Despite recent advancements in single-domain or single-object image generation, it is still challenging to generate complex scenes containing diverse, multiple objects and their interactions. Scene graphs, composed of nodes as objects and directed-edges as relationships among objects, offer an alternative representation of a scene that is more semantically grounded than images. We hypothesize that a generative model for scene graphs might be able to learn the underlying semantic structure of real-world scenes more effectively than images, and hence, generate realistic novel scenes in the form of scene graphs. In this work, we explore a new task for the unconditional generation of semantic scene graphs. We develop a deep auto-regressive model called SceneGraphGen which can directly learn the probability distribution over labelled and directed graphs using a hierarchical recurrent architecture. The model takes a seed object as input and generates a scene graph in a sequence of steps, each step generating an object node, followed by a sequence of relationship edges connecting to the previous nodes. We show that the scene graphs generated by SceneGraphGen are diverse and follow the semantic patterns of real-world scenes. Additionally, we demonstrate the application of the generated graphs in image synthesis, anomaly detection and scene graph completion.
Institute of Automation, Chinese Academy of Sciences (CASIA)(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences (UCAS)(中国科学院大学人工智能学院)
Motion, scene and object are three primary visual components of a video. In particular, objects represent the foreground, scenes represent the background, and motion traces their dynamics. Based on this insight, we propose a two-stage MOtion, Scene and Object decomposition framework (MOSO) for video prediction, consisting of MOSO-VQVAE and MOSO-Transformer. In the first stage, MOSO-VQVAE decomposes a previous video clip into the motion, scene and object components, and represents them as distinct groups of discrete tokens. Then, in the second stage, MOSO-Transformer predicts the object and sce…
Recent methods for conditional image generation benefit from dense supervision such as segmentation label maps to achieve high-fidelity. However, it is rarely explored to employ dense supervision for unconditional image generation. Here we explore the efficacy of dense supervision in unconditional generation and find generator feature maps can be an alternative of cost-expensive semantic label maps. From our empirical evidences, we propose a new generator-guided discriminator regularization(GGDR) in which the generator feature maps supervise the discriminator to have rich semantic representati…
University of California, Berkeley(加州大学伯克利分校);Google Research(谷歌研究院)
Coupling the high-fidelity generation capabilities of label-conditional image synthesis methods with the flexibility of unconditional generative models, we propose a semantic bottleneck GAN model for unconditional synthesis of complex scenes. We assume pixel-wise segmentation labels are available during training and use them to learn the scene structure. During inference, our model first synthesizes a realistic segmentation layout from scratch, then synthesizes a realistic scene conditioned on that layout. For the former, we use an unconditional progressive segmentation generation network that…
National Key Laboratory of General Artificial Intelligence, BIGAI(北京通用人工智能研究院通用人工智能国家重点实验室);Tsinghua University(清华大学);Peking University(北京大学);Beijing Institute of Technology(北京理工大学)
We introduce SceneDiffuser, a conditional generative model for 3D scene understanding. SceneDiffuser provides a unified model for solving scene-conditioned generation, optimization, and planning. In contrast to prior works, SceneDiffuser is intrinsically scene-aware, physics-based, and goal-oriented. With an iterative sampling strategy, SceneDiffuser jointly formulates the scene-aware generation, physics-based optimization, and goal-oriented planning via a diffusion-based denoising process in a fully differentiable fashion. Such a design alleviates the discrepancies among different modules and…
Despite the recent progress of generative adversarial networks (GANs) at synthesizing photo-realistic images, producing complex urban scenes remains a challenging problem. Previous works break down scene generation into two consecutive phases: unconditional semantic layout synthesis and image synthesis conditioned on layouts. In this work, we propose to condition layout generation as well for higher semantic control: given a vector of class proportions, we generate layouts with matching composition. To this end, we introduce a conditional framework with novel architecture designs and learning …
Unconditional Human Motion and Shape Generation via Balanced Score-Based Diffusion
Robotics Perception and Learning, Royal Institute of Technology, Sweden, Stockholm(机器人感知与学习,皇家理工学院,瑞典,斯德哥尔摩);EA Sports TRACAB, Sweden, Stockholm(EA体育TRACAB,瑞典,斯德哥尔摩)
