In pure-exploration problems, information is gathered sequentially to answer a question on the stochastic environment. While best-arm identification for linear bandits has been extensively studied in recent years, few works have been dedicated to identifying one arm that is $\varepsilon$-close to the best one (and not exactly the best one). In this problem with several correct answers, an identification algorithm should focus on one candidate among those answers and verify that it is correct. We demonstrate that picking the answer with highest mean does not allow an algorithm to reach asymptotic optimality in terms of expected sample complexity. Instead, a \textit{furthest answer} should be identified. Using that insight to choose the candidate answer carefully, we develop a simple procedure to adapt best-arm identification algorithms to tackle $\varepsilon$-best-answer identification in transductive linear stochastic bandits. Finally, we propose an asymptotically optimal algorithm for this setting, which is shown to achieve competitive empirical performance against existing modified best-arm identification algorithms.
Motivated by applications of bandit algorithms in education, we consider a stochastic multi-armed bandit problem with $\varepsilon$-contaminated rewards. We allow an adversary to give arbitrary unbounded contaminated rewards with full knowledge of the past and future. We impose the constraint that for each time $t$ the proportion of contaminated rewards for any action is less than or equal to $\varepsilon$. We derive concentration inequalities for two robust mean estimators for sub-Gaussian distributions in the $\varepsilon$-contamination context. We define the $\varepsilon$-contaminated stoch…
We prove that two popular linear contextual bandit algorithms, OFUL and Thompson Sampling, can be made efficient using Frequent Directions, a deterministic online sketching technique. More precisely, we show that a sketch of size $m$ allows a $\mathcal{O}(md)$ update time for both algorithms, as opposed to $Ω(d^2)$ required by their non-sketched versions in general (where $d$ is the dimension of context vectors). This computational speedup is accompanied by regret bounds of order $(1+\varepsilon_m)^{3/2}d\sqrt{T}$ for OFUL and of order $\big((1+\varepsilon_m)d\big)^{3/2}\sqrt{T}$ for Thompson …
Peking University(北京大学);Haihua Institute for Frontier Information Technology(海华前沿信息技术研究院);Huawei Noah’s Ark Lab(华为诺亚方舟实验室)
We study locally differentially private (LDP) bandits learning in this paper. First, we propose simple black-box reduction frameworks that can solve a large family of context-free bandits learning problems with LDP guarantee. Based on our frameworks, we can improve previous best results for private bandits learning with one-point feedback, such as private Bandits Convex Optimization, and obtain the first result for Bandits Convex Optimization (BCO) with multi-point feedback under LDP. LDP guarantee and black-box nature make our frameworks more attractive in real applications compared with prev…
Massachusetts Institute of Technology(麻省理工学院);Google Research(谷歌研究院);Courant Institute of Mathematical Sciences(柯朗数学科学研究所)
A major research direction in contextual bandits is to develop algorithms that are computationally efficient, yet support flexible, general-purpose function approximation. Algorithms based on modeling rewards have shown strong empirical performance, but typically require a well-specified model, and can fail when this assumption does not hold. Can we design algorithms that are efficient and flexible, yet degrade gracefully in the face of model misspecification? We introduce a new family of oracle-efficient algorithms for $\varepsilon$-misspecified contextual bandits that adapt to unknown model …
Recently, the study of linear misspecified bandits has generated intriguing implications of the hardness of learning in bandits and reinforcement learning (RL). In particular, Du et al. (2020) show that even if a learner is given linear features in $\mathbb{R}^d$ that approximate the rewards in a bandit or RL with a uniform error of $\varepsilon$, searching for an $O(\varepsilon)$-optimal action requires pulling at least $Ω(\exp(d))$ queries. Furthermore, Lattimore et al. (2020) show that a degraded $O(\varepsilon\sqrt{d})$-optimal solution can be learned within $\operatorname{poly}(d/\varepsi…
We consider an adversarial variant of the classic $K$-armed linear contextual bandit problem where the sequence of loss functions associated with each arm are allowed to change without restriction over time. Under the assumption that the $d$-dimensional contexts are generated i.i.d.~at random from a known distributions, we develop computationally efficient algorithms based on the classic Exp3 algorithm. Our first algorithm, RealLinExp3, is shown to achieve a regret guarantee of $\widetilde{O}(\sqrt{KdT})$ over $T$ rounds, which matches the best available bound for this problem. Our second algo…
We introduce a variant of the classical PAC multi-armed bandit problem. There is an ordered set of $n$ arms $A[1],\dots,A[n]$, each with some stochastic reward drawn from some unknown bounded distribution. The goal is to identify the $skyline$ of the set $A$, consisting of all arms $A[i]$ such that $A[i]$ has larger expected reward than all lower-numbered arms $A[1],\dots,A[i-1]$. We define a natural notion of an $\varepsilon$-approximate skyline and prove matching upper and lower bounds for identifying an $\varepsilon$-skyline. Specifically, we show that in order to identify an $\varepsilon$-…
University of Trento(特伦托大学);Aarhus University(奥胡斯大学)
We introduce Explearn, an online algorithm that learns to jointly output predictions and explanations for those predictions. Explearn leverages Gaussian Processes (GP)-based contextual bandits. This brings two key benefits. First, GPs naturally capture different kinds of explanations and enable the system designer to control how explanations generalize across the space by virtue of choosing a suitable kernel. Second, Explearn builds on recent results in contextual bandits which guarantee convergence with high probability. Our initial experiments hint at the promise of the approach.
