We consider the question introduced by \cite{Mason2020} of identifying all the $\varepsilon$-optimal arms in a finite stochastic multi-armed bandit with Gaussian rewards. We give two lower bounds on the sample complexity of any algorithm solving the problem with a confidence at least $1-δ$. The first, unimprovable in the asymptotic regime, motivates the design of a Track-and-Stop strategy whose average sample complexity is asymptotically optimal when the risk $δ$ goes to zero. Notably, we provide an efficient numerical method to solve the convex max-min program that appears in the lower bound. Our method is based on a complete characterization of the alternative bandit instances that the optimal sampling strategy needs to rule out, thus making our bound tighter than the one provided by \cite{Mason2020}. The second lower bound deals with the regime of high and moderate values of the risk $δ$, and characterizes the behavior of any algorithm in the initial phase. It emphasizes the linear dependency of the sample complexity in the number of arms. Finally, we report on numerical simulations demonstrating our algorithm's advantage over state-of-the-art methods, even for moderate risks.
We address the M-best-arm identification problem in multi-armed bandits. A player has a limited budget to explore K arms (M<K), and once pulled, each arm yields a reward drawn (independently) from a fixed, unknown distribution. The goal is to find the top M arms in the sense of expected reward. We develop an algorithm which proceeds in rounds to deactivate arms iteratively. At each round, the budget is divided by a nonlinear function of remaining arms, and the arms are pulled correspondingly. Based on a decision rule, the deactivated arm at each round may be accepted or rejected. The algorithm…
We introduce a variant of the classical PAC multi-armed bandit problem. There is an ordered set of $n$ arms $A[1],\dots,A[n]$, each with some stochastic reward drawn from some unknown bounded distribution. The goal is to identify the $skyline$ of the set $A$, consisting of all arms $A[i]$ such that $A[i]$ has larger expected reward than all lower-numbered arms $A[1],\dots,A[i-1]$. We define a natural notion of an $\varepsilon$-approximate skyline and prove matching upper and lower bounds for identifying an $\varepsilon$-skyline. Specifically, we show that in order to identify an $\varepsilon$-…
John A. Paulson School of Engineering and Applied Sciences, Harvard University(哈佛大学约翰·A·保尔森工程与应用科学学院)
We consider the best-arm identification problem in multi-armed bandits, which focuses purely on exploration. A player is given a fixed budget to explore a finite set of arms, and the rewards of each arm are drawn independently from a fixed, unknown distribution. The player aims to identify the arm with the largest expected reward. We propose a general framework to unify sequential elimination algorithms, where the arms are dismissed iteratively until a unique arm is left. Our analysis reveals a novel performance measure expressed in terms of the sampling mechanism and number of eliminated arms…
The Australian National University(澳大利亚国立大学);Data61, CSIRO(联邦科学与工业研究组织Data61部门)
We consider a variant of the best arm identification task in stochastic multi-armed bandits. Motivated by risk-averse decision-making problems, our goal is to identify a set of $m$ arms with the highest $τ$-quantile values within a fixed budget. We prove asymmetric two-sided concentration inequalities for order statistics and quantiles of random variables that have non-decreasing hazard rate, which may be of independent interest. With these inequalities, we analyse a quantile version of Successive Accepts and Rejects (Q-SAR). We derive an upper bound for the probability of arm misidentificatio…
We study the problem of identifying the top $m$ arms in a multi-armed bandit game. Our proposed solution relies on a new algorithm based on successive rejects of the seemingly bad arms, and successive accepts of the good ones. This algorithmic contribution allows to tackle other multiple identifications settings that were previously out of reach. In particular we show that this idea of successive accepts and rejects applies to the multi-bandit best arm identification problem.