Imperial College London(伦敦帝国学院);Queen Mary University of London(伦敦玛丽女王大学);EPFL(洛桑联邦理工学院);University of Athens(雅典大学)
Generative Adversarial Networks (GANs) are the driving force behind the state-of-the-art in image generation. Despite their ability to synthesize high-resolution photo-realistic images, generating content with on-demand conditioning of different granularity remains a challenge. This challenge is usually tackled by annotating massive datasets with the attributes of interest, a laborious task that is not always a viable option. Therefore, it is vital to introduce control into the generation process of unsupervised generative models. In this work, we focus on controllable image generation by leve…
SceneDecorator: Towards Scene-Oriented Story Generation with Scene Planning and Scene Consistency
Monash University(莫纳什大学);The Chinese University of Hong Kong(香港中文大学);National University of Singapore(新加坡国立大学);South China University of Technology(华南理工大学)
Sun Yat-sen University(中山大学);Nanjing University(南京大学);Huawei Technologies(华为技术有限公司)
We introduce the first method for automatic image generation from scene-level freehand sketches. Our model allows for controllable image generation by specifying the synthesis goal via freehand sketches. The key contribution is an attribute vector bridged Generative Adversarial Network called EdgeGAN, which supports high visual-quality object-level image content generation without using freehand sketches as training data. We have built a large-scale composite dataset called SketchyCOCO to support and evaluate the solution. We validate our approach on the tasks of both object-level and scene-le…
Nanjing University(南京大学);Southwest Jiaotong University(西南交通大学);Leshan Normal University(乐山师范学院)
The autoregressive language model (ALM) trained with maximum likelihood estimation (MLE) is widely used in unconditional text generation. Due to exposure bias, the generated texts still suffer from low quality and diversity. This presents statistically as a discrepancy between the real text and generated text. Some research shows a discriminator can detect this discrepancy. Because the discriminator can encode more information than the generator, discriminator has the potentiality to improve generator. To alleviate the exposure bias, generative adversarial networks (GAN) use the discriminator …
Pyramid Diffusion for Fine 3D Large Scene Generation
Southwest Jiaotong University(西南交通大学);University of Leeds(利兹大学);City University of Hong Kong(香港城市大学);NVIDIA(英伟达);The University of California, Merced(加州大学默塞德分校);Yonsei University(延世大学)
The significant progress on Generative Adversarial Networks (GANs) have made it possible to generate surprisingly realistic images for single object based on natural language descriptions. However, controlled generation of images for multiple entities with explicit interactions is still difficult to achieve due to the scene layout generation heavily suffer from the diversity object scaling and spatial locations. In this paper, we proposed a novel framework for generating realistic image layout from textual scene graphs. In our framework, a spatial constraint module is designed to fit reasonabl…
Generating realistic images from scene graphs asks neural networks to be able to reason about object relationships and compositionality. As a relatively new task, how to properly ensure the generated images comply with scene graphs or how to measure task performance remains an open question. In this paper, we propose to harness scene graph context to improve image generation from scene graphs. We introduce a scene graph context network that pools features generated by a graph convolutional neural network that are then provided to both the image generation network and the adversarial loss. With…
Tel Aviv University(特拉维夫大学);UC Berkeley(加州大学伯克利分校);Bar-Ilan University(巴伊兰大学);NVIDIA Research(英伟达研究院)
Generating realistic images of complex visual scenes becomes challenging when one wishes to control the structure of the generated images. Previous approaches showed that scenes with few entities can be controlled using scene graphs, but this approach struggles as the complexity of the graph (the number of objects and edges) increases. In this work, we show that one limitation of current methods is their inability to capture semantic equivalence in graphs. We present a novel model that addresses these issues by learning canonical graph representations from the data, resulting in improved image…
SimWorld: A Unified Benchmark for Simulator-Conditioned Scene Generation via World Model
The School of Artificial Intelligence, University of Chinese Academy of Sciences(人工智能学院,中国科学院大学);Waytous Inc.(Waytous公司);The State Key Laboratory of Multimodal Artificial Intelligence Systems, Institute of Automation, Chinese Academy of Sciences(多模态人工智能系统国家重点实验室,中国科学院自动化研究所)
