Generating images from semantic visual knowledge is a challenging task, that can be useful to condition the synthesis process in complex, subtle, and unambiguous ways, compared to alternatives such as class labels or text descriptions. Although generative methods conditioned by semantic representations exist, they do not provide a way to control the generation process aside from the specification of constraints between objects. As an example, the possibility to iteratively generate or modify images by manually adding specific items is a desired property that, to our knowledge, has not been fully investigated in the literature. In this work we propose a transformer-based approach conditioned by scene graphs that, conversely to recent transformer-based methods, also employs a decoder to autoregressively compose images, making the synthesis process more effective and controllable. The proposed architecture is composed by three modules: 1) a graph convolutional network, to encode the relationships of the input graph; 2) an encoder-decoder transformer, which autoregressively composes the output image; 3) an auto-encoder, employed to generate representations used as input/output of each generation step by the transformer. Results obtained on CIFAR10 and MNIST images show that our model is able to satisfy semantic constraints defined by a scene graph and to model relations between visual objects in the scene by taking into account a user-provided partial rendering of the desired target.
National Key Laboratory of General Artificial Intelligence, BIGAI(北京通用人工智能研究院通用人工智能国家重点实验室);Tsinghua University(清华大学);Peking University(北京大学);Beijing Institute of Technology(北京理工大学)
We introduce SceneDiffuser, a conditional generative model for 3D scene understanding. SceneDiffuser provides a unified model for solving scene-conditioned generation, optimization, and planning. In contrast to prior works, SceneDiffuser is intrinsically scene-aware, physics-based, and goal-oriented. With an iterative sampling strategy, SceneDiffuser jointly formulates the scene-aware generation, physics-based optimization, and goal-oriented planning via a diffusion-based denoising process in a fully differentiable fashion. Such a design alleviates the discrepancies among different modules and…
SceneDecorator: Towards Scene-Oriented Story Generation with Scene Planning and Scene Consistency
Monash University(莫纳什大学);The Chinese University of Hong Kong(香港中文大学);National University of Singapore(新加坡国立大学);South China University of Technology(华南理工大学)
Technische Universität München(慕尼黑工业大学);Google(谷歌)
Despite recent advancements in single-domain or single-object image generation, it is still challenging to generate complex scenes containing diverse, multiple objects and their interactions. Scene graphs, composed of nodes as objects and directed-edges as relationships among objects, offer an alternative representation of a scene that is more semantically grounded than images. We hypothesize that a generative model for scene graphs might be able to learn the underlying semantic structure of real-world scenes more effectively than images, and hence, generate realistic novel scenes in the form …
Sun Yat-sen University(中山大学);Nanjing University(南京大学);Huawei Technologies(华为技术有限公司)
We introduce the first method for automatic image generation from scene-level freehand sketches. Our model allows for controllable image generation by specifying the synthesis goal via freehand sketches. The key contribution is an attribute vector bridged Generative Adversarial Network called EdgeGAN, which supports high visual-quality object-level image content generation without using freehand sketches as training data. We have built a large-scale composite dataset called SketchyCOCO to support and evaluate the solution. We validate our approach on the tasks of both object-level and scene-le…
Despite the recent progress of generative adversarial networks (GANs) at synthesizing photo-realistic images, producing complex urban scenes remains a challenging problem. Previous works break down scene generation into two consecutive phases: unconditional semantic layout synthesis and image synthesis conditioned on layouts. In this work, we propose to condition layout generation as well for higher semantic control: given a vector of class proportions, we generate layouts with matching composition. To this end, we introduce a conditional framework with novel architecture designs and learning …
The significant progress on Generative Adversarial Networks (GANs) have made it possible to generate surprisingly realistic images for single object based on natural language descriptions. However, controlled generation of images for multiple entities with explicit interactions is still difficult to achieve due to the scene layout generation heavily suffer from the diversity object scaling and spatial locations. In this paper, we proposed a novel framework for generating realistic image layout from textual scene graphs. In our framework, a spatial constraint module is designed to fit reasonabl…
Generating realistic images from scene graphs asks neural networks to be able to reason about object relationships and compositionality. As a relatively new task, how to properly ensure the generated images comply with scene graphs or how to measure task performance remains an open question. In this paper, we propose to harness scene graph context to improve image generation from scene graphs. We introduce a scene graph context network that pools features generated by a graph convolutional neural network that are then provided to both the image generation network and the adversarial loss. With…
Tel Aviv University(特拉维夫大学);UC Berkeley(加州大学伯克利分校);Bar-Ilan University(巴伊兰大学);NVIDIA Research(英伟达研究院)
Generating realistic images of complex visual scenes becomes challenging when one wishes to control the structure of the generated images. Previous approaches showed that scenes with few entities can be controlled using scene graphs, but this approach struggles as the complexity of the graph (the number of objects and edges) increases. In this work, we show that one limitation of current methods is their inability to capture semantic equivalence in graphs. We present a novel model that addresses these issues by learning canonical graph representations from the data, resulting in improved image…
SimWorld: A Unified Benchmark for Simulator-Conditioned Scene Generation via World Model
The School of Artificial Intelligence, University of Chinese Academy of Sciences(人工智能学院,中国科学院大学);Waytous Inc.(Waytous公司);The State Key Laboratory of Multimodal Artificial Intelligence Systems, Institute of Automation, Chinese Academy of Sciences(多模态人工智能系统国家重点实验室,中国科学院自动化研究所)