Google Research(谷歌研究院);Tel Aviv University(特拉维夫大学)
We give an $(\varepsilon,δ)$-differentially private algorithm for the multi-armed bandit (MAB) problem in the shuffle model with a distribution-dependent regret of $O\left(\left(\sum_{a\in [k]:Δ_a>0}\frac{\log T}{Δ_a}\right)+\frac{k\sqrt{\log\frac{1}δ}\log T}{\varepsilon}\right)$, and a distribution-independent regret of $O\left(\sqrt{kT\log T}+\frac{k\sqrt{\log\frac{1}δ}\log T}{\varepsilon}\right)$, where $T$ is the number of rounds, $Δ_a$ is the suboptimality gap of the arm $a$, and $k$ is the total number of arms. Our upper bound almost matches the regret of the best known algorithms for th…
Choosing the Better Bandit Algorithm under Data Sharing: When Do A/B Experiments Work?
University of Chicago(芝加哥大学);Naveen Jindal School of Management, University of Texas at Dallas(德克萨斯大学达拉斯分校奈维恩·金达尔管理学院);Toyota Technological Institute at Chicago(芝加哥丰田技术研究所)
Halıcıoğlu Data Science Institute (HDSI), UC San Diego(加州大学圣地亚哥分校哈利西奥格鲁数据科学研究所);AWS AI(亚马逊云科技人工智能研究院)
We consider the problem of minimizing regret in an $N$ agent heterogeneous stochastic linear bandits framework, where the agents (users) are similar but not all identical. We model user heterogeneity using two popularly used ideas in practice; (i) A clustering framework where users are partitioned into groups with users in the same group being identical to each other, but different across groups, and (ii) a personalization framework where no two users are necessarily identical, but a user's parameters are close to that of the population average. In the clustered users' setup, we propose a nove…
We design decentralized algorithms for regret minimization in the two-sided matching market with one-sided bandit feedback that significantly improves upon the prior works (Liu et al. 2020a, 2020b, Sankararaman et al. 2020). First, for general markets, for any $\varepsilon > 0$, we design an algorithm that achieves a $O(\log^{1+\varepsilon}(T))$ regret to the agent-optimal stable matching, with unknown time horizon $T$, improving upon the $O(\log^{2}(T))$ regret achieved in (Liu et al. 2020b). Second, we provide the optimal $Θ(\log(T))$ agent-optimal regret for markets satisfying uniqueness co…
University of Colorado, Boulder(科罗拉多大学博尔德分校);University of Virginia(弗吉尼亚大学);Clemson University(克莱姆森大学)
We study incentivized exploration for the multi-armed bandit (MAB) problem where the players receive compensation for exploring arms other than the greedy choice and may provide biased feedback on reward. We seek to understand the impact of this drifted reward feedback by analyzing the performance of three instantiations of the incentivized MAB algorithm: UCB, $\varepsilon$-Greedy, and Thompson Sampling. Our results show that they all achieve $\mathcal{O}(\log T)$ regret and compensation under the drifted reward, and are therefore effective in incentivizing exploration. Numerical examples are …
ENS Lyon(里昂高等师范学院);University of Potsdam(波茨坦大学);CNRS(法国国家科学研究中心);INRIA(法国国家信息与自动化研究所)
We consider the question introduced by \cite{Mason2020} of identifying all the $\varepsilon$-optimal arms in a finite stochastic multi-armed bandit with Gaussian rewards. We give two lower bounds on the sample complexity of any algorithm solving the problem with a confidence at least $1-δ$. The first, unimprovable in the asymptotic regime, motivates the design of a Track-and-Stop strategy whose average sample complexity is asymptotically optimal when the risk $δ$ goes to zero. Notably, we provide an efficient numerical method to solve the convex max-min program that appears in the lower bound.…
Purdue University(普渡大学);Iowa State University(爱荷华州立大学)
Many real-world problems like Social Influence Maximization face the dilemma of choosing the best $K$ out of $N$ options at a given time instant. This setup can be modeled as a combinatorial bandit which chooses $K$ out of $N$ arms at each time, with an aim to achieve an efficient trade-off between exploration and exploitation. This is the first work for combinatorial bandits where the feedback received can be a non-linear function of the chosen $K$ arms. The direct use of multi-armed bandit requires choosing among $N$-choose-$K$ options making the state space large. In this paper, we present …