In pure-exploration problems, information is gathered sequentially to answer a question on the stochastic environment. While best-arm identification for linear bandits has been extensively studied in recent years, few works have been dedicated to identifying one arm that is $\varepsilon$-close to the best one (and not exactly the best one). In this problem with several correct answers, an identification algorithm should focus on one candidate among those answers and verify that it is correct. We demonstrate that picking the answer with highest mean does not allow an algorithm to reach asymptot…
We consider the problem of identifying any $k$ out of the best $m$ arms in an $n$-armed stochastic multi-armed bandit. Framed in the PAC setting, this particular problem generalises both the problem of `best subset selection' and that of selecting `one out of the best m' arms [arcsk 2017]. In applications such as crowd-sourcing and drug-designing, identifying a single good solution is often not sufficient. Moreover, finding the best subset might be hard due to the presence of many indistinguishably close solutions. Our generalisation of identifying exactly $k$ arms out of the best $m$, where $…
University of Wisconsin(威斯康星大学);University of Washington(华盛顿大学)
The pure-exploration problem in stochastic multi-armed bandits aims to find one or more arms with the largest (or near largest) means. Examples include finding an ε-good arm, best-arm identification, top-k arm identification, and finding all arms with means above a specified threshold. However, the problem of finding all ε-good arms has been overlooked in past work, although arguably this may be the most natural objective in many applications. For example, a virologist may conduct preliminary laboratory experiments on a large candidate set of treatments and move all ε-good treatments into more…
We design decentralized algorithms for regret minimization in the two-sided matching market with one-sided bandit feedback that significantly improves upon the prior works (Liu et al. 2020a, 2020b, Sankararaman et al. 2020). First, for general markets, for any $\varepsilon > 0$, we design an algorithm that achieves a $O(\log^{1+\varepsilon}(T))$ regret to the agent-optimal stable matching, with unknown time horizon $T$, improving upon the $O(\log^{2}(T))$ regret achieved in (Liu et al. 2020b). Second, we provide the optimal $Θ(\log(T))$ agent-optimal regret for markets satisfying uniqueness co…
We consider the problem of \textit{best arm identification} with a \textit{fixed budget $T$}, in the $K$-armed stochastic bandit setting, with arms distribution defined on $[0,1]$. We prove that any bandit strategy, for at least one bandit problem characterized by a complexity $H$, will misidentify the best arm with probability lower bounded by $$\exp\Big(-\frac{T}{\log(K)H}\Big),$$ where $H$ is the sum for all sub-optimal arms of the inverse of the squared gaps. Our result disproves formally the general belief - coming from results in the fixed confidence setting - that there must exist an al…
In this paper we consider the problem of best-arm identification in multi-armed bandits in the fixed confidence setting, where the goal is to identify, with probability $1-δ$ for some $δ>0$, the arm with the highest mean reward in minimum possible samples from the set of arms $\mathcal{K}$. Most existing best-arm identification algorithms and analyses operate under the assumption that the rewards corresponding to different arms are independent of each other. We propose a novel correlated bandit framework that captures domain knowledge about correlation between arms in the form of upper bounds …
Laboratoire des Signaux et Systèmes, CentraleSupéléc, Université Paris-Saclay(巴黎萨克雷大学中央高等电子学院信号与系统实验室);Laboratoire de mathématiques d’Orsay, Université Paris-Saclay(巴黎萨克雷大学奥赛数学实验室);INRAE(法国国家农业食品与环境研究院);Institut Agro(农业学院);Univ Montpellier(蒙彼利埃大学)
In the Best-$K$ identification problem (Best-$K$-Arm), we are given $N$ stochastic bandit arms with unknown reward distributions. Our goal is to identify the $K$ arms with the largest means with high confidence, by drawing samples from the arms adaptively. This problem is motivated by various practical applications and has attracted considerable attention in the past decade. In this paper, we propose new practical algorithms for the Best-$K$-Arm problem, which have nearly optimal sample complexity bounds (matching the lower bound up to logarithmic factors) and outperform the state-of-the-art a…
Top Two algorithms arose as an adaptation of Thompson sampling to best arm identification in multi-armed bandit models (Russo, 2016), for parametric families of arms. They select the next arm to sample from by randomizing among two candidate arms, a leader and a challenger. Despite their good empirical performance, theoretical guarantees for fixed-confidence best arm identification have only been obtained when the arms are Gaussian with known variances. In this paper, we provide a general analysis of Top Two methods, which identifies desirable properties of the leader, the challenger, and the …
