segmentation or object detection/recognition for this algorithm. Inspired by proxemics, we represent the space around a person using an EgoSpace map, akin to an i…
In this report, we present our approach and empirical results of applying masked autoencoders in two egocentric video understanding tasks, namely, Object State Change Classification and PNR Temporal Localization, of Ego4D Challenge 2022. As team TheSSVL, we ranked 2nd place in both tasks. Our code will be made available.
Facebook AI Research (FAIR)(脸书人工智能研究院);University of Texas at Austin(德克萨斯大学奥斯汀分校);International Institute of Information Technology, Hyderabad(海得拉巴国际信息技术学院);Georgia Tech(佐治亚理工学院);Carnegie Mellon University(卡内基梅隆大学);University of Minnesota(明尼苏达大学);Facebook(脸书);University of Bristol(布里斯托尔大学);Carnegie Mellon University Africa(卡内基梅隆大学非洲分校);Universidad de los Andes(安第斯大学);Facebook Reality Labs(脸书现实实验室);University of Tokyo(东京大学);Indiana University(印第安纳大学)
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Port…
Egocentric vision holds great promises for increasing access to visual information and improving the quality of life for people with visual impairments, with object recognition being one of the daily challenges for this population. While we strive to improve recognition performance, it remains difficult to identify which object is of interest to the user; the object may not even be included in the frame due to challenges in camera aiming without visual feedback. Also, gaze information, commonly used to infer the area of interest in egocentric vision, is often not dependable. However, blind use…
Stanford University(斯坦福大学);NVIDIA Research(英伟达研究院);The University of Hong Kong(香港大学)
The ability to forecast human-environment collisions from egocentric observations is vital to enable collision avoidance in applications such as VR, AR, and wearable assistive robotics. In this work, we introduce the challenging problem of predicting collisions in diverse environments from multi-view egocentric videos captured from body-mounted cameras. Solving this problem requires a generalizable perception system that can classify which human body joints will collide and estimate a collision region heatmap to localize collisions in the environment. To achieve this, we propose a transformer-…
University of Rochester(罗切斯特大学);Meta Reality Labs Research(Meta现实实验室)
Humans naturally perceive surrounding scenes by unifying sound and sight in a first-person view. Likewise, machines are advanced to approach human intelligence by learning with multisensory inputs from an egocentric perspective. In this paper, we explore the challenging egocentric audio-visual object localization task and observe that 1) egomotion commonly exists in first-person recordings, even within a short duration; 2) The out-of-view sound components can be created while wearers shift their attention. To address the first problem, we propose a geometry-aware temporal aggregation module to…
Samsung AI Center Cambridge(三星剑桥人工智能中心);Adobe Research(奥多比研究院)
Egocentric videos capture sequences of human activities from a first-person perspective and can provide rich multimodal signals. However, most current localization methods use third-person videos and only incorporate visual information. In this work, we take a deep look into the effectiveness of audiovisual context in detecting actions in egocentric videos and introduce a simple-yet-effective approach via Observing, Watching, and Listening (OWL). OWL leverages audiovisual information and context for egocentric temporal action localization (TAL). We validate our approach in two large-scale data…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Meta AI
This technical report describes the EgoTask Translation approach that explores relations among a set of egocentric video tasks in the Ego4D challenge. To improve the primary task of interest, we propose to leverage existing models developed for other related tasks and design a task translator that learns to ''translate'' auxiliary task features to the primary task. With no modification to the baseline architectures, our proposed approach achieves competitive performance on two Ego4D challenges, ranking the 1st in the talking to me challenge and the 3rd in the PNR keyframe localization challeng…
Honda Research Institute(本田研究所);School of Informatics, Computing and Engineering, Indiana University(印第安纳大学信息学、计算与工程学院);Robotics Institute, University of Michigan(密歇根大学机器人研究所)
Predicting the future location of vehicles is essential for safety-critical applications such as advanced driver assistance systems (ADAS) and autonomous driving. This paper introduces a novel approach to simultaneously predict both the location and scale of target vehicles in the first-person (egocentric) view of an ego-vehicle. We present a multi-stream recurrent neural network (RNN) encoder-decoder model that separately captures both object location and scale and pixel-level observations for future vehicle localization. We show that incorporating dense optical flow improves prediction resul…