We propose the Generalized Policy Elimination (GPE) algorithm, an oracle-efficient contextual bandit (CB) algorithm inspired by the Policy Elimination algorithm of \cite{dudik2011}. We prove the first regret optimality guarantee theorem for an oracle-efficient CB algorithm competing against a nonparametric class with infinite VC-dimension. Specifically, we show that GPE is regret-optimal (up to logarithmic factors) for policy classes with integrable entropy. For classes with larger entropy, we show that the core techniques used to analyze GPE can be used to design an $\varepsilon$-greedy algor…
Imperfect-Information Extensive-Form Games (IIEFGs) is a prevalent model for real-world games involving imperfect information and sequential plays. The Extensive-Form Correlated Equilibrium (EFCE) has been proposed as a natural solution concept for multi-player general-sum IIEFGs. However, existing algorithms for finding an EFCE require full feedback from the game, and it remains open how to efficiently learn the EFCE in the more challenging bandit feedback setting where the game can only be learned by observations from repeated playing. This paper presents the first sample-efficient algorithm…
Jailbreaking for the Average Jane: Choosing Optimal Jailbreaks via Bandit Algorithms for Automatically Enhanced Queries
Centre for Machine Intelligence and Data Science, IIT Bombay(印度理工学院班加罗尔机器智能与数据科学中心);Department of Computer Science and Engineering, IIT Bombay(印度理工学院班加罗尔计算机科学与工程系)
We introduce a stochastic contextual bandit model where at each time step the environment chooses a distribution over a context set and samples the context from this distribution. The learner observes only the context distribution while the exact context realization remains hidden. This allows for a broad range of applications where the context is stochastic or when the learner needs to predict the context. We leverage the UCB algorithm to this setting and show that it achieves an order-optimal high-probability bound on the cumulative regret for linear and kernelized reward functions. Our resu…
We study the non-stationary stochastic multi-armed bandit problem, where the reward statistics of each arm may change several times during the course of learning. The performance of a learning algorithm is evaluated in terms of their dynamic regret, which is defined as the difference between the expected cumulative reward of an agent choosing the optimal arm in every time step and the cumulative reward of the learning algorithm. One way to measure the hardness of such environments is to consider how many times the identity of the optimal arm can change. We propose a method that achieves, in $K…
Center for Applied Intelligent Systems Research(应用智能系统研究中心);Halmstad University(哈尔姆斯塔德大学)
In the latent bandit problem, the learner has access to reward distributions and -- for the non-stationary variant -- transition models of the environment. The reward distributions are conditioned on the arm and unknown latent states. The goal is to use the reward history to identify the latent state, allowing for the optimal choice of arms in the future. The latent bandit setting lends itself to many practical applications, such as recommender and decision support systems, where rich data allows the offline estimation of environment models with online learning remaining a critical component. …
For the model of constrained multi-armed bandit, we show that by construction there exists an index-based deterministic asymptotically optimal algorithm. The optimality is achieved by the convergence of the probability of choosing an optimal feasible arm to one over infinite horizon. The algorithm is built upon Locatelli et al.'s "anytime parameter-free thresholding" algorithm under the assumption that the optimal value is known. We provide a finite-time bound to the probability of the asymptotic optimality given as 1-O(|A|Te^{-T}) where T is the horizon size and A is the set of the arms in th…
This paper investigates the problem of best arm identification in $\textit{contaminated}$ stochastic multi-arm bandits. In this setting, the rewards obtained from any arm are replaced by samples from an adversarial model with probability $\varepsilon$. A fixed confidence (infinite-horizon) setting is considered, where the goal of the learner is to identify the arm with the largest mean. Owing to the adversarial contamination of the rewards, each arm's mean is only partially identifiable. This paper proposes two algorithms, a gap-based algorithm and one based on the successive elimination, for …
Université de Lille(里尔大学);Inria(法国国家信息与自动化研究所);CNRS(法国国家科学研究中心);Centrale Lille(里尔中央理工学院)
