Face image super resolution (face hallucination) usually relies on facial priors to restore realistic details and preserve identity information. Recent advances can achieve impressive results with the help of GAN prior. They either design complicated modules to modify the fixed GAN prior or adopt complex training strategies to finetune the generator. In this work, we propose a generative and controllable face SR framework, called GCFSR, which can reconstruct images with faithful identity information without any additional priors. Generally, GCFSR has an encoder-generator architecture. Two modules called style modulation and feature modulation are designed for the multi-factor SR task. The style modulation aims to generate realistic face details and the feature modulation dynamically fuses the multi-level encoded features and the generated ones conditioned on the upscaling factor. The simple and elegant architecture can be trained from scratch in an end-to-end manner. For small upscaling factors (<=8), GCFSR can produce surprisingly good results with only adversarial loss. After adding L1 and perceptual losses, GCFSR can outperform state-of-the-art methods for large upscaling factors (16, 32, 64). During the test phase, we can modulate the generative strength via feature modulation by changing the conditional upscaling factor continuously to achieve various generative effects.
The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial landmark based motion representations with the generative adversarial networks. These models perform best if the source and driving images depict the same person or if the facial structures are otherwise very similar. However, if the identity differs, the driving facial structures leak to the output distorting the reenactment result. We propose a novel Facial…
The "interpretation through synthesis" approach to analyze face images, particularly Active Appearance Models (AAMs) method, has become one of the most successful face modeling approaches over the last two decades. AAM models have ability to represent face images through synthesis using a controllable parameterized Principal Component Analysis (PCA) model. However, the accuracy and robustness of the synthesized faces of AAM are highly depended on the training sets and inherently on the generalizability of PCA subspaces. This paper presents a novel Deep Appearance Models (DAMs) approach, an eff…
University of Maryland, College Park(马里兰大学帕克分校);PARC, Palo Alto(帕洛阿尔托帕罗奥多研究中心)
Facial expression editing is a challenging task as it needs a high-level semantic understanding of the input face image. In conventional methods, either paired training data is required or the synthetic face resolution is low. Moreover, only the categories of facial expression can be changed. To address these limitations, we propose an Expression Generative Adversarial Network (ExprGAN) for photo-realistic facial expression editing with controllable expression intensity. An expression controller module is specially designed to learn an expressive and compact expression code in addition to the …
USC Ming Hsieh Department of Electrical and Computer Engineering(南加州大学明谢电气工程与计算机工程系);USC Information Sciences Institute(南加州大学信息科学研究所);Visual Intelligence and Multimedia Analytics Laboratory(视觉智能与多媒体分析实验室)
As the social impact of visual recognition has been under scrutiny, several protected-attribute balanced datasets emerged to address dataset bias in imbalanced datasets. However, in facial attribute classification, dataset bias stems from both protected attribute level and facial attribute level, which makes it challenging to construct a multi-attribute-level balanced real dataset. To bridge the gap, we propose an effective pipeline to generate high-quality and sufficient facial images with desired facial attributes and supplement the original dataset to be a balanced dataset at both levels, w…
MIT CSAIL(麻省理工学院计算机科学与人工智能实验室);Tencent AI Lab(腾讯人工智能实验室)
The recent advances in deep learning have made it possible to generate photo-realistic images by using neural networks and even to extrapolate video frames from an input video clip. In this paper, for the sake of both furthering this exploration and our own interest in a realistic application, we study image-to-video translation and particularly focus on the videos of facial expressions. This problem challenges the deep neural networks by another temporal dimension comparing to the image-to-image translation. Moreover, its single input image fails most existing video generation methods that re…
Nanchang Hangkong University(南昌航空大学);Dalian University of Technology(大连理工大学);Cardiff University(卡迪夫大学)
