Robots often need to solve path planning problems where essential and discrete aspects of the environment are partially observable. This introduces a multi-modality, where the robot must be able to observe and infer the state of its environment. To tackle this problem, we introduce the Path-Tree Optimization (PTO) algorithm which plans a path-tree in belief-space. A path-tree is a tree-like motion with branching points where the robot receives an observation leading to a belief-state update. The robot takes different branches depending on the observation received. The algorithm has three main steps. First, a rapidly-exploring random graph (RRG) on the state space is grown. Second, the RRG is expanded to a belief-space graph by querying the observation model. In a third step, dynamic programming is performed on the belief-space graph to extract a path-tree. The resulting path-tree combines exploration with exploitation i.e. it balances the need for gaining knowledge about the environment with the need for reaching the goal. We demonstrate the algorithm capabilities on navigation and mobile manipulation tasks, and show its advantage over a baseline using a task and motion planning approach (TAMP) both in terms of optimality and runtime.
We present an approach that generates kinodynamically feasible paths for robots using Rapidly-exploring Random Tree (RRT). We leverage motion primitives as a way to capture the dynamics of the robot and use these motion primitives to build branches of the tree with RRT. Since every branch is built using the robot's motion primitives that doesn't lead to collision with obstacles, the resulting path is guaranteed to satisfy the robot's kinodynamic constraints and thus be feasible for navigation without any post-processing on the generated trajectory. We demonstrate the effectiveness of our appro…
School of Computer Science, The University of Sydney(悉尼大学计算机科学学院)
Sampling-based motion planners perform exceptionally well in robotic applications that operate in high-dimensional space. However, most works often constrain the planning workspace rooted at some fixed locations, do not adaptively reason on strategy in narrow passages, and ignore valuable local structure information. In this paper, we propose Rapidly-exploring Random Forest (RRF*) -- a generalised multi-trees motion planner that combines the rapid exploring property of tree-based methods and adaptively learns to deploys a Bayesian local sampling strategy in regions that are deemed to be bottle…
This paper proposes a rapidly-exploring random trees (RRT) algorithm to solve the motion planning problem for hybrid systems. At each iteration, the proposed algorithm, called HyRRT, randomly picks a state sample and extends the search tree by flow or jump, which is also chosen randomly when both regimes are possible. Through a definition of concatenation of functions defined on hybrid time domains, we show that HyRRT is probabilistically complete, namely, the probability of failing to find a motion plan approaches zero as the number of iterations of the algorithm increases. This property is g…
In this paper, we deal with the problem of full-body path planning for walking robots. The state of walking robots is defined in multi-dimensional space. Path planning requires defining the path of the feet and the robot's body. Moreover, the planner should check multiple constraints like static stability, self-collisions, collisions with the terrain, and the legs' workspace. As a result, checking the feasibility of the potential path is time-consuming and influences the performance of a planning method. In this paper, we verify the feasibility of sampling-based planners in the path planning t…
Motion planning problems can be simplified by admissible projections of the configuration space to sequences of lower-dimensional quotient-spaces, called sequential simplifications. To exploit sequential simplifications, we present the Quotient-space Rapidly-exploring Random Trees (QRRT) algorithm. QRRT takes as input a start and a goal configuration, and a sequence of quotient-spaces. The algorithm grows trees on the quotient-spaces both sequentially and simultaneously to guarantee a dense coverage. QRRT is shown to be (1) probabilistically complete, and (2) can reduce the runtime by at least…
National University of Sciences And Technology (NUST)(国立科技大学);Osaka University(大阪大学)
The sampling based motion planning algorithm known as Rapidly-exploring Random Trees (RRT) has gained the attention of many researchers due to their computational efficiency and effectiveness. Recently, a variant of RRT called RRT* has been proposed that ensures asymptotic optimality. Subsequently its bidirectional version has also been introduced in the literature known as Bidirectional-RRT* (B-RRT*). We introduce a new variant called Intelligent Bidirectional-RRT* (IB-RRT*) which is an improved variant of the optimal RRT* and bidirectional version of RRT* (B-RRT*) algorithms and is specially…
RoboCup Middle Size League (RoboCup MSL) provides a standardized testbed for research on mobile robot navigation, multi-robot cooperation, communication and integration via robot soccer competition in which the environment is highly dynamic and adversarial. One of important research topic in such area is kinodynamic motion planning that plan the trajectory of the robot while avoiding obstacles and obeying its dynamics. Kinodynamic motion planning for omnidirectional robot based on kinodynamic-RRT* method is presented in this work. Trajectory tracking control to execute the planned trajectory i…