We study the corrupted bandit problem, i.e. a stochastic multi-armed bandit problem with $k$ unknown reward distributions, which are heavy-tailed and corrupted by a history-independent adversary or Nature. To be specific, the reward obtained by playing an arm comes from corresponding heavy-tailed reward distribution with probability $1-\varepsilon \in (0.5,1]$ and an arbitrary corruption distribution of unbounded support with probability $\varepsilon \in [0,0.5)$. First, we provide $\textit{a problem-dependent lower bound on the regret}$ of any corrupted bandit algorithm. The lower bounds indi…
Massachusetts Institute of Technology(麻省理工学院);Harvard University(哈佛大学)
We consider the problem of designing an allocation rule or an "online learning algorithm" for a class of bandit problems in which the set of control actions available at each time $s$ is a convex, compact subset of $\mathbb{R}^d$. Upon choosing an action $x$ at time $s$, the algorithm obtains a noisy value of the unknown and time-varying function $f_s$ evaluated at $x$. The "regret" of an algorithm is the gap between its expected reward, and the reward earned by a strategy which has the knowledge of the function $f_s$ at each time $s$ and hence chooses the action $x_s$ that maximizes $f_s$. Fo…
It is well known that in stochastic multi-armed bandits (MAB), the sample mean of an arm is typically not an unbiased estimator of its true mean. In this paper, we decouple three different sources of this selection bias: adaptive \emph{sampling} of arms, adaptive \emph{stopping} of the experiment, and adaptively \emph{choosing} which arm to study. Through a new notion called ``optimism'' that captures certain natural monotonic behaviors of algorithms, we provide a clean and unified analysis of how optimistic rules affect the sign of the bias. The main takeaway message is that optimistic sampli…
Online decision-making problem requires us to make a sequence of decisions based on incremental information. Common solutions often need to learn a reward model of different actions given the contextual information and then maximize the long-term reward. It is meaningful to know if the posited model is reasonable and how the model performs in the asymptotic sense. We study this problem under the setup of the contextual bandit framework with a linear reward model. The $\varepsilon$-greedy policy is adopted to address the classic exploration-and-exploitation dilemma. Using the martingale central…
Vanilla Policy Optimization Is Both Optimal and Differentially Private for Stochastic Contextual Bandits
University of Illinois Chicago(伊利诺伊大学芝加哥分校);Toyota Technological Institute at Chicago(芝加哥丰田技术研究所);Tel Aviv University(特拉维夫大学);University of Toronto(多伦多大学);Vector Institute(向量研究所);Google Research(谷歌研究院)
The goal of off-policy evaluation (OPE) is to evaluate a new policy using historical data obtained via a behavior policy. However, because the contextual bandit algorithm updates the policy based on past observations, the samples are not independent and identically distributed (i.i.d.). This paper tackles this problem by constructing an estimator from a martingale difference sequence (MDS) for the dependent samples. In the data-generating process, we do not assume the convergence of the policy, but the policy uses the same conditional probability of choosing an action during a certain period. …
Recent growing adoption of experimentation in practice has led to a surge of attention to multiarmed bandits as a technique to reduce the opportunity cost of online experiments. In this setting, a decision-maker sequentially chooses among a set of given actions, observes their noisy rewards, and aims to maximize her cumulative expected reward (or minimize regret) over a horizon of length $T$. In this paper, we introduce a general analysis framework and a family of algorithms for the stochastic linear bandit problem that includes well-known algorithms such as the optimism-in-the-face-of-uncerta…
Contextual bandit algorithms are widely used in domains where it is desirable to provide a personalized service by leveraging contextual information, that may contain sensitive information that needs to be protected. Inspired by this scenario, we study the contextual linear bandit problem with differential privacy (DP) constraints. While the literature has focused on either centralized (joint DP) or local (local DP) privacy, we consider the shuffle model of privacy and we show that is possible to achieve a privacy/utility trade-off between JDP and LDP. By leveraging shuffling from privacy and …