Most of the existing audio-driven 3D facial animation methods suffered from the lack of detailed facial expression and head pose, resulting in unsatisfactory experience of human-robot interaction. In this paper, a novel pose-controllable 3D facial animation synthesis method is proposed by utilizing hierarchical audio-vertex attention. To synthesize real and detailed expression, a hierarchical decomposition strategy is proposed to encode the audio signal into both a global latent feature and a local vertex-wise control feature. Then the local and global audio features combined with vertex spati…
Shanghai AI Laboratory(上海人工智能实验室);Nanyang Technological University(南洋理工大学);Monash University(莫纳什大学);SenseTime Research(商汤科技研究院);Hong Kong University of Science and Technology(香港科技大学)
Recent advances like StyleGAN have promoted the growth of controllable facial editing. To address its core challenge of attribute decoupling in a single latent space, attempts have been made to adopt dual-space GAN for better disentanglement of style and content representations. Nonetheless, these methods are still incompetent to obtain plausible editing results with high controllability, especially for complicated attributes. In this study, we highlight the importance of interaction in a dual-space GAN for more controllable editing. We propose TransEditor, a novel Transformer-based framework …
Carnegie Mellon University(卡内基梅隆大学);Fujitsu Research of America(美国富士通研究院)
Neural Radiance Fields (NeRF) are compelling techniques for modeling dynamic 3D scenes from 2D image collections. These volumetric representations would be well suited for synthesizing novel facial expressions but for two problems. First, deformable NeRFs are object agnostic and model holistic movement of the scene: they can replay how the motion changes over time, but they cannot alter it in an interpretable way. Second, controllable volumetric representations typically require either time-consuming manual annotations or 3D supervision to provide semantic meaning to the scene. We propose a co…
Samsung SDS(三星SDS);Seoul National University(首尔大学);POSTECH(浦项工科大学)
In this work, we present Facial Identity Controllable GAN (FICGAN) for not only generating high-quality de-identified face images with ensured privacy protection, but also detailed controllability on attribute preservation for enhanced data utility. We tackle the less-explored yet desired functionality in face de-identification based on the two factors. First, we focus on the challenging issue to obtain a high level of privacy protection in the de-identification task while uncompromising the image quality. Second, we analyze the facial attributes related to identity and non-identity and explor…
Animating portraits using speech has received growing attention in recent years, with various creative and practical use cases. An ideal generated video should have good lip sync with the audio, natural facial expressions and head motions, and high frame quality. In this work, we present SPACE, which uses speech and a single image to generate high-resolution, and expressive videos with realistic head pose, without requiring a driving video. It uses a multi-stage approach, combining the controllability of facial landmarks with the high-quality synthesis power of a pretrained face generator. SPA…
Motivated by the following two observations: 1) people are aging differently under different conditions for changeable facial attributes, e.g., skin color may become darker when working outside, and 2) it needs to keep some unchanged facial attributes during the aging process, e.g., race and gender, we propose a controllable face aging method via attribute disentanglement generative adversarial network. To offer fine control over the synthesized face images, first, an individual embedding of the face is directly learned from an image that contains the desired facial attribute. Second, since th…
ChildDiffusion: Unlocking the Potential of Generative AI and Controllable Augmentations for Child Facial Data using Stable Diffusion and Large Language Models
College of Science and Engineering, University of Galway(高威大学科学与工程学院)
AgeBooth: Controllable Facial Aging and Rejuvenation via Diffusion Models
VCIP, School of Computer Science, Nankai University(VCIP,计算机学院,南开大学);The Chinese University of Hong Kong(香港中文大学);vivo Mobile Communication Co., Ltd(vivo移动通信有限公司)
Diff-PC: Identity-preserving and 3D-aware Controllable Diffusion for Zero-shot Portrait Customization
School of Electronic Science and Engineering, Nanjing University(南京大学电子科学与工程学院);School of Business, Hohai University(河海大学商学院);School of Artificial Intelligence, Nanjing University of Information Science and Technology(南京信息工程大学人工智能学院)
GAN-Avatar: Controllable Personalized GAN-based Human Head Avatar
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);University of Tübingen(图宾根大学);Meta Reality Labs(Meta现实实验室);Technical University of Darmstadt(达姆施塔特工业大学)
