arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2506.10007cs.MMcs.AIcs.CV

通过统一多模态空间中的扩散实现可控的表现力3D面部动画

Controllable Expressive 3D Facial Animation via Diffusion in a Unified Multimodal Space

Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所);School of Cyber Security, University of Chinese Academy of Sciences(中国科学院大学网络安全学院);Laboratory for Big Data and Decision, School of Systems Engineering, National University of Defense Technology(国防科技大学系统工程学院大数据与决策实验室)

Kangwei Liu, Junwu Liu, Xiaowei Yi, Jinlin Guo, Yun Cao

AI总结:

针对音频驱动3D面部动画的单模态控制局限与确定性映射表现力不足问题,提出基于扩散的框架,通过多模态情感绑定与带注意力的潜在扩散模型,实现灵活可控且富有表现力的动画生成,性能优于现有方法。

摘要:

音频驱动的情感化3D面部动画面临两大挑战:(1)依赖单模态控制信号(视频、文本或情感标签),未利用其互补优势实现全面的情感操控;(2)基于确定性回归的映射限制了情感表达与非言语行为的随机性,制约了合成动画的表现力。为解决这些问题,我们提出一种基于扩散的可控表现力3D面部动画框架。该方法有两项核心创新:(1)以FLAME为中心的多模态情感绑定策略,通过对比学习对齐文本、音频、情感标签等多种模态,支持从多信号源进行灵活的情感控制;(2)带内容感知注意力与情感引导层的基于注意力的潜在扩散模型,在保持时间连贯性与自然面部动态的同时丰富了动作多样性。大量实验表明,我们的方法在多数指标上优于现有方法,情感相似度提升21.6%,同时保留了生理上合理的面部动态。项目页面:https://kangweiiliu.github.io/Control_3D_Animation。

英文摘要:

Audio-driven emotional 3D facial animation encounters two significant challenges: (1) reliance on single-modal control signals (videos, text, or emotion labels) without leveraging their complementary strengths for comprehensive emotion manipulation, and (2) deterministic regression-based mapping that constrains the stochastic nature of emotional expressions and non-verbal behaviors, limiting the expressiveness of synthesized animations. To address these challenges, we present a diffusion-based framework for controllable expressive 3D facial animation. Our approach introduces two key innovations: (1) a FLAME-centered multimodal emotion binding strategy that aligns diverse modalities (text, audio, and emotion labels) through contrastive learning, enabling flexible emotion control from multiple signal sources, and (2) an attention-based latent diffusion model with content-aware attention and emotion-guided layers, which enriches motion diversity while maintaining temporal coherence and natural facial dynamics. Extensive experiments demonstrate that our method outperforms existing approaches across most metrics, achieving a 21.6\% improvement in emotion similarity while preserving physiologically plausible facial dynamics. Project Page: https://kangweiiliu.github.io/Control_3D_Animation.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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