Multi-goal Rapidly Exploring Random Tree with Safety and Dynamic Constraints for UAV Cooperative Path Planning
Vietnam National University, Hanoi(越南河内国家大学);Thai Nguyen University of Technology, Thai Nguyen University(太原大学太原工业学院);University of Transport and Communications(交通通信大学);Fulbright University Vietnam(越南富布赖特大学)
We propose a numerical method for the computation of the forward-backward stochastic differential equations (FBSDE) appearing in the Feynman-Kac representation of the value function in stochastic optimal control problems. By the use of the Girsanov change of probability measures, it is demonstrated how a rapidly-exploring random tree (RRT) method can be utilized for the forward integration pass, as long as the controlled drift terms are appropriately compensated in the backward integration pass. Subsequently, a numerical approximation of the value function is proposed by solving a series of fu…
A Comparative Study of Rapidly-exploring Random Tree Algorithms Applied to Ship Trajectory Planning and Behavior Generation
Autoship Centre for Research-based Innovation (SFI), Norwegian University of Science and Technology (NTNU)(Autoship 基于研究的创新中心(SFI)、挪威科技大学(NTNU));Det Norske Veritas (DNV)(挪威船级社(DNV))
This paper presents a novel Rapidly-exploring Adaptive Sampling Tree (RAST) algorithm for the adaptive sampling mission of a hybrid aerial underwater vehicle (HAUV) in an air-sea 3D environment. This algorithm innovatively combines the tournament-based point selection sampling strategy, the information heuristic search process and the framework of Rapidly-exploring Random Tree (RRT) algorithm. Hence can guide the vehicle to the region of interest to scientists for sampling and generate a collision-free path for maximizing information collection by the HAUV under the constraints of environmenta…
Technion - Israel Institute of Technology(以色列理工学院)
Partially Observable Markov Decision Processes (POMDPs) are notoriously hard to solve. Most advanced state-of-the-art online solvers leverage ideas of Monte Carlo Tree Search (MCTS). These solvers rapidly converge to the most promising branches of the belief tree, avoiding the suboptimal sections. Most of these algorithms are designed to utilize straightforward access to the state reward and assume the belief-dependent reward is nothing but expectation over the state reward. Thus, they are inapplicable to a more general and essential setting of belief-dependent rewards. One example of such rew…
Path planning through complex obstacle spaces is a fundamental requirement of many mobile robot applications. Recently a rapid convergence path planning algorithm, Batch Informed Trees (BIT*), was introduced. This work serves as a concise write-up and explanation of BIT*. This work includes a description of BIT* and how BIT* operates, a graphical demonstration of BIT*, and simulation results where BIT* is compared to Optimal Rapidly-exploring Random Trees (RRT*).
During the last decade, incremental sampling-based motion planning algorithms, such as the Rapidly-exploring Random Trees (RRTs) have been shown to work well in practice and to possess theoretical guarantees such as probabilistic completeness. However, no theoretical bounds on the quality of the solution obtained by these algorithms have been established so far. The first contribution of this paper is a negative result: it is proven that, under mild technical conditions, the cost of the best path in the RRT converges almost surely to a non-optimal value. Second, a new algorithm is considered, …
Nanyang Technological University(南洋理工大学);Indian Institute of Science(印度科学院)
In this paper we investigate the asymptotic optimality property of a randomized sampling based motion planner, namely RRT. We prove that a RRT planner is not an asymptotically optimal motion planner. Our result, while being consistent with similar results which exist in the literature, however, brings out an important characteristics of a RRT planner. We show that the degree distribution of the tree vertices follows a power law in an asymptotic sense. A simulation result is presented to support the theoretical claim. Based on these results we also try to establish a simple necessary condition …
Autonomous vehicles are in an intensive research and development stage, and the organizations developing these systems are targeting to deploy them on public roads in a very near future. One of the expectations from fully-automated vehicles is never to cause an accident. However, an automated vehicle may not be able to avoid all collisions, e.g., the collisions caused by other road occupants. Hence, it is important for the system designers to understand the boundary case scenarios where an autonomous vehicle can no longer avoid a collision. In this paper, an automated test generation approach …
Long-horizon planning in realistic environments requires the ability to reason over sequential tasks in high-dimensional state spaces with complex dynamics. Classical motion planning algorithms, such as rapidly-exploring random trees, are capable of efficiently exploring large state spaces and computing long-horizon, sequential plans. However, these algorithms are generally challenged with complex, stochastic, and high-dimensional state spaces as well as in the presence of narrow passages, which naturally emerge in tasks that interact with the environment. Machine learning offers a promising s…