Ritchie School of Engineering and Computer Science, University of Denver(丹佛大学里奇工程与计算机科学学院);Department of Psychology, University of Tennessee(田纳西大学心理学系);College of Arts, Humanities and Social Sciences, University of Denver(丹佛大学艺术、人文与社会科学学院)
Generative Adversarial Networks (GANs) are capable of synthesizing high-quality facial images. Despite their success, GANs do not provide any information about the relationship between the input vectors and the generated images. Currently, facial GANs are trained on imbalanced datasets, which generate less diverse images. For example, more than 77% of 100K images that we randomly synthesized using the StyleGAN3 are classified as Happy, and only around 3% are Angry. The problem even becomes worse when a mixture of facial attributes is desired: less than 1% of the generated samples are Angry Wom…
Tsinghua University(清华大学);Stanford University(斯坦福大学);Institute of Computing Technology, CAS(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学)
3D face generation has achieved high visual quality and 3D consistency thanks to the development of neural radiance fields (NeRF). Recently, to generate and edit 3D faces with NeRF representation, some methods are proposed and achieve good results in decoupling geometry and texture. The latent codes of these generative models affect the whole face, and hence modifications to these codes cause the entire face to change. However, users usually edit a local region when editing faces and do not want other regions to be affected. Since changes to the latent code affect global generation results, th…
Controllable Expressive 3D Facial Animation via Diffusion in a Unified Multimodal Space
Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);School of Cyber Security, University of Chinese Academy of Sciences(中国科学院大学网络安全学院);Laboratory for Big Data and Decision, School of Systems Engineering, National University of Defense Technology(国防科技大学系统工程学院大数据与决策实验室)
A promising direction for recovering the lost information in low-resolution headshot images is utilizing a set of high-resolution exemplars from the same identity. Complementary images in the reference set can improve the generated headshot quality across many different views and poses. However, it is challenging to make the best use of multiple exemplars: the quality and alignment of each exemplar cannot be guaranteed. Using low-quality and mismatched images as references will impair the output results. To overcome these issues, we propose an efficient Headshot Image Super-Resolution with Mul…
FaceEditTalker: Controllable Talking Head Generation with Facial Attribute Editing
Xi’an Key Laboratory of Big Data and Intelligent Vision, Xidian University, Xi’an 710071, China(西安大数据与智能视觉重点实验室,西安电子科技大学,西安710071,中国);Key Laboratory of Collaborative Intelligence Systems, Ministry of Education, Xidian University, Xi’an 710071, China(协同智能系统重点实验室,教育部,西安电子科技大学,西安710071,中国);School of Computer Science and Technology, Xidian University, Xi’an 710071, China(计算机科学与技术学院,西安电子科技大学,西安710071,中国)
Although manipulating facial attributes by Generative Adversarial Networks (GANs) has been remarkably successful recently, there are still some challenges in explicit control of features such as pose, expression, lighting, etc. Recent methods achieve explicit control over 2D images by combining 2D generative model and 3DMM. However, due to the lack of realism and clarity in texture reconstruction by 3DMM, there is a domain gap between the synthetic image and the rendered image of 3DMM. Since rendered 3DMM images contain facial region only without the background, directly computing the loss bet…
Pain in 3D: Generating Controllable Synthetic Faces for Automated Pain Assessment
Vector Institute(向量研究所);KITE Research Institute(KITE研究机构);University Health Network(大学健康网络);Department of Computer Science, University of Toronto(多伦多大学计算机科学系);Department of Medical Imaging, University of Toronto(多伦多大学医学成像系);Institute of Biomedical Engineering, University of Toronto(多伦多大学生物医学工程研究所)
Geometry-guided Emotion Modulation for Controllable and Photorealistic Emotional Talking Face Generation
School of Software Technology, Zhejiang University(浙江大学软件学院);College of Computer Science and Technology, Zhejiang University(浙江大学计算机科学与技术学院);Ningbo Global Innovation Center, Zhejiang University(浙江大学宁波全球创新中心)
We present FaceVerse, a fine-grained 3D Neural Face Model, which is built from hybrid East Asian face datasets containing 60K fused RGB-D images and 2K high-fidelity 3D head scan models. A novel coarse-to-fine structure is proposed to take better advantage of our hybrid dataset. In the coarse module, we generate a base parametric model from large-scale RGB-D images, which is able to predict accurate rough 3D face models in different genders, ages, etc. Then in the fine module, a conditional StyleGAN architecture trained with high-fidelity scan models is introduced to enrich elaborate facial ge…