We consider the problem of sequentially choosing between a set of unbiased Monte Carlo estimators to minimize the mean-squared-error (MSE) of a final combined estimate. By reducing this task to a stochastic multi-armed bandit problem, we show that well developed allocation strategies can be used to achieve an MSE that approaches that of the best estimator chosen in retrospect. We then extend these developments to a scenario where alternative estimators have different, possibly stochastic costs. The outcome is a new set of adaptive Monte Carlo strategies that provide stronger guarantees than pr…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of Texas at Austin(得克萨斯大学奥斯汀分校)
For the misspecified linear Markov decision process (MLMDP) model of Jin et al. [2020], we propose an algorithm with three desirable properties. (P1) Its regret after $K$ episodes scales as $K \max \{ \varepsilon_{\text{mis}}, \varepsilon_{\text{tol}} \}$, where $\varepsilon_{\text{mis}}$ is the degree of misspecification and $\varepsilon_{\text{tol}}$ is a user-specified error tolerance. (P2) Its space and per-episode time complexities remain bounded as $K \rightarrow \infty$. (P3) It does not require $\varepsilon_{\text{mis}}$ as input. To our knowledge, this is the first algorithm satisfyin…
Harvard University(哈佛大学);Microsoft Research NYC(微软纽约研究院);Microsoft Research, New York(微软纽约研究院);Carnegie Mellon University(卡内基梅隆大学)
Online learning algorithms, widely used to power search and content optimization on the web, must balance exploration and exploitation, potentially sacrificing the experience of current users in order to gain information that will lead to better decisions in the future. While necessary in the worst case, explicit exploration has a number of disadvantages compared to the greedy algorithm that always "exploits" by choosing an action that currently looks optimal. We ask under what conditions inherent diversity in the data makes explicit exploration unnecessary. We build on a recent line of work o…
The stochastic multi-armed bandit has provided a framework for studying decision-making in unknown environments. We propose a variant of the stochastic multi-armed bandit where the rewards are sampled from a stochastic linear dynamical system. The proposed strategy for this stochastic multi-armed bandit variant is to learn a model of the dynamical system while choosing the optimal action based on the learned model. Motivated by mathematical finance areas such as Intertemporal Capital Asset Pricing Model proposed by Merton and Stochastic Portfolio Theory proposed by Fernholz that both model ass…
Massachusetts Institute of Technology(麻省理工学院);Duke University(杜克大学)
In retail, there are predictable yet dramatic time-dependent patterns in customer behavior, such as periodic changes in the number of visitors, or increases in customers just before major holidays. The current paradigm of multi-armed bandit analysis does not take these known patterns into account. This means that for applications in retail, where prices are fixed for periods of time, current bandit algorithms will not suffice. This work provides a remedy that takes the time-dependent patterns into account, and we show how this remedy is implemented for the UCB, $\varepsilon$-greedy, and UCB-L …
We study contextual bandits with ancillary constraints on resources, which are common in real-world applications such as choosing ads or dynamic pricing of items. We design the first algorithm for solving these problems that handles constrained resources other than time, and improves over a trivial reduction to the non-contextual case. We consider very general settings for both contextual bandits (arbitrary policy sets, e.g. Dudik et al. (UAI'11)) and bandits with resource constraints (bandits with knapsacks, Badanidiyuru et al. (FOCS'13)), and prove a regret guarantee with near-optimal statis…
Columbia University(哥伦比亚大学);Massachusetts Institute of Technology(麻省理工学院);Google Research(谷歌研究院)
In the classical contextual bandits problem, in each round $t$, a learner observes some context $c$, chooses some action $i$ to perform, and receives some reward $r_{i,t}(c)$. We consider the variant of this problem where in addition to receiving the reward $r_{i,t}(c)$, the learner also learns the values of $r_{i,t}(c')$ for some other contexts $c'$ in set $\mathcal{O}_i(c)$; i.e., the rewards that would have been achieved by performing that action under different contexts $c'\in \mathcal{O}_i(c)$. This variant arises in several strategic settings, such as learning how to bid in non-truthful …