NeuralField-LDM: Scene Generation with Hierarchical Latent Diffusion Models
NVIDIA(英伟达);University of Toronto(多伦多大学);Vector Institute(向量研究所);CSAIL, MIT(麻省理工学院计算机科学与人工智能实验室);University of Waterloo(滑铁卢大学);University of Tübingen(图宾根大学);Tübingen AI Center(图宾根人工智能中心);LMU Munich(慕尼黑大学)
Seung Wook Kim, Bradley Brown, Kangxue Yin, Karsten Kreis, Katja Schwarz, Daiqing Li, Robin Rombach, Antonio Torralba, Sanja Fidler
Automatically generating high-quality real world 3D scenes is of enormous interest for applications such as virtual reality and robotics simulation. Towards this goal, we introduce NeuralField-LDM, a generative model capable of synthesizing complex 3D environments. We leverage Latent Diffusion Models that have been successfully utilized for efficient high-quality 2D content creation. We first train a scene auto-encoder to express a set of image and pose pairs as a neural field, represented as density and feature voxel grids that can be projected to produce novel views of the scene. To further compress this representation, we train a latent-autoencoder that maps the voxel grids to a set of latent representations. A hierarchical diffusion model is then fit to the latents to complete the scene generation pipeline. We achieve a substantial improvement over existing state-of-the-art scene generation models. Additionally, we show how NeuralField-LDM can be used for a variety of 3D content creation applications, including conditional scene generation, scene inpainting and scene style manipulation.
Ludwig Maximilian University of Munich(慕尼黑大学);Heidelberg University(海德堡大学);Runway ML(Runway ML公司)
By decomposing the image formation process into a sequential application of denoising autoencoders, diffusion models (DMs) achieve state-of-the-art synthesis results on image data and beyond. Additionally, their formulation allows for a guiding mechanism to control the image generation process without retraining. However, since these models typically operate directly in pixel space, optimization of powerful DMs often consumes hundreds of GPU days and inference is expensive due to sequential evaluations. To enable DM training on limited computational resources while retaining their quality and …