Key to automatically generate natural scene images is to properly arrange among various spatial elements, especially in the depth direction. To this end, we introduce a novel depth structure preserving scene image generation network (DSP-GAN), which favors a hierarchical and heterogeneous architecture, for the purpose of depth structure preserving scene generation. The main trunk of the proposed infrastructure is built on a Hawkes point process that models the spatial dependency between different depth layers. Within each layer generative adversarial sub-networks are trained collaboratively to…
JD AI Research(京东人工智能研究院);Ryerson University(瑞尔森大学)
The significant progress on Generative Adversarial Networks (GANs) has facilitated realistic single-object image generation based on language input. However, complex-scene generation (with various interactions among multiple objects) still suffers from messy layouts and object distortions, due to diverse configurations in layouts and appearances. Prior methods are mostly object-driven and ignore their inter-relations that play a significant role in complex-scene images. This work explores relationship-aware complex-scene image generation, where multiple objects are inter-related as a scene gra…
NeuralField-LDM: Scene Generation with Hierarchical Latent Diffusion Models
NVIDIA(英伟达);University of Toronto(多伦多大学);Vector Institute(向量研究所);CSAIL, MIT(麻省理工学院计算机科学与人工智能实验室);University of Waterloo(滑铁卢大学);University of Tübingen(图宾根大学);Tübingen AI Center(图宾根人工智能中心);LMU Munich(慕尼黑大学)
CineScene: Implicit 3D as Effective Scene Representation for Cinematic Video Generation
The University of Hong Kong(香港大学);Kling Team, Kuaishou Technology(快手技术 Kling 团队);Tsinghua University(清华大学);Zhejiang University(浙江大学);Microsoft Research Project Page(微软研究院项目页面)
University of Twente(屯特大学);University of Amsterdam(阿姆斯特丹大学)
The visual world we sense, interpret and interact everyday is a complex composition of interleaved physical entities. Therefore, it is a very challenging task to generate vivid scenes of similar complexity using computers. In this work, we present a scene generation framework based on Generative Adversarial Networks (GANs) to sequentially compose a scene, breaking down the underlying problem into smaller ones. Different than the existing approaches, our framework offers an explicit control over the elements of a scene through separate background and foreground generators. Starting with an init…
Scene Graph Disentanglement and Composition for Generalizable Complex Image Generation
Shanghai Jiao Tong University(上海交通大学);Ningbo Institute of Digital Twin, Eastern Institute of Technology(东方理工大学宁波数字孪生研究院);University of Science and Technology of China(中国科学技术大学);The University of Hong Kong(香港大学)
Generation of images from scene graphs is a promising direction towards explicit scene generation and manipulation. However, the images generated from the scene graphs lack quality, which in part comes due to high difficulty and diversity in the data. We propose MIGS (Meta Image Generation from Scene Graphs), a meta-learning based approach for few-shot image generation from graphs that enables adapting the model to different scenes and increases the image quality by training on diverse sets of tasks. By sampling the data in a task-driven fashion, we train the generator using meta-learning on d…
SceneX: Procedural Controllable Large-scale Scene Generation
University of Chinese Academy of Sciences(中国科学院大学);Centre for Artificial Intelligence and Robotics(人工智能与机器人研究中心);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Shandong University(山东大学);University of Science and Technology Beijing(北京科技大学);China University of Geosciences Beijing(中国地质大学(北京))
Beijing Institute of Technology(北京理工大学);Beijing Institute for General Artificial Intelligence (BIGAI)(北京通用人工智能研究院);Peking University(北京大学);Yangtze Delta Region Academy of Beijing Institute of Technology(北京理工大学长三角研究院)
Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality and lack semantics. To fill in the gap, we propose a large-scale and semantic-rich synthetic HSI dataset, denoted as HUMANISE, by aligning the captured human motion sequences with various 3D indoor scenes. We automatically annotate the aligned motions with language descriptions that depict the action and the unique interacting objects in the scene; e.g., sit o…
IIIT Hyderabad(海得拉巴国际信息技术学院);University of California San Diego(加州大学圣地亚哥分校)
High-quality structured data with rich annotations are critical components in intelligent vehicle systems dealing with road scenes. However, data curation and annotation require intensive investments and yield low-diversity scenarios. The recently growing interest in synthetic data raises questions about the scope of improvement in such systems and the amount of manual work still required to produce high volumes and variations of simulated data. This work proposes a synthetic data generation pipeline that utilizes existing datasets, like nuScenes, to address the difficulties and domain-gaps pr…
We introduce the problem of perpetual view generation - long-range generation of novel views corresponding to an arbitrarily long camera trajectory given a single image. This is a challenging problem that goes far beyond the capabilities of current view synthesis methods, which quickly degenerate when presented with large camera motions. Methods for video generation also have limited ability to produce long sequences and are often agnostic to scene geometry. We take a hybrid approach that integrates both geometry and image synthesis in an iterative `\emph{render}, \emph{refine} and \emph{repea…
Singapore University of Technology and Design(新加坡科技设计大学);Lancaster University(兰卡斯特大学);University of Electronic Science and Technology of China(电子科技大学);Monash University(墨尔本大学)
University of Trento(特伦托大学);University of Oxford(牛津大学);Texas State University(德克萨斯州立大学);Huawei Research Ireland(华为爱尔兰研究院)
In this paper, we address the task of semantic-guided scene generation. One open challenge in scene generation is the difficulty of the generation of small objects and detailed local texture, which has been widely observed in global image-level generation methods. To tackle this issue, in this work we consider learning the scene generation in a local context, and correspondingly design a local class-specific generative network with semantic maps as a guidance, which separately constructs and learns sub-generators concentrating on the generation of different classes, and is able to provide more…