Rearrangement-based nonprehensile manipulation still remains as a challenging problem due to the high-dimensional problem space and the complex physical uncertainties it entails. We formulate this class of problems as a coupled problem of local rearrangement and global action optimization by incorporating free-space transit motions between constrained rearranging actions. We propose a forest-based kinodynamic planning framework to concurrently search in multiple problem regions, so as to enable global exploration of the most task-relevant subspaces, while facilitating effective switches betwee…
National University of Sciences And Technology (NUST)(国立科技大学);Osaka University(大阪大学)
Rapidly-exploring Random Tree Star(RRT*) is a recently proposed extension of Rapidly-exploring Random Tree (RRT) algorithm that provides a collision-free, asymptotically optimal path regardless of obstacle's geometry in a given environment. However, one of the limitations in the RRT* algorithm is slow convergence to optimal path solution. As a result, it consumes high memory as well as time due to a large number of iterations utilised in achieving optimal path solution. To overcome these limitations, we propose the Potential Function Based-RRT* (P-RRT*) that incorporates the Artificial Potenti…
Technical University Bergakademie Freiberg(弗赖贝格工业大学);Nuremberg Institute of Technology Georg Simon Ohm(纽伦堡应用技术大学乔治·西蒙·欧姆)
In this paper, a novel approach is introduced which utilizes a Rapidly-exploring Random Graph to improve sampling-based autonomous exploration of unknown environments with unmanned ground vehicles compared to the current state of the art. Its intended usage is in rescue scenarios in large indoor and underground environments with limited teleoperation ability. Local and global sampling are used to improve the exploration efficiency for large environments. Nodes are selected as the next exploration goal based on a gain-cost ratio derived from the assumed 3D map coverage at the particular node an…
In this paper, we outline an interleaved acting and planning technique to rapidly reduce the uncertainty of the estimated robot's pose by perceiving relevant information from the environment, as recognizing an object or asking someone for a direction. Generally, existing localization approaches rely on low-level geometric features such as points, lines, and planes, while these approaches provide the desired accuracy, they may require time to converge, especially with incorrect initial guesses. In our approach, a task planner computes a sequence of action and perception tasks to actively obtain…
This paper presents a novel algorithm, called MRRT, which uses multiple rapidly-exploring random trees for fast online replanning of autonomous vehicles in dynamic environments with moving obstacles. The proposed algorithm is built upon the RRT algorithm with a multi-tree structure. At the beginning, the RRT algorithm is applied to find the initial solution based on partial knowledge of the environment. Then, the robot starts to execute this path. At each iteration, the new obstacle configurations are collected by the robot's sensor and used to replan the path. This new information can come fr…
Modern day computer games have extremely large state and action spaces. To detect bugs in these games' models, human testers play the games repeatedly to explore the game and find errors in the games. Such gameplay is exhaustive and time consuming. Moreover, since robotics simulators depend on similar methods of model specification and debugging, the problem of finding errors in the model is of interest to the robotics community to ensure robot behaviors and interactions are consistent in simulators. Previous methods have used reinforcement learning arXiv:2103.13798 and search based methods (C…
This paper proposes a sampling based planning algorithm to control autonomous vehicles. We propose an improved Rapidly-exploring Random Tree which includes the definition of K- nearest points and propose a two-stage sampling strategy to adjust RRT in other to perform maneuver while avoiding collision. The simulation results show the success of the algorithm.
Balancing exploration and exploitation remains a key challenge in reinforcement learning (RL). State-of-the-art RL algorithms suffer from high sample complexity, particularly in the sparse reward case, where they can do no better than to explore in all directions until the first positive rewards are found. To mitigate this, we propose Rapidly Randomly-exploring Reinforcement Learning (R3L). We formulate exploration as a search problem and leverage widely-used planning algorithms such as Rapidly-exploring Random Tree (RRT) to find initial solutions. These solutions are used as demonstrations to…
This technical report is an extended version of the paper 'Cooperative Multi-Target Localization With Noisy Sensors' accepted to the 2013 IEEE International Conference on Robotics and Automation (ICRA). This paper addresses the task of searching for an unknown number of static targets within a known obstacle map using a team of mobile robots equipped with noisy, limited field-of-view sensors. Such sensors may fail to detect a subset of the visible targets or return false positive detections. These measurement sets are used to localize the targets using the Probability Hypothesis Density, or PH…