arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2202.01752cs.LGcs.AIcs.GTstat.ML

不完全信息扩展型博弈的近似最优学习

Near-Optimal Learning of Extensive-Form Games with Imperfect Information

Salesforce Research(Salesforce研究院);Princeton University(普林斯顿大学);UC Berkeley(加州大学伯克利分校);MIT(麻省理工学院)

Yu Bai, Chi Jin, Song Mei, Tiancheng Yu

AI总结:

本文解决了不完全信息扩展型博弈的近似最优学习问题,提出两种新算法将样本复杂度降低至匹配信息论下界,并将结果扩展至多人一般和博弈。

摘要:

本文解决了基于bandit feedback学习不完全信息扩展型博弈的近似最优算法设计这一开放问题。我们提出了首类仅需$\widetilde{\mathcal{O}}((XA+YB)/\varepsilon^2)$局游戏即可在双人零和博弈中找到$\varepsilon$-近似Nash equilibrium的算法,其中$X,Y$为信息集数量,$A,B$为两名玩家的动作数量。这比已知最优的$\widetilde{\mathcal{O}}((X^2A+Y^2B)/\varepsilon^2)$样本复杂度改善了$\widetilde{\mathcal{O}}(\max\{X, Y\})$倍,并在对数因子范围内匹配了信息论下界。我们通过两种新算法实现该复杂度:Balanced Online Mirror Descent和Balanced Counterfactual Regret Minimization。两者均依赖将balanced exploration policies整合至其经典版本中的新方法。我们还将结果扩展至多人一般和博弈中Coarse Correlated Equilibria的学习。

英文摘要:

This paper resolves the open question of designing near-optimal algorithms for learning imperfect-information extensive-form games from bandit feedback. We present the first line of algorithms that require only $\widetilde{\mathcal{O}}((XA+YB)/\varepsilon^2)$ episodes of play to find an $\varepsilon$-approximate Nash equilibrium in two-player zero-sum games, where $X,Y$ are the number of information sets and $A,B$ are the number of actions for the two players. This improves upon the best known sample complexity of $\widetilde{\mathcal{O}}((X^2A+Y^2B)/\varepsilon^2)$ by a factor of $\widetilde{\mathcal{O}}(\max\{X, Y\})$, and matches the information-theoretic lower bound up to logarithmic factors. We achieve this sample complexity by two new algorithms: Balanced Online Mirror Descent, and Balanced Counterfactual Regret Minimization. Both algorithms rely on novel approaches of integrating \emph{balanced exploration policies} into their classical counterparts. We also extend our results to learning Coarse Correlated Equilibria in multi-player general-sum games.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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