Controllable Localized Face Anonymization Via Diffusion Inpainting
Center for Machine Vision and Signal Analysis (CMVS)(机器视觉与信号分析中心);University of Oulu(奥卢大学);ELLIS Institute Finland(芬兰ELLIS研究所);The Machine Learning Group(机器学习小组);UiT The Arctic University of Norway(挪威北冰洋大学)
National Laboratory of Pattern Recognition, CASIA(中国科学院自动化研究所模式识别国家重点实验室);Center for Research on Intelligent Perception and Computing, CASIA(中国科学院自动化研究所智能感知与计算研究中心);Center for Excellence in Brain Science and Intelligence Technology, CAS(中国科学院脑科学与智能技术卓越创新中心)
Facial expression synthesis has drawn much attention in the field of computer graphics and pattern recognition. It has been widely used in face animation and recognition. However, it is still challenging due to the high-level semantic presence of large and non-linear face geometry variations. This paper proposes a Geometry-Guided Generative Adversarial Network (G2-GAN) for photo-realistic and identity-preserving facial expression synthesis. We employ facial geometry (fiducial points) as a controllable condition to guide facial texture synthesis with specific expression. A pair of generative ad…
Beijing Electronic Science and Technology Institute(北京电子科技学院)
In recent years, image generation has made great strides in improving the quality of images, producing high-fidelity ones. Also, quite recently, there are architecture designs, which enable GAN to unsupervisedly learn the semantic attributes represented in different layers. However, there is still a lack of research on generating face images more consistent with human aesthetics. Based on EigenGAN [He et al., ICCV 2021], we build the techniques of reinforcement learning into the generator of EigenGAN. The agent tries to figure out how to alter the semantic attributes of the generated human fac…
Michigan State University(密歇根州立大学);Zhejiang University(浙江大学);University of Electronic Science and Technology of China(电子科技大学)
Generating high fidelity identity-preserving faces with different facial attributes has a wide range of applications. Although a number of generative models have been developed to tackle this problem, there is still much room for further improvement.In paticular, the current solutions usually ignore the perceptual information of images, which we argue that it benefits the output of a high-quality image while preserving the identity information, especially in facial attributes learning area.To this end, we propose to train GAN iteratively via regularizing the min-max process with an integrated …
Facial 3D Morphable Models are a main computer vision subject with countless applications and have been highly optimized in the last two decades. The tremendous improvements of deep generative networks have created various possibilities for improving such models and have attracted wide interest. Moreover, the recent advances in neural radiance fields, are revolutionising novel-view synthesis of known scenes. In this work, we present a facial 3D Morphable Model, which exploits both of the above, and can accurately model a subject's identity, pose and expression and render it in arbitrary illumi…
We present a novel one-shot talking head synthesis method that achieves disentangled and fine-grained control over lip motion, eye gaze&blink, head pose, and emotional expression. We represent different motions via disentangled latent representations and leverage an image generator to synthesize talking heads from them. To effectively disentangle each motion factor, we propose a progressive disentangled representation learning strategy by separating the factors in a coarse-to-fine manner, where we first extract unified motion feature from the driving signal, and then isolate each fine-grained …
Institute of Information Engineering, Chinese Academy of Sciences, Beijing, China 2 School of Cyber Security, University of Chinese Academy of Sciences, Beijing, China(1 中国科学院信息工程研究所,北京,中国 2 中国科学院大学网络空间安全学院,北京,中国)
One-shot talking head generation produces lip-sync talking heads based on arbitrary audio and one source face. To guarantee the naturalness and realness, recent methods propose to achieve free pose control instead of simply editing mouth areas. However, existing methods do not preserve accurate identity of source face when generating head motions. To solve the identity mismatch problem and achieve high-quality free pose control, we present One-shot Pose-controllable Talking head generation network (OPT). Specifically, the Audio Feature Disentanglement Module separates content features from aud…