Key to automatically generate natural scene images is to properly arrange among various spatial elements, especially in the depth direction. To this end, we introduce a novel depth structure preserving scene image generation network (DSP-GAN), which favors a hierarchical and heterogeneous architecture, for the purpose of depth structure preserving scene generation. The main trunk of the proposed infrastructure is built on a Hawkes point process that models the spatial dependency between different depth layers. Within each layer generative adversarial sub-networks are trained collaboratively to…
JD AI Research(京东人工智能研究院);Ryerson University(瑞尔森大学)
The significant progress on Generative Adversarial Networks (GANs) has facilitated realistic single-object image generation based on language input. However, complex-scene generation (with various interactions among multiple objects) still suffers from messy layouts and object distortions, due to diverse configurations in layouts and appearances. Prior methods are mostly object-driven and ignore their inter-relations that play a significant role in complex-scene images. This work explores relationship-aware complex-scene image generation, where multiple objects are inter-related as a scene gra…
NeuralField-LDM: Scene Generation with Hierarchical Latent Diffusion Models
NVIDIA(英伟达);University of Toronto(多伦多大学);Vector Institute(向量研究所);CSAIL, MIT(麻省理工学院计算机科学与人工智能实验室);University of Waterloo(滑铁卢大学);University of Tübingen(图宾根大学);Tübingen AI Center(图宾根人工智能中心);LMU Munich(慕尼黑大学)
Tel-Aviv University(特拉维夫大学);Facebook AI Research(脸书人工智能研究院)
We present two new metrics for evaluating generative models in the class-conditional image generation setting. These metrics are obtained by generalizing the two most popular unconditional metrics: the Inception Score (IS) and the Fre'chet Inception Distance (FID). A theoretical analysis shows the motivation behind each proposed metric and links the novel metrics to their unconditional counterparts. The link takes the form of a product in the case of IS or an upper bound in the FID case. We provide an extensive empirical evaluation, comparing the metrics to their unconditional variants and to …
University College London(伦敦大学学院);Adobe Research(Adobe研究院)
We introduce 3inGAN, an unconditional 3D generative model trained from 2D images of a single self-similar 3D scene. Such a model can be used to produce 3D "remixes" of a given scene, by mapping spatial latent codes into a 3D volumetric representation, which can subsequently be rendered from arbitrary views using physically based volume rendering. By construction, the generated scenes remain view-consistent across arbitrary camera configurations, without any flickering or spatio-temporal artifacts. During training, we employ a combination of 2D, obtained through differentiable volume tracing, a…
Unified High-binding Watermark for Unconditional Image Generation Models
Beijing Institute of Technology(北京理工大学);School of Cyberspace Science and Technology, Beijing Institute of Technology(北京理工大学网络空间科学与技术学院);School of Computer Science and Technology, Beijing Institute of Technology(北京理工大学计算机科学与技术学院)
Generation of images from scene graphs is a promising direction towards explicit scene generation and manipulation. However, the images generated from the scene graphs lack quality, which in part comes due to high difficulty and diversity in the data. We propose MIGS (Meta Image Generation from Scene Graphs), a meta-learning based approach for few-shot image generation from graphs that enables adapting the model to different scenes and increases the image quality by training on diverse sets of tasks. By sampling the data in a task-driven fashion, we train the generator using meta-learning on d…
Conditional domain generation is a good way to interactively control sample generation process of deep generative models. However, once a conditional generative model has been created, it is often expensive to allow it to adapt to new conditional controls, especially the network structure is relatively deep. We propose a conditioned latent domain transfer framework across latent spaces of unconditional variational autoencoders(VAE). With this framework, we can allow unconditionally trained VAEs to generate images in its domain with conditionals provided by a latent representation of another do…
Despite increasingly realistic image quality, recent 3D image generative models often operate on 3D volumes of fixed extent with limited camera motions. We investigate the task of unconditionally synthesizing unbounded nature scenes, enabling arbitrarily large camera motion while maintaining a persistent 3D world model. Our scene representation consists of an extendable, planar scene layout grid, which can be rendered from arbitrary camera poses via a 3D decoder and volume rendering, and a panoramic skydome. Based on this representation, we learn a generative world model solely from single-vie…
SceneX: Procedural Controllable Large-scale Scene Generation
University of Chinese Academy of Sciences(中国科学院大学);Centre for Artificial Intelligence and Robotics(人工智能与机器人研究中心);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Shandong University(山东大学);University of Science and Technology Beijing(北京科技大学);China University of Geosciences Beijing(中国地质大学(北京))