We consider the problem of best arm identification in a variant of multi-armed bandits called linked bandits. In a single interaction with linked bandits, multiple arms are played sequentially until one of them receives a positive reward. Since each interaction provides feedback about more than one arm, the sample complexity can be much lower than in the regular bandit setting. We propose an algorithm for linked bandits, that combines a novel subroutine to perform uniform sampling with a known optimal algorithm for regular bandits. We prove almost matching upper and lower bounds on the sample …
We study the problem of best-arm identification with fixed confidence in stochastic linear bandits. The objective is to identify the best arm with a given level of certainty while minimizing the sampling budget. We devise a simple algorithm whose sampling complexity matches known instance-specific lower bounds, asymptotically almost surely and in expectation. The algorithm relies on an arm sampling rule that tracks an optimal proportion of arm draws, and that remarkably can be updated as rarely as we wish, without compromising its theoretical guarantees. Moreover, unlike existing best-arm iden…
We consider a variant of the best arm identification (BAI) problem in multi-armed bandits (MAB) in which there are two sets of arms (source and target), and the objective is to determine the best target arm while only pulling source arms. In this paper, we study the setting when, despite the means being unknown, there is a known additive relationship between the source and target MAB instances. We show how our framework covers a range of previously studied pure exploration problems and additionally captures new problems. We propose and theoretically analyze an LUCB-style algorithm to identify …
INRIA Lille – Nord Europe(法国国家信息与自动化研究所里尔-北欧分部);Microsoft Research New-England(微软新英格兰研究院);Google DeepMind(谷歌DeepMind)
We study the best-arm identification problem in linear bandit, where the rewards of the arms depend linearly on an unknown parameter $θ^*$ and the objective is to return the arm with the largest reward. We characterize the complexity of the problem and introduce sample allocation strategies that pull arms to identify the best arm with a fixed confidence, while minimizing the sample budget. In particular, we show the importance of exploiting the global linear structure to improve the estimate of the reward of near-optimal arms. We analyze the proposed strategies and compare their empirical perf…
INRIA Lille(法国国家信息与自动化研究所里尔分部);CWI Amsterdam(阿姆斯特丹数学与计算机科学中心);Otto von Guericke University Magdeburg(奥托·冯·古里克马格德堡大学);University of Potsdam(波茨坦大学)
We consider a stochastic bandit problem with a possibly infinite number of arms. We write $p^*$ for the proportion of optimal arms and $Δ$ for the minimal mean-gap between optimal and sub-optimal arms. We characterize the optimal learning rates both in the cumulative regret setting, and in the best-arm identification setting in terms of the problem parameters $T$ (the budget), $p^*$ and $Δ$. For the objective of minimizing the cumulative regret, we provide a lower bound of order $Ω(\log(T)/(p^*Δ))$ and a UCB-style algorithm with matching upper bound up to a factor of $\log(1/Δ)$. Our algorithm…
Given a vector of probability distributions, or arms, each of which can be sampled independently, we consider the problem of identifying the partition to which this vector belongs from a finitely partitioned universe of such vector of distributions. We study this as a pure exploration problem in multi armed bandit settings and develop sample complexity bounds on the total mean number of samples required for identifying the correct partition with high probability. This framework subsumes well studied problems such as finding the best arm or the best few arms. We consider distributions belonging…
We study best-arm identification with fixed confidence in bandit models with graph smoothness constraint. We provide and analyze an efficient gradient ascent algorithm to compute the sample complexity of this problem as a solution of a non-smooth max-min problem (providing in passing a simplified analysis for the unconstrained case). Building on this algorithm, we propose an asymptotically optimal strategy. We furthermore illustrate by numerical experiments both the strategy's efficiency and the impact of the smoothness constraint on the sample complexity. Best Arm Identification (BAI) is an i…
Mode estimation is a classical problem in statistics with a wide range of applications in machine learning. Despite this, there is little understanding in its robustness properties under possibly adversarial data contamination. In this paper, we give precise robustness guarantees as well as privacy guarantees under simple randomization. We then introduce a theory for multi-armed bandits where the values are the modes of the reward distributions instead of the mean. We prove regret guarantees for the problems of top arm identification, top m-arms identification, contextual modal bandits, and in…
We study the problem of identifying the best arm in a multi-armed bandit environment when each arm is a time-homogeneous and ergodic discrete-time Markov process on a common, finite state space. The state evolution on each arm is governed by the arm's transition probability matrix (TPM). A decision entity that knows the set of arm TPMs but not the exact mapping of the TPMs to the arms, wishes to find the index of the best arm as quickly as possible, subject to an upper bound on the error probability. The decision entity selects one arm at a time sequentially, and all the unselected arms contin…
Optimal Best-Arm Identification under Fixed Confidence with Multiple Optima
Faculty of Computer Science and Engineering, Ho Chi Minh City University of Technology (HCMUT), Vietnam(计算机科学与工程学院,胡志明市技术大学(HCMUT),越南);Vietnam National University Ho Chi Minh City (VNU-HCM), Vietnam(越南胡志明市国家大学(VNU-HCM),越南)
Motivated by drug design, we consider the best-arm identification problem in generalized linear bandits. More specifically, we assume each arm has a vector of covariates, there is an unknown vector of parameters that is common across the arms, and a generalized linear model captures the dependence of rewards on the covariate and parameter vectors. The problem is to minimize the number of arm pulls required to identify an arm that is sufficiently close to optimal with a sufficiently high probability. Building on recent progress in best-arm identification for linear bandits (Xu et al. 2018), we …
In this work I study the problem of adversarial perturbations to rewards, in a Multi-armed bandit (MAB) setting. Specifically, I focus on an adversarial attack to a UCB type best-arm identification policy applied to a stochastic MAB. The UCB attack presented in [1] results in pulling a target arm K very often. I used the attack model of [1] to derive the sample complexity required for selecting target arm K as the best arm. I have proved that the stopping condition of UCB based best-arm identification algorithm given in [2], can be achieved by the target arm K in T rounds, where T depends only…
We consider the problem of finding, through adaptive sampling, which of $n$ options (arms) has the largest mean. Our objective is to determine a rule which identifies the best arm with a fixed minimum confidence using as few observations as possible, i.e. this is a fixed-confidence (FC) best arm identification (BAI) in multi-armed bandits. We study such problems under the Bayesian setting with both Bernoulli and Gaussian arms. We propose to use the classical "vector at a time" (VT) rule, which samples each remaining arm once in each round. We show how VT can be implemented and analyzed in our …
We study the problem of finding the most mutually correlated arms among many arms. We show that adaptive arms sampling strategies can have significant advantages over the non-adaptive uniform sampling strategy. Our proposed algorithms rely on a novel correlation estimator. The use of this accurate estimator allows us to get improved results for a wide range of problem instances.
Reward-free exploration is a reinforcement learning setting studied by Jin et al. (2020), who address it by running several algorithms with regret guarantees in parallel. In our work, we instead give a more natural adaptive approach for reward-free exploration which directly reduces upper bounds on the maximum MDP estimation error. We show that, interestingly, our reward-free UCRL algorithm can be seen as a variant of an algorithm of Fiechter from 1994, originally proposed for a different objective that we call best-policy identification. We prove that RF-UCRL needs of order $({SAH^4}/{\vareps…
Indian Institute of Technology, Kharagpur(印度理工学院克勒格布尔分校);Indian Institute of Science(印度科学学院)
We study the Stochastic Multi-armed Bandit problem under bounded arm-memory. In this setting, the arms arrive in a stream, and the number of arms that can be stored in the memory at any time, is bounded. The decision-maker can only pull arms that are present in the memory. We address the problem from the perspective of two standard objectives: 1) regret minimization, and 2) best-arm identification. For regret minimization, we settle an important open question by showing an almost tight hardness. We show Ω(T^{2/3}) cumulative regret in expectation for arm-memory size of (n-1), where n is the nu…
Harvard University(哈佛大学);University of Virginia(弗吉尼亚大学)
Motivated by economic applications such as recommender systems, we study the behavior of stochastic bandits algorithms under \emph{strategic behavior} conducted by rational actors, i.e., the arms. Each arm is a \emph{self-interested} strategic player who can modify its own reward whenever pulled, subject to a cross-period budget constraint, in order to maximize its own expected number of times of being pulled. We analyze the robustness of three popular bandit algorithms: UCB, $\varepsilon$-Greedy, and Thompson Sampling. We prove that all three algorithms achieve a regret upper bound $\mathcal{…
Google Research(谷歌研究院);Tel Aviv University(特拉维夫大学)
We give an $(\varepsilon,δ)$-differentially private algorithm for the multi-armed bandit (MAB) problem in the shuffle model with a distribution-dependent regret of $O\left(\left(\sum_{a\in [k]:Δ_a>0}\frac{\log T}{Δ_a}\right)+\frac{k\sqrt{\log\frac{1}δ}\log T}{\varepsilon}\right)$, and a distribution-independent regret of $O\left(\sqrt{kT\log T}+\frac{k\sqrt{\log\frac{1}δ}\log T}{\varepsilon}\right)$, where $T$ is the number of rounds, $Δ_a$ is the suboptimality gap of the arm $a$, and $k$ is the total number of arms. Our upper bound almost matches the regret of the best known algorithms for th…
Rate-optimal Bayesian Simple Regret in Best Arm Identification
Stern School of Business, New York University(纽约大学斯特恩商学院);AI Lab, CyberAgent, Inc.(CyberAgent公司人工智能实验室);School of Electrical Engineering and Computer Science, KTH(瑞典皇家理工学院电气工程与计算机科学学院);Columbia Business School, Columbia University(哥伦比亚大学哥伦